Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

ZombiePhysicist

Suspended
May 22, 2014
2,884
2,794
Sure, but if we're talking about something having a noticeable impact on the sales of other products in the range, then by definition it has to be well known. Being little known and highly influential would seem to be mutually exclusive.

Again you do not understand how halo's work. Most people have no idea who their representatives in congress are, what they stand for, what they do, yet they are very influential.
 

Boil

macrumors 68040
Oct 23, 2018
3,478
3,173
Stargate Command
...the differences between a halo product and a flagship product (the fundamental difference being that a halo product is more about developing a product that won’t necessarily sell well or be profitable, but instead draw substantial attention to the brand).

The iPhone is Apple's flagship product, the Mac Pro is Apple's halo product, but Apple may intend for the AR/VR headset to become their new halo product; regardless, iPhones & Mac laptops are where the hardware sales numbers are...?
 
  • Like
Reactions: ZombiePhysicist

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
Ehh, I beg to disagree. It depends on the tasks you are looking to achieve. For 3D rendering yes, but for many other tasks no, not at all. I have a suite of different machines at work for different tasks. We are heavy users of Lightroom and Photoshop as well as Keyshot for 3D rendering. For Keyshot it's no comparison, but that's because Luxion still doesn't support Metal, so it's not really a true comparison since they don't use the GPU.

As a great example of the power of the Studio Ultra, I have done some benchmarking of the recent release of AI Denoise in Lightroom, which uses the Nvidia tensor cores and Apple's neural engines--the M1 Ultra perfectly matches the performance of an Nvidia 4080 RTX. It actually outperforms the RTX using Topaz DeNoise AI, which also uses the tensor cores and neural engines. BTW, the Ultra also crushes the 6800X Duo in my 2019 Mac Pro on these tasks.

Way too much focus is on 3D performance and synthetic benchmarks; GPUs and neural engines/tensor cores have much greater uses than that, and in real-world use the performance delta isn't what some make it out to be.
LOL. No, way too much focus is NOT on 3D performance, as that's very much a giant portion of what this thread is about. That will continue to be the focus because that is literally the what if that I desire and created this thread for. I'm always down for hearing opinions but getting tired of people coming on a thread begging for power to compete against a 4090 in GPU 3D performance and telling us that's not what it's about lol. It's literally what it's about.

We all love our MacBook Pro M series performance...that has absolutely zero to do with what is needed to replace a 2019 maxed out Mac Pro, more amongst anything being...GPU 3D performance.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
I don't think we disagree on 3D at all; that is where it (the Studio, and Apple Silicon in general) falls short. My point is that's not a huge market overall and Apple clearly didn't position the Studio as the product for that space. That's supposed to be the Mac Pro...which is why there are folks here twiddling their thumbs wondering what Apple is up to. In the meantime if you have to have that performance, you basically have to do what I've done--get an annoying Windows PC just to run those apps.
Apparently I misunderstood your last post. I agree with you on this one.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
I am not going to argue but I do believe the next Nintendo console will use Nvidia tech. Thats all.

IN 2023 nvidia has better GPU tech than AMD. Lovelace, RTX 40 is better than RDNA 3 and DLSS is just better too.
I can see this happening as well.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
The glasses are going to be a facetime version of the Jedi Council meetings from those awful Star Wars prequels.

transparent people sitting on empty couches, that you can facetime with, and even worse, they're going to be infantalised memoji versions of people - because sending animation data of a model is lower bandwidth than sending video.

There's no technology path on the horizon for opaque-capable eyescreens that aren't based on passthrough video, and retina-quality passthrough video isn't going to be in a non-specialist-bulk device any time soon.

Welders can wear a welding helmet all day to do welding, office workers won't to do office work. Likewise, 3D modellers / specialist media producers can wear a bulky HMD. General computing won't.

I personally thought it was more likely that Apple's "glasses" would be to put extra (translucent) screens around your existing device screens (the physical screen can hide a keying pattern in a subliminal refresh rate) - so you look at your apple watch, and the glasses put a grid of 8 AR watch screens around the real one, so you can swipe inwards to switch the app thats active in the middle. Same for phone, and for Mac - palettes for your media apps being floating, hand addressable windows outside you screen, for example. It wouldn't work for a colour picker which needs opacity - but it could be virtually attached to your phone, so when you want to pick a colour, you look at your phone, whose screen becomes a colour panel, and the glasses bloom controls off to the side for interaction.

