The 3D market is just not one that Apple realistically has any hope of courting. It's the province of high-end desktop PCs running Nvidia graphics cards - pretty much the antithesis of what Apple manufacturers.
Almost no-one is going to base their professional practice around a platform with sporadic and inconsistent workstation updates, with an OS that's less performant in 3D than Windows / Linux, from a vendor who hates Nvidia, refuses to support any graphics API other than Metal, and never discusses future roadmaps. For all these reasons, the Mac is a second-class citizen when it comes to 3D renderer support. Even if Apple changed their attitudes tomorrow (which they won't, as these strategies directly benefit higher-priority areas of their business), it would take years for developers and users to begin trusting Apple.
It's also hard to see how Apple would ever be price-competitive in this market. That may not be a concern for big VFX houses like ILM, but those types of companies mostly (and increasingly) use Linux anyway (https://drive.google.com/file/d/15b-4GMTSEE9tyqeQdBfy_LZnxQIdp38Y/view).
Real-time rendering with game engines is becoming increasingly important for film / TV, but the Mac's being left behind there too (a feud with Epic over iOS App Store royalties likely doesn't help either). Few companies have traditionally used Macs for games development, because there's not much of a Mac games market. Another victim of Apple's refusal / inability to make affordable desktops with high-powered GPUs.
@maikerukun youve been upgraded to an “almost no-one” in your own thread about “what if”… If you make it to a “nobody”, next time you might be able to afford to sail down on your own yacht to Phuket.