
Exclusive: iOS 16.4 code references new ‘compute module’ device — Mac Pro, Reality Pro, or something else?
Code in the iOS 16.4 developer disk image in Xcode, points to a new Compute Module running a variant of iOS.

I'll chalk this down as your opinion—which is fine. But maybe you can see that from an outsider's perspective, what you write seems pretty loaded and I get a feeling there is some history of personal disappointment. It's not exactly frosty analysis (doesn't make it false per se, but I prefer reasoning where one things leads to another).Clearly, CUDA was a strategic threat to OpenCL, then to Metal (and on the higher level, that made Nvidia a threat to Apple directly, as people using Nvidia GPUs tend to be more loyal to Nvidia than to their computer supplier), and Apple has never been able to compete on technological merits, because fundamentally they are a cowardly & insecure company whose response to competition is to neutralise it with (as is increasingly being established) illegal anticompetitive tactics, rather than let competition play out on the merits of the specific things in competition.
MACsochists?We're "APPLiancE users"... ;^p
A device class referred to as "ComputeModule" in iOS 16.4 could be anything. The original report speculates that it is a modular CPU component for the Mac Pro, but also admits it could be for Apple's Mixed Reality headset or even a Raspberry Pi-like device. If it is for the Mac Pro, it seems more likely to us that it is some kind of next-generation Afterburner card, or a video extension card.
I'll chalk this down as your opinion—which is fine. But maybe you can see that from an outsider's perspective, what you write seems pretty loaded and I get a feeling there is some history of personal disappointment. It's not exactly frosty analysis (doesn't make it false per se, but I prefer reasoning where one things leads to another).
mmm. Isn't that what Nvidia does with CUDA? Make it unavilable to others. I don't think AMD or Intel can use CUDA.Apple's own wireless headphones have a proprietary wireless tech to achieve a connection quality unavailable to other any other company's bluetooth headphones.
Even the biggest company needs to careful. Look at Nokia, Blackberry and even the British Empire. Your are not careful and protect your share in the market, you die. It's being smart.. That is a defensive strategy, and to my mind when you are one of the biggest companies in the world using your scale to avoid competition, cowardly.
Apple is a business. Number 1 rule in busniess is to stand out. Imagine if Playstation's/Nintendos first party games worked on Xbox and vice-versa. Just because they can does not mean a busniess will do it.It's not price, it's not performance, it's the fact that Apple ties it to a completely unrelated product - macOS, which is fully capable of running on HP & Lenovo's computers, except for the extra effort Apple puts in (or withholds, depending on your perspective) to prevent it.
The entire USA is founded on lies, wars and slavery. Antitrust is least of crimes but good that Apple is being put its in place.convicted antitrust felon,
You know what is even worse, making fun of that action ie samsung and other android phone makers and then doing it yourself, that is cowardly.The "courage" of removing a headphone jack... which just so happens to cancel out a thriving competitive market for wired headphones by imposing a dongle inconvenience tax upon them (and removes an analogue hole from DRM systems), incentivises the "made for iPhone" paid licencing programme, while Apple's own wireless headphones have a proprietary wireless tech to achieve a connection quality unavailable to other any other company's bluetooth headphones.
mmm. Isn't that what Nvidia does with CUDA? Make it unavilable to others. I don't think AMD or Intel can use CUDA.
Courage points for showing your hand I guess. Whatever makes you happy.It's a revisionist, and I believe to be more correct to the facts, perspective on a company, a company which is a convicted antitrust felon, which constantly extolls a carefully manufactured myth that it is courageous and innovative....
Courage points for showing your hand I guess. Whatever makes you happy.
MacOS has 100% to do with the hardware. Apple is building computers, not components. That’s partly what separates them from everyone(?) else.
Apple shouldn’t be a “provider of opportunities” for other companies, but rather try to make the best products from their perspective.
Yes... but macOS is a platform. A large part of that is to be "a provider of opportunity" for all sorts of companies, hardware and software. It's why people buy Macs in the first place. Apple could insist, for example, that only they are allowed to make software for the platform, but it wouldn't get them very far. Indeed, Steve Jobs initially tried that with the iPhone, insisting that all 'apps' would run within Safari, before eventually caving to pressure / reason and launching the App Store (which in retrospect was a goldmine).Apple shouldn’t be a “provider of opportunities” for other companies, but rather try to make the best products from their perspective.
Indeed. As proven by many Hackintoshers. MacOS was designed to be run on Apple hardware though, and it's part of Apple's product catalog and ecosystem.macOS has no technical requirement to run on Apple hardware - that is purely an imposed tying of one product to another.
I don't buy this AT ALL, and I'm fiercely against the kind of regulation we see in the tech space lately. Apple makes a niche computer and a couple of popular mobile "phones". If you don't want those, there is a world of alternative crap to choose from that you can buy off the shelf or build yourself.When you're a company as big as Apple, and as dominant within markets (as macOS and iOS are considered to be by regulators all around the world), you have different responsibilities in law, and generally you DO have to become a provider of opportunities for other companies.
No one is "allowed" to become big. It's what happens when you make products that appleal to a lot of people.That's the responsibility that goes with being allowed to become large as a company.