It's going to be a thing to increase the value of your existing screen, not replace it </my-suspicion>.
I actually agree with this, because it's one of the most productive use cases I have for my current VR and I've always envisioned this happening with super solid AR glasses. Quest Pros can do it, but not to the clarity and depth I thin the Apple Glasses will.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
I just returned here after a week of trying to get some stuff done. Came to a simple realization, I will have to update the PC with at least one 4090 or maybe a rtx 6000 ada. and mac are simply not an option at the moment for me in the desktop. On the go it’s fine. if apple release something powerful I’ll look into it. If it has something to offer it might be interesting. Until then….
That's fair to say. And I'm basically in the same camp currently. Still heavily leaning on my 7.1 until I pull the trigger on the Puget or Apple pulls the trigger on the 8.1.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
Proof that Macworld has gotten more and more stupid and irrelevant over time. Full of puffed egos and empty of intellect, insight and talent. I officially cancelled them with this and block them in all my news sources moving forward. Irrelevant blather…sound and fury of coward, sold out, wannabe losers:

I couldn't even open the article...as in my hands actually wouldn't allow me to based on the stupidity of the title alone lolol.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
Seriously, you people make it seem like apple is still that garage-based startup that is hungry for cash.... When that could be further from the truth.

The fact of the matter is -- apple has so much market share (let me remind you they are the most valuable company on earth, even as I type this the stock price is growing), and money stockpiled that they can literally afford to play around with developing whatever machine they want. Whether that means some gimmicky VR goggles that probably won't sell all that well or the Mac Pro itself.

These arguments are moot, because of the current situation that apple is in today -- it is not the apple of 1997.

They are no longer that garage-based startup that is hungry for cash, where every single decision they make impacts them significantly, nor are they anywhere near bankruptcy -- far from it.

At this point, they make so much money from iPads, iPhones, Macbooks, and they have so much more money stockpiled that they can afford to keep the Mac Pro around, even if they don't profit highly from it, but instead, as Zombie mentioned, it can continue to be their Halo product showcasing their ultimate potential.

I am tired of reading posts and articles from closed minded individuals who believe that, "because they're a business" apple absolutely cannot do anything daring.... :rolleyes:

Don't even get me started on the sad selfish individuals with the "I don't need it, so nobody else should either" mentality...

Please, wake up.
It's always mind-blowing to me that people forget how much money they have. This is a company that is plausibly debating BUYING Disney. You know how rich you have to be to buy the company that owns the world? lol.

Building a Ferrari of a Mac Pro can literally be an inside hobby for these guys that they never sell and it wouldn't dent their budget.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
The metaphor is getting a bit mixed here, as no one buys an iPhone because they're impressed by the Mac Pro. The Mac Pro is likely invisible to the vast majority of Mac users as well. If anything, the iPhone is the halo, and iOS integration is partly what draws people to the Mac.

In my opinion, the true value of the Mac Pro is that it keeps the Mac as a somewhat viable platform for use in high-end media creation (video games and virtual production obviously excepted, probably ML too). If there's no suitable option at the high end, Windows PCs will take their place. The danger is then that it's possible for a company to standardise on Windows, but not on Mac. Though how significant that factor is will vary.

The other risk is that high end software like Maya and Nuke would stop being made for the Mac, or the Mac version will be a second-class citizen - released later, lacking features and/or just not as performant.
Hmm I'm not sure about that. the 2019 Mac Pro was plastered EVERYHWERE on the internet, in commercials, and all of social media. 100's of YouTubers bought them and did a good 2 dozen videos a piece all about it.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
What % of iPhone buyers know the Mac Pro exists? They’re not even on show in most Apple Stores. Most iPhone users use PCs, but in general, iOS, AirPods, MacBooks and macOS are what create the rosy Apple glow.
Based on sales numbers I would say most iPhone users use a MacBook Pro/Air.
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
[citation needed]

Please present anything approaching a quantitive source. Repeating this and screaming at other people who say differently is what got you rightly sent to the timeout corner before.

I get that you and Siracusa seem to believe ardently as a matter of faith in the Halo car idea, but a) the Halo car idea itself is extrapolating out from the Halo effect, and I've yet to see any real research demonstrating how much Halo cars actually impact sales, and b) a consumer tech company is not a luxury car company, and expecting them to operate by similar rules is asinine. Again, consumer entry level products are what has pushed Apple's Halo effect, not a Mac Pro. You've got it absolutely backwards.

