I know it's tongue in cheek, but seriously, never apologise for putting your livelihood ahead of Apple's ecosystem. Unreal is going to be the universal engine for everything in a few years - especially in film, everything is going to be Unreal-centric, so whoever makes the best Unreal workstation is going to own the industry.
Frankly, at this stage, anyone reliant on using Apple gear in a professional context should have their bank manager questioning their risk profile.
I donāt disagree with your sentiment. But the home office basically almost mimics the studio now for me. And quite frankly, many folks I know who have upgraded their offices in the last few years have a very similar setup. Iāve just been reluctant to do it cuz I was holding out for the 8.1. Basically:
1. MacBook Pro for field work, travel editing
2. 2019 Mac Pro for sound/music production
3. Mac Mini/Mac Studio for office editing
4. PC workstation for 3D and animation
Now on the lot āparamount, Warner bros, Disney, Sony, etcā¦ā itās literally 100% MacBook Pros on the soundstages and in the offices. I mean everywhere. And the reason is itās the absolute most efficient plug and play solution for editing on the stage, on location, and sharing it with everyone who needs it all at once. Airplay and drive shuttling is a nonstop dance on set, there are an insane amount of custom apps specifically for iPads and MacBooks that were created just for set and on location scenarios. And quite frankly for the edit, MacBook Pros and Macs will remain king. I think color will remain 50/50 depending on the post production house you choose, and 3D animation will remain a 90/10 split on the side of PC.
Now video village is always going to be ran on PCās because they come with a prebuilt cart that runs the whole set but in terms of playback, file sharing, dailies, quick decisions, rough cuts, and previs, MacBooks will always be in like 50 peoples hands on any given set lol.
It really is a delicate and at this point streamlined dance of integration between both sides.
Iāve just been reluctant to add that other piece. But what you said is 100% correct. I basically bought this because of Unreal 5. Which the Beast (7.1) can run, BUTā¦UE5 is CPU intensive 90% of the time and your GPUS are far less important and unfortunately Intels Xeonās are absolute garbage for Unreal, while that 64 cores of CPU nonsense I just purchased will rip right through it. So, it was always a no brainer, but oddly enough, you just donāt want to do it if thereās any way around it ššš.
It sounds dumb but, my entire aesthetic is thrown off now and needs to be redone around this thing now to integrate it into the clean minimalistic industrial design of everything else I have. I also have to reconcile how to get this thing to run on my Apple Cinema Displays as efficiently as possible. I have to find an elegant solution to make the room symmetrical and clean.
Let alone the thread ripper, 2 etc 4090ās, and 2 w6800x duos are all going to be drawing powerā¦thatās literally 6 of the most power GPUās all doing there thing 24/7ā¦electricity bill about to vomit on my wallet Lolol.
And the idea is to move to a new studio where I have space to build out a far bigger virtual set and incorporate that within the next year or so once I have time.
Currently VFX Supervisor on a new film and Iāll be going into production on one of my own near end of July so earliest I can see having time for that step is probably spring next year.
But I do agree with you, and would never apologize in anything other than jest (with a small side of actual shame lol)