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Still going actually.....

And honestly, on the multitude of extremely high budget films I've worked with I've never had the need to put this much geometry in a viewport.

Yeeeas and no, it's true yes, scenes are optimized, i'm right now on project, and i need to do previz and models are from solid works, no time to convert properly, **** is 30+ mil, i have to sit with bounding boxes on .... and play blast on Win...

And i do mainly concept art so i just want to load as much geometry as i can and render, and not bother with doing production clean meshes etc...

If you understand my position here. I'm a die hard mac fan, but win powers were tempting me to hard, hopefully this mac pro will keep me on OS X.
 
Maya crashed out at some point around 94000000.

Not going to go through all of that again for a screenshot, sorry. It's also not even what I'd call a good test of real world usage in my opinion.
 
Two back to back tests using this Heaven benchmark.

Thanks Mgmx! Not bad i suspected the difference with the D300 to be more in the favour of the D300. It's only 5% faster which is acceptable since the D500 destroys the D300 in double precision compute.
 
Yeeeas and no, it's true yes, scenes are optimized, i'm right now on project, and i need to do previz and models are from solid works, no time to convert properly, **** is 30+ mil, i have to sit with bounding boxes on .... and play blast on Win...

And i do mainly concept art so i just want to load as much geometry as i can and render, and not bother with doing production clean meshes etc...

If you understand my position here. I'm a die hard mac fan, but win powers were tempting me to hard, hopefully this mac pro will keep me on OS X.


Most previs companies like Halon and the like would take that geo that you're trying to crunch and decimate it down to 400k faces. I've never seen a single feature using that high res topology come my way for previs where they need to spin a raw solid works export.

Get mesh lab, do a decimate and you'll be grand.

If you're doing concept art through Zbrush or mud box you can always render out 8k displacements and move from there.

It just seems you're running a very inefficient pipe, even for conceptual work.

And just so you're aware, I understand everyone has their process, so please don't take this as a criticism, I'm just baffled because it seems highly inefficient.
 
Maya crashed out at some point around 94000000.

Not going to go through all of that again for a screenshot, sorry. It's also not even what I'd call a good test of real world usage in my opinion.

Thanks man, thats a freaking great result anyway, by having this thing i can guestimate really well whats that gpu can do.
 
yeah man just talked the other week to Vlado, no go on OpenCL on AMD, but we have speedster CPU here so we good with V-RAY RT CPU, in future maybe plugging tesla through thunderbolt can gives us V-RAY RT CUDA.

Or Chaos will be total geniuses and make AMD work.

I won't buy into Tesla. Overpriced hype and out performed by other cheaper cards based on the reviews I read. Damn this is bad news for me. Will have to switch packages now. Suppose Maya as it has a Mac version but I don't want to throw away 20+ years of 3D Studio use (I started using when it was still in MS-DOS).

Time to research my options!
 
Most previs companies like Halon and the like would take that geo that you're trying to crunch and decimate it down to 400k faces. I've never seen a single feature using that high res topology come my way for previs where they need to spin a raw solid works export.

Get mesh lab, do a decimate and you'll be grand.

Yeh totally agree, this particular situation that i just realized maybe i should be able to load **** ton and just not bother with conversions, it's convenient you have to agree :)

Decimated it already yes, but when it happened i was thinking if i was on 10 core pc with quadro i would've not even had a problem.

But yes it is borderline retarded to do previs with 40 mil in viewport, but hey client wanted all details ....
 
I'm also doing all of my rendering primarily with bootcamp running windows.

It's always about 10-20% faster on the exact same hardware.

I'm not a mac person at all, to be honest. In our company our entire render backend is linux and we have our artists running windows 7. The rest of the company is on iMacs for the production side of things.

So I wasn't really sure that I'd give these machines a second thought.
Then I used it and really enjoyed it. I'm also very happy with the form factor as an easy way to transport these things to sets, etc.

Sure..they're not the fastest compared to full tower machines. However, the space savings and the fact that I can get tower speeds from a machine that I can put into a backpack is phenomenal.

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Yeh totally agree, this particular situation that i just realized maybe i should be able to load **** ton and just not bother with conversions, it's convenient you have to agree :)

Decimated it already yes, but when it happened i was thinking if i was on 10 core pc with quadro i would've not even had a problem.

But yes it is borderline retarded to do previs with 40 mil in viewport, but hey client wanted all details ....


I should put you in touch with my buddy Neville. He's gotten this quick concept system figured out and is making top tier work.

Neville seems to be a big fan of Modo on osx and he's using a macbook pro to pop off his 40+ million face geo from Zbrush. It really seems like the best bet is (if you're a Zbrush user) rebuild the base geo from your high res, reproject the details, gen out a Mutli Tile UV map with a series of 8k displaces, attach and go.

You'll get faster renders and pixel matched output that will spin, animate, sing and, dance in your viewport.

But again, this is only a method that I'm used to using. Everyone has their own way.
 
I won't buy into Tesla. Overpriced hype and out performed by other cheaper cards based on the reviews I read. Damn this is bad news for me. Will have to switch packages now. Suppose Maya as it has a Mac version but I don't want to throw away 20+ years of 3D Studio use (I started using when it was still in MS-DOS).

Time to research my options!

Well not fully overhyped, but yes definitely can go cheaper louder hot versions of GPUS, which will do just fine. It's still goot to know there are options for mac pro die harders to use CUDA somehow...
 