The "shift" you're talking about happened two decades ago. Creative professionals are simply not the major focus or priority for Apple, and the wide variety of pros have different products they actually want. Screaming at the people who actually are satisfied with a Mac Studio, again, does nothing but show you cannot conceive of an alternate viewpoint from your own.
But you have to understand, you are on a thread created by someone who ultimately is NOT satisfied with the Mac Studio. That's the entire point behind my creation of this thread...I want MORE. And he didn't say anything that would warrant getting a ban so if it was you that did it last time, please refrain from reporting him or trying to get him banned. He didn't attack you or anyone personally. He just expressed an opinion, same as you.
 

mode11

macrumors 65816
Jul 14, 2015
1,452
1,172
London
Hmm I'm not sure about that. the 2019 Mac Pro was plastered EVERYHWERE on the internet, in commercials, and all of social media. 100's of YouTubers bought them and did a good 2 dozen videos a piece all about it.
Fair point, though I imagine it figured higher in your YT / social media feed than most. And the big splash was mostly just Apple announcing to Mac creative pros they were back in the workstation game after a very long absence.

The thing is, whilst the MP2019 was the fastest Mac, it was only mid-high end in the broader PC workstation market. Their one-size-fits-all desktop approach means that whilst the higher-end variants were price-comparable with HP etc., the lower-end ones were very poor value - and if you wanted really high-end i.e. dual CPUs, that wasn’t possible at all. The lack of Nvidia and Threadripper support, whilst expected, was unfortunate as well.

Where the MP2019 does act as an Apple / Mac flagship is in it’s superb industrial design, to a level unseen in PC workstations. It has a very clean internal layout and virtually silent operation. This is certainly admirable, but unlikely sufficient to tempt Windows users from their Nvidia GPUs.

Although caught by unfortunate timing (stuck with expensive and poorly-performing Intel in an era of resurgent AMD) the 2019 Mac Pro is nevertheless a symbol of Apple over-charging. It’s arguably most famous for starting at £6K with an RX580, with £400 wheels and a £1K monitor stand.
 
Last edited:

ETN3

macrumors member
Oct 26, 2016
79
74
Earth
Fair point, though I imagine it figured higher in your YT / social media feed than most. And the big splash was mostly just Apple announcing to Mac creative pros they were back in the workstation game after a very long absence.

The thing is, whilst the MP2019 was the fastest Mac, it was only mid-high end in the broader PC workstation market. Their one-size-fits-all desktop approach means that whilst the higher-end variants were price-comparable with HP etc., the lower-end ones were very poor value - and if you wanted really high-end i.e. dual CPUs, that wasn’t possible at all. The lack of Nvidia and Threadripper support, whilst expected, was unfortunate as well.

Where the MP2019 does act as an Apple / Mac flagship is in it’s superb industrial design, to a level unseen in PC workstations. It has a very clean internal layout and virtually silent operation. This is certainly admirable, but unlikely sufficient to tempt Windows users from their Nvidia GPUs.

Although caught by unfortunate timing (stuck with expensive and poorly-performing Intel in an era of resurgent AMD) the 2019 Mac Pro is nevertheless a symbol of Apple over-charging. It’s arguably most famous for starting at £6K with an RX580, with £400 wheels and a £1K monitor stand.

I am fairly convinced that the 2019 Mac Pro was initially never in Apples plan. If you look back to 2013 they transformed the Mac Pro into the thrashcan and four years later they released the iMac Pro. But before the launch of the iMac Pro there was a couple of things going on. 1. There was a growing concern and outcry that the Mac platform was beeing stagnated and that iOS/iPads where the future and 2. the pro community where not happy either. A lot didn`t like the limited form factor of the Thrashcan and then there was the lack of updates for years that created a lot of negative feedback from the Pro communities. So if Apple had just launched the iMac Pro as the replacement for the Thrashcan Mac Pro I think things would get ugly with a lot of negative feedback and bad publicity. I think Apple realized this too at some point before the launch and hence the «Mea Culpa» sitdown in 2017. I bet they decided to make and start active developement of the 2019 mac pro not long before that meeting.

This also makes the pricing sensible from Apples point of view since they know this is going to be a low volume and short lived product with Apple Silicon in developement at that time. Those developement and engineering cost has to come in one way or the other...

As for the Apple Silicon Mac Pro it´s going to be very interesting to see what they end up with. And even more important who is it going to be for? The Mac studio covers 80-90% of the graphic/motion design and video editing needs.
I think the only way a new Mac Pro is going to survive as product (also in 10 years time) is to grow, and the only way I see that happening is to seriously tap in to the 3D market.
 

iPadified

macrumors 68020
Apr 25, 2017
2,014
2,257
Even if most development for the Reality headset will happen on Windows, Apple will want a Mac that can do it in their lineup. And I don’t think the Studio will cut it.
That is a strategic need and currently the only good argument for a Mac Pro with spectacular GPU resources. Selling them at a loss would be acceptable because they support another product category.

