Explore GPU advancements in M3 and A17 Pro - Tech Talks - Videos - Apple Developer
Learn how Dynamic Caching, the next-generation shader core, hardware-accelerated ray tracing, and hardware-accelerated mesh shading of...
developer.apple.com
The RT stage seems very similar to what Nvidia is doing. @lemanExplore GPU advancements in M3 and A17 Pro - Tech Talks - Videos - Apple Developer
Learn how Dynamic Caching, the next-generation shader core, hardware-accelerated ray tracing, and hardware-accelerated mesh shading of...developer.apple.com
Why are you resurrecting something that's been dead for an age (in internet time)?A reminder that you are “expected” to be respectful on the forum regardless of what point your making.
Thank you.
And no mention of power draw anywhere in the article. Looking down in the comments section, yikes 🙈Apple M3 Pro Takes The Throne of The Fastest CPU In PassMark Single-Thread Benchmark, 1% Faster Than Intel Core i9-14900K
Latest benchmarks of Apple's M3 CPUs are in and the M3 Pro specifically has secured the top position in PassMark's single-thread benchmark.wccftech.com
I'm really curious why didn't up the frequency of the Max (16" at least like last time). I figured they'd started segmenting products that way like the other players but maybe it was just a test?
https://developer.apple.com/videos/play/tech-talks/111375 Apple released an explainer video for GPU advancements with the A17 Pro and M3. Haven't watched the whole video yet but they explain the new architecture as the new "Apple family 9 GPU".I'm starting to think that M3 might in fact be a different architecture than A17 Pro...
Different NPU, GPU feature not in A17 Pro, "only 30%" faster than M1 in CPU which would yield a GB6 ST score of only around 3,000. That seems off.
I believe he thinks the CPU architecture is different between the A17 Pro and the M3 series.https://developer.apple.com/videos/play/tech-talks/111375 Apple released an explainer video for GPU advancements with the A17 Pro and M3. Haven't watched the whole video yet they explain the new architecture as the new "Apple family 9 GPU".
Explore GPU advancements in M3 and A17 Pro - Tech Talks - Videos - Apple Developer
Learn how Dynamic Caching, the next-generation shader core, hardware-accelerated ray tracing, and hardware-accelerated mesh shading of...developer.apple.com
Larian Studios' CEO has even announced optimisation breakthroughs for Baldur's Gate 3.Just looking at Balders Gate 3 comparison in the Apple video.... that's a fairly substantial performance uplift in that game from the top M2 Max to the top M3 Max. Seems like the current benchmarks don't utilise the new tech in the Shader Cores very well, unlike Balder's Gate which does appear to do so? Looking at like 50fps vs 78fps. Which is a solid improvement.
I hope they have more planned than that. There’s a lot of low hanging fruit now.Larian Studios' CEO has even announced optimisation breakthroughs for Baldur's Gate 3.
Unless they rehire the Mac porting team I’m not sure we will see these improvements in macOS (any time soon).I hope they have more planned than that. There’s a lot of low hanging fruit now.
Can you give some examples?I hope they have more planned than that. There’s a lot of low hanging fruit now.
Wccftech’s comment section is something else, I assume there’s no moderation. I’ve seen some pretty heinous posts in there, including plenty of racism.And no mention of power draw anywhere in the article. Looking down in the comments section, yikes 🙈
The spelling alone is atrocious. Better not mention the non-existent level of technical knowledge displayed all while claiming that Mac users aren't computer literate. Pretty sad.Wccftech’s comment section is something else, I assume there’s no moderation. I’ve seen some pretty heinous posts in there, including plenty of racism.
https://developer.apple.com/videos/play/tech-talks/111375 Apple released an explainer video for GPU advancements with the A17 Pro and M3. Haven't watched the whole video yet but they explain the new architecture as the new "Apple family 9 GPU".
The deep dive on how it works is new today..."Apple family 9" is nothing new. We knew that like the day the A17 was announced.
You can see these terms in the Metal Feature Sets PDF (which gets updated at random times, but generally a few days after each new architecture is revealed).
But if the line isn't at least relatively clean, you probably won't be saving enough die area to make the chop worth anything.Why do you need a "clean" way to perform the chop?
The goal of the chop is to save some area. A chop does that even if it doesn't occur along a clean line.
I have no opinion on the rest of your post, because I don't know if 7% area saved would outweigh the costs of making two dies. But this specific argument makes no sense. There is no reason Apple couldn't sell both chopped M3 Maxes, and full M3 Maxes with some cores and a memory bus disabled, as 30-core M3 Maxes.I could go on and on about many other things which strongly argue against a chop. The one I'll end with is that M3 Max has 40 GPU cores and no spares are visible in the layout. If Apple was running different masks and wafers for full and chopped M3 Max, they'd have to scrap a large number of full M3 Max die due to defective GPU cores. I don't think that's even slightly plausible. They need a way to harvest some of the scrap, and the 30c GPU Max variants are how they do it. Nothing else makes sense.
I did my own surgery on the Max die, and I came up with ~18% area reduction. That said, they’d have to have another (albeit much smaller) mask set. Ultimately, the only way I’d think this sort of production run would be good is if Apple is binning chips for yet to be announced devices.I have no opinion on the rest of your post, because I don't know if 7% area saved would outweigh the costs of making two dies. But this specific argument makes no sense. There is no reason Apple couldn't sell both chopped M3 Maxes, and full M3 Maxes with some cores and a memory bus disabled, as 30-core M3 Maxes.
It almost certainly wouldn't. One thing I only obliquely referenced in that post is that die have to be packed or "tiled" onto a wafer, and this has consequences.I have no opinion on the rest of your post, because I don't know if 7% area saved would outweigh the costs of making two dies.
I think you're being "technically correct" here. I'm making economic / practical arguments here, not talking about whether it's physically possible to do as you say.But this specific argument makes no sense. There is no reason Apple couldn't sell both chopped M3 Maxes, and full M3 Maxes with some cores and a memory bus disabled, as 30-core M3 Maxes.