I'm also doing all of my rendering primarily with bootcamp running windows.

It's always about 10-20% faster on the exact same hardware.

I'm not a mac person at all, to be honest. In our company our entire render backend is linux and we have our artists running windows 7. The rest of the company is on iMacs for the production side of things.

So I wasn't really sure that I'd give these machines a second thought.
Then I used it and really enjoyed it. I'm also very happy with the form factor as an easy way to transport these things to sets, etc.

Sure..they're not the fastest compared to full tower machines. However, the space savings and the fact that I can get tower speeds from a machine that I can put into a backpack is phenomenal.

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I should put you in touch with my buddy Neville. He's gotten this quick concept system figured out and is making top tier work.

Neville seems to be a big fan of Modo on osx and he's using a macbook pro to pop off his 40+ million face geo from Zbrush. It really seems like the best bet is (if you're a Zbrush user) rebuild the base geo from your high res, reproject the details, gen out a Mutli Tile UV map with a series of 8k displaces, attach and go.

You'll get faster renders and pixel matched output that will spin, animate, sing and, dance in your viewport.

But again, this is only a method that I'm used to using. Everyone has their own way.

yeah i know i think i know what Neville you're talking about :)) Yeah after i switch to preproduction being pipeline free is pleasure, i used to do modeling, now i just want throw raw meshes all around, my workflow tuned between modo, maya, mud box (primary), zbrush sometimes, and mari for sure for painting some textures, i'm a little more of a concept artist who does a lot inside 3d, and then if necessary paint overs in photoshop.

Thanks for all the tests man, i think i'm happier about getting 8 core with d700 now.
 
3d mark score : windows 8.1

I still have some time to change my mind from a D500 to a D700 (delivery state February), but for sure I will stick my order a 6Core with 512GB ssd.

Thank you so much for all your time taken to make this benchmarks for all of us.

Regards,

Marco
 
I still have some time to change my mind from a D500 to a D700 (delivery state February), but for sure I will stick my order a 6Core with 512GB ssd.

Thank you so much for all your time taken to make this benchmarks for all of us.

Regards,

Marco

d700 is so cheap it's no brainer... get it.

I'm excited to see if nMpro will take 10 core OEM XEON, it's pretty accessible surprisingly and easy to replace.

Sweet spot here is 8 core with d700 and 64gb ram, and you will flyyyyyyy apparently, at least in photoshop hahaha
 
d700 is so cheap it's no brainer... get it.

I'm excited to see if nMpro will take 10 core OEM XEON, it's pretty accessible surprisingly and easy to replace.

Sweet spot here is 8 core with d700 and 64gb ram, and you will flyyyyyyy apparently, at least in photoshop hahaha

Let's see if I can sell some audio plugins that I have to get the D700.

I have January to make 400€
 
I'd have last request, if you don't mind.
Could you please post an output of (paste below text in Terminal - it's non-harmful):
Code:
ioreg | grep ATY

Thanks in advance :)
 
Turns out the display was in stereoscopic mode when the test was first run.

Running again, the scores are slightly higher.
 

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Turns out the display was in stereoscopic mode when the test was first run.

Running again, the scores are slightly higher.

Also the link I posted earlier in the thread for the D700 3DMark bench showed the GPU's as FirePro D700's but your test is showing them as Radeon HD 7870's

Not sure that will make a difference but I guess one of you has installed different drivers so a comparison to the D700 is less accurate.
 
Mac Pro D500 Unit ready for Testing. What would you like me to run?

Turns out the display was in stereoscopic mode when the test was first run.

Running again, the scores are slightly higher.

Here are the scores with a D700 (macformat test)

3DMark D700 - Cloudgate - Firestrike - IceStorm - 32404 - 10387 - 125156 - total score - 10387
yours below
3DMark D500 - Cloudgate - Firestrike - IceStorm - 25216 - 6901 - 142532

http://www.youtube.com/watch?v=TdLOh8MdU20

What was the overall score?
 
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Also the link I posted earlier in the thread for the D700 3DMark bench showed the GPU's as FirePro D700's but your test is showing them as Radeon HD 7870's

Not sure that will make a difference but I guess one of you has installed different drivers so a comparison to the D700 is less accurate.

Yeah it was odd..when I upgrade to windows 8.1 all of the boot camp drivers went completely crazy.

I had to reinstall them manually using the apple download and the card shifted.
 
Yeah it was odd..when I upgrade to windows 8.1 all of the boot camp drivers went completely crazy.

I had to reinstall them manually using the apple download and the card shifted.

OT, so you reinstalled the boot camp drivers that were downloaded on the OS X during the boot camp assistant after upgrading to 8.1, ie this was their 2nd install? I ask since I was planning on doing a clean 8.1 install but thought the boot camp drivers would be older than the ones released with 8.1.
 
Yeah it was odd..when I upgrade to windows 8.1 all of the boot camp drivers went completely crazy.

I had to reinstall them manually using the apple download and the card shifted.

Good to know, most of us will probably be doing the same thing over the next month or so.

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Just edited. Thank you

Hate to say it but Mgmx is on an 6 Core where the Mac format test was an 8 core. :D
 
Also as of right now the system will blue screen with a cache error if any mac formatted hard drive (besides the internal) is plugged in.
 
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