Competing with RTX cards or Wintel boxes on price/performance for their M chip or corresponding compute units is not likely going to happen considering Apple history.

I forgot, are there references to AMD GPU in MacOS versions for ASi?
 
  • Like
Reactions: maikerukun

mattspace

macrumors 68040
Jun 5, 2013
3,344
2,975
Australia
That is a strategic need and currently the only good argument for a Mac Pro with spectacular GPU resources. Selling them at a loss would be acceptable because they support another product category.

Competing with RTX cards or Wintel boxes on price/performance for their M chip or corresponding compute units is not likely going to happen considering Apple history.

I forgot, are there references to AMD GPU in MacOS versions for ASi?

Also, Apple's headset is the primary interface for driving the Apple Car, which is likewise totally a legitimate product, and coming Real Soon Now™.
 

deconstruct60

macrumors G5
Mar 10, 2009
12,493
4,053
That is a strategic need and currently the only good argument for a Mac Pro with spectacular GPU resources. Selling them at a loss would be acceptable because they support another product category.

Errr. probably not. Even more so if the Headset itself isn't really cracking a substantive return on investment. At $3K Apple isn't going to sell that many. If there are any profits there, then they are highly likely going to be folded back into paying for the 6+ years of R&D backlog and whatever the R&D overhead going forward. If there actually are two SoC packages , sizable RAM and SSD capacity , 4K displays , and highly effective eyetracking sensors on this , then the bill of material costs here are not where near the "sell loss leader if off the shelf chips " that Facebook and others are selling. If the second SoC is custom only to the headset ... once again not going to be cheap in the unit numbers likely being used here.


Arm flapping about "thick profits" from subscription software is on flakey ground if legally Apple has to let in 3rd party app stores. Subscription services could a substantial hit. (e.g., in part why haven't seen a Roku/FireTV price busting AppleTV dongle surface. )

So to pile a money losing MP on top of thin profit goggles , doesn't make much sense. The hand waving argument in the gaming console world has been loose money on the system and gain it back with high priced, high margin games. And the development systems there aren't being sold at a major loss.

And Apple's consumer glasses... I strongly suspect many folks here are grossly overestimating the general computational horsepower that is going to be in those. Little indications that Apple wants the glasses to compete in the gaming VR space at all. ( the lighter lens screens are likely what is being used in the mixed reality AR/VR headset that has a relatively much higher weight limit, but the AR/VR headset is lower weight targets than its competitors. ). To hit the weight and power constraints that are iPhone or less in power/battery it is pretty likely Apple is going to push even more system contextually critical functions into specialized fixed function or minimally into specialized cores like NPU and image processors. It won't be who has access to the largest , heaviest , brute force hammer. It will be who has access to the specialized libraries you need to run in that smaller envelope. ( these big brute force GPUs aren't beating apple on high end ProRes work done with modern M-series. Similar issues. )



Even if Apple does a mid range mixed reality headset... while dialing back the bill of material costs the processing power is going to stay exactly the same. If trying to cut $500-1000 of stuff, is that going to work? [ On a Mac M-series systems if you chop $400-600 off the entry price for a system to you land back on the same class SoC. Not really. ]
 

iPadified

macrumors 68020
Apr 25, 2017
2,014
2,257
Errr. probably not. Even more so if the Headset itself isn't really cracking a substantive return on investment. At $3K Apple isn't going to sell that many. If there are any profits there, then they are highly likely going to be folded back into paying for the 6+ years of R&D backlog and whatever the R&D overhead going forward. If there actually are two SoC packages , sizable RAM and SSD capacity , 4K displays , and highly effective eyetracking sensors on this , then the bill of material costs here are not where near the "sell loss leader if off the shelf chips " that Facebook and others are selling. If the second SoC is custom only to the headset ... once again not going to be cheap in the unit numbers likely being used here.


Arm flapping about "thick profits" from subscription software is on flakey ground if legally Apple has to let in 3rd party app stores. Subscription services could a substantial hit. (e.g., in part why haven't seen a Roku/FireTV price busting AppleTV dongle surface. )

So to pile a money losing MP on top of thin profit goggles , doesn't make much sense. The hand waving argument in the gaming console world has been loose money on the system and gain it back with high priced, high margin games. And the development systems there aren't being sold at a major loss.