It's Apple's platform. To leverage to their best abilites to their advantage. Which means being attractive to customers.Yes... but macOS is a platform.
Exactly. It would have been fine, essentially, but we would have much fewer apps to choose from. Instead they go for the best solution for them, their customers and developers: they provide education, examples, tech talks and code, plus they provide a digital store that you can sign up for in your underpants (that you developed your app in) and get instant access to... a large portions of the world's population. Apple makes money for providing the platform, but not nearly as much as the developers. Perhaps the cut should be 50-50? I'm a registered developer, for the record.Apple could insist, for example, that only they are allowed to make software for the platform, but it wouldn't get them very far.
The reason I'm all for giving absolute power to companies of consumer products is that they are forced to make their products attractive to the ones who get the last word: us. We, the consumers, vote with our wallets when we choose what to buy.Obviously, as Mac users we want a successful, thriving Apple. But it would be unpalatable to think we were denied Nvidia GPUs simply because e.g. Apple got a better deal on AMD chips.
...let competition play out on the merits of the specific things in competition.
The reason I'm all for giving absolute power to companies of consumer products is that they are forced to make their products attractive to the ones who get the last word: us. We, the consumers, vote with our wallets when we choose what to buy.
True. Unfortunately most of the VFX / animation / game dev market has already done so and moved to Windows / Linux, or were never on macOS in the first place. But Apple isn't obligated to serve every market, of course.The reason I'm all for giving absolute power to companies of consumer products is that they are forced to make their products attractive to the ones who get the last word: us. We, the consumers, vote with our wallets when we choose what to buy.
Yes, it's been a minute since Apple was a leader in those fields......True. Unfortunately most of the VFX / animation / game dev market has already done so and moved to Windows / Linux, or were never on macOS in the first place.
They are not, but I would very much like to see them provide the best tools in the business for the creative market, including more specialized workflows like VFX and Animation studios.But Apple isn't obligated to serve every market, of course.
Indeed. As proven by many Hackintoshers. MacOS was designed to be run on Apple hardware though, and it's part of Apple's product catalog and ecosystem.
Apple management, if they wanted to, could license it to others, but they don't want to (understandably).
They design it and maintain it and give it away for free to customers of their hardware
The same goes for the countless educational material and frameworks that Apple provides for free for its developers.
In my mind, when you "invent" something and put it out there, you can do what you want with it. People are smart enough to opt for better alternatives if they are out there. You are naturally forced to be attractive to customers.
I don't buy this AT ALL, and I'm fiercely against the kind of regulation we see in the tech space lately. Apple makes a niche computer and a couple of popular mobile "phones". If you don't want those, there is a world of alternative crap to choose from that you can buy off the shelf or build yourself.
Apple is not sitting on an essential resource that is necessary for life on earth but is competing in various areas with many competitors. The reason they have gotten big is that they have made more "right" decisions than "wrong" ones and make well-liked products.
Regulators are little more than politicians/legislators for sale, constantly being lobbied by the have-nots. It's a tremendously scary thought that it really is that easy to change how things work in the world today.
No one is "allowed" to become big. It's what happens when you make products that appleal to a lot of people.
If you invent something new, like the iPhone, you get a few years where you're dominating, but then the market is filled with "me too" copies all over the price spectrum and you end up as one of many.
Not sure how the licensing works, but it’s fine to use a CPU as a cuda accelerator device (Vray and Blender have the option to add CPUs as Cuda compute devices)I don't think AMD or Intel can use CUDA.
We're getting close to a "political" discussion, which I think is frowned upon.Aaaaanyway...
Me too. Regardless of Apple's historical association with these markets, macOS just feels like a good fit for this area on an aesthetic level. In general, it has a fit and finish and attention to detail not found in Windows [insert snark about System Settings here]. Under the hood, I'm not qualified to say, though my impression is that the Windows OS is generally more performant, especially with 3D.I would very much like to see them provide the best tools in the business for the creative market, including more specialized workflows like VFX and Animation studios.
Well, we're really at the end of the transition (or would be, if Apple would just bloody release the thing). I think the next Mac Pro's architecture will answer this question pretty decisively, which is likely the reason we're 52 pages into a discussion about it...I think it's too soon to say if it's a lost cause or not, since we're in the middle of a transition.
Yeah, from a hardware perspective, we're almost there. I'd say that is half of what I meant. The other half is an open-ended feeling of "if you build it, they will come".Well, we're really at the end of the transition (or would be, if Apple would just bloody release the thing).
We're getting close to a "political" discussion, which I think is frowned upon.
Yeah, from a hardware perspective, we're almost there. I'd say that is half of what I meant. The other half is an open-ended feeling of "if you build it, they will come".
I'm assuming that is what Apple is hoping for, and probably lobbying for behind the scenes... and prepping for by contributing their own manpower to some projects.
Well, I do think there is an element to the transition that can only play out after the Mac Pro is here and we hear Apple talk about it to get a feeling for where they are heading.
"But I,"I agree that this thread is not (and should not) be primarily about corporate ethics. But I....