And Apple's consumer glasses... I strongly suspect many folks here are grossly overestimating the general computational horsepower that is going to be in those. Little indications that Apple wants the glasses to compete in the gaming VR space at all. ( the lighter lens screens are likely what is being used in the mixed reality AR/VR headset that has a relatively much higher weight limit, but the AR/VR headset is lower weight targets than its competitors. ). To hit the weight and power constraints that are iPhone or less in power/battery it is pretty likely Apple is going to push even more system contextually critical functions into specialized fixed function or minimally into specialized cores like NPU and image processors. It won't be who has access to the largest , heaviest , brute force hammer. It will be who has access to the specialized libraries you need to run in that smaller envelope. ( these big brute force GPUs aren't beating apple on high end ProRes work done with modern M-series. Similar issues. )



Even if Apple does a mid range mixed reality headset... while dialing back the bill of material costs the processing power is going to stay exactly the same. If trying to cut $500-1000 of stuff, is that going to work? [ On a Mac M-series systems if you chop $400-600 off the entry price for a system to you land back on the same class SoC. Not really. ]
I meant that a strategic decisions take in a broader perspective than making money on a single product. No one know of Apples VR/AR ideas and sales projections. We have not seen a product yet so how the community can draw firm conclusions about its supposed failure makes no sense at all. Apple could start with 360 degree endless screen for 2D content where everything is in focus wherever you look. Who would not want that? People apparently shell out $5000 for a 32 inch screen, why not 3000 on an endless screen?
Also, Apple's headset is the primary interface for driving the Apple Car, which is likewise totally a legitimate product, and coming Real Soon Now™.
True, but I was talking about strategy of MP. I think that MP will not survive without being part of the bigger Apple picture because the MP customer base is shrinking as many if not most are fine with MBP. Apple has currently no competitive advantage in the high end market so without strategic dependence to other Apple products, it will be killed. Supporting AR/VR glass development is one possible strategic dependence. Are there other?
 

maikerukun

macrumors 6502a
Original poster
Oct 22, 2009
719
1,037
Fair point, though I imagine it figured higher in your YT / social media feed than most. And the big splash was mostly just Apple announcing to Mac creative pros they were back in the workstation game after a very long absence.

The thing is, whilst the MP2019 was the fastest Mac, it was only mid-high end in the broader PC workstation market. Their one-size-fits-all desktop approach means that whilst the higher-end variants were price-comparable with HP etc., the lower-end ones were very poor value - and if you wanted really high-end i.e. dual CPUs, that wasn’t possible at all. The lack of Nvidia and Threadripper support, whilst expected, was unfortunate as well.

Where the MP2019 does act as an Apple / Mac flagship is in it’s superb industrial design, to a level unseen in PC workstations. It has a very clean internal layout and virtually silent operation. This is certainly admirable, but unlikely sufficient to tempt Windows users from their Nvidia GPUs.

Although caught by unfortunate timing (stuck with expensive and poorly-performing Intel in an era of resurgent AMD) the 2019 Mac Pro is nevertheless a symbol of Apple over-charging. It’s arguably most famous for starting at £6K with an RX580, with £400 wheels and a £1K monitor stand.
These are fair points. I agree.
 
  • Like
Reactions: AlphaCentauri

mode11

macrumors 65816
Jul 14, 2015
1,452
1,172
London
I think the only way a new Mac Pro is going to survive as product (also in 10 years time) is to grow, and the only way I see that happening is to seriously tap in to the 3D market.
The 3D market is just not one that Apple realistically has any hope of courting. It's the province of high-end desktop PCs running Nvidia graphics cards - pretty much the antithesis of what Apple manufacturers.

Almost no-one is going to base their professional practice around a platform with sporadic and inconsistent workstation updates, with an OS that's less performant in 3D than Windows / Linux, from a vendor who hates Nvidia, refuses to support any graphics API other than Metal, and never discusses future roadmaps. For all these reasons, the Mac is a second-class citizen when it comes to 3D renderer support. Even if Apple changed their attitudes tomorrow (which they won't, as these strategies directly benefit higher-priority areas of their business), it would take years for developers and users to begin trusting Apple.

It's also hard to see how Apple would ever be price-competitive in this market. That may not be a concern for big VFX houses like ILM, but those types of companies mostly (and increasingly) use Linux anyway (https://drive.google.com/file/d/15b-4GMTSEE9tyqeQdBfy_LZnxQIdp38Y/view).

Real-time rendering with game engines is becoming increasingly important for film / TV, but the Mac's being left behind there too (a feud with Epic over iOS App Store royalties likely doesn't help either). Few companies have traditionally used Macs for games development, because there's not much of a Mac games market. Another victim of Apple's refusal / inability to make affordable desktops with high-powered GPUs.
 
  • Like
Reactions: GianL and iPadified
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.