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Here's the D300 from another post. Anyone mind running the D700's on the extreme preset?

Here is what macworld found but not at the same resolution sadly...

http://www.macworld.com/article/2082568/lab-tested-new-mac-pro-is-the-speedster-weve-been-waiting-for-finally.html?page=2

Also on Mac X the opengl seems to be depend on the computer CPU speed a little bit on most games when it comes to FPS if using the same video cards. So the computer with the higher CPU speeds will get the better FPS even if they have the same video card.

as an example:
http://www.barefeats.com/gpu680v4.html
 
Do we know iMac's score of Unigine Heaven with 780M ? It would be an interesting comparison.

Edit: never mind, post above mine has everything.
 
Yeah its quite sad, if we can rely on these benchmarks, then nMpro will be useless for serious 3D work.

Thats why i still have hope its magically can outperform maya 680 4gb in Autodesk Maya, but i doubt it.

I should have said non-realtime graphical calculations. For 3D renders I think the double precision advantage will make a difference. For games or benchmarks like these, as we've found out in this thread, there is effectively no difference between the D300 and D500.
 
I should have said non-realtime graphical calculations. For 3D renders I think the double precision advantage will make a difference. For games or benchmarks like these, as we've found out in this thread, there is effectively no difference between the D300 and D500.

Plus in those benchmarks, and games they're still using OpenGL 3.2, and just a single AMD Dxx graphics card.

The NVIDIA cards have always had better OpenGL performance, I wonder if the software will be updated to be able to take advantage of both GPUs, and the newer OpenGL versions.

At the moment it seem the D700's are the best all rounders.
 
I should have said non-realtime graphical calculations. For 3D renders I think the double precision advantage will make a difference. For games or benchmarks like these, as we've found out in this thread, there is effectively no difference between the D300 and D500.

Yeah, which means in some OpenGL 3d apps like Mudbox, it will be worse than 5870 ... But it all can change because of better Pcie link speed...

Thats why i'm still trying to get real world experiment by just loading as many polygons as possible in Maya and Mudbox will reveal true power of this card.
 
3d mark score : windows 8.1
 

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Yeah its quite sad, if we can rely on these benchmarks, then nMpro will be useless for serious 3D work.

Thats why i still have hope its magically can outperform maya 680 4gb in Autodesk Maya, but i doubt it.

It's FAR from useless with 3d work.
It outperforms a Titan with Mari at the moment.
 
It's FAR from useless with 3d work.
It outperforms a Titan with Mari at the moment.

MAri is a ONE of a kind beast they was able to utilize double gnu power, can we compare d500 in maya to gtx 680 4gb ? please?

Just create a cube subdivide it to roughly 90 000 ploys, and duplicate it as much as you can until you can't spin viewport. iMac 680MX started to lagg at 48 000 000 polygon.

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osx mac pro 5,1 gtx 680 4gb flashed Heven score if anyone interested:

heaven.png
 
MAri is a ONE of a kind beast they was able to utilize double gnu power, can we compare d500 in maya to gtx 680 4gb ? please?

Just create a cube subdivide it to roughly 90 000 ploys, and duplicate it as much as you can until you can't spin viewport. iMac 680MX started to lagg at 48 000 000 polygon.

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osx mac pro 5,1 gtx 680 4gb flashed Heven score if anyone interested:

Image

I'll test this maya bit quickly but keep in mind Maya will only run one of the GPUs in 2014 SP3 and this will also very much about total system memory as well.
 
I'll test this maya bit quickly but keep in mind Maya will only run one of the GPUs in 2014 SP3 and this will also very much about total system memory as well.

Yes of course, so as other apps too, and Autodesk won't utilize those 2 gpus in near future, they just don't care.

Lets be real here everyday 3d Artist / video editor won't use true power of those dual gpus, we just want to test already existing software which is most likely developers won't invest into optimizing for new mac pro... in very near future, lets leave all those TFLOPS to scientists with their own soft.

Thanks for testing.
 
In maya viewport (default rendering)
at Verts 70288790, still moving..seems to get useless around 84000000 (skippy but not destroyed)

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Thanks for that, have you got the web link too?

Cheers
Anim

Didn't save one.

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Yes of course, so as other apps too, and Autodesk won't utilize those 2 gpus in near future, they just don't care.

Lets be real here everyday 3d Artist / video editor won't use true power of those dual gpus, we just want to test already existing software which is most likely developers won't invest into optimizing for new mac pro... in very near future, lets leave all those TFLOPS to scientists with their own soft.

Thanks for testing.

Autodesk has full plans to implement OpenGL with multiple gpus in the near future.
 
In maya viewport (default rendering)
at Verts 70288790, still moving (skippy but not destroyed)

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Autodesk has full plans to implement OpenGL with multiple gpus in the near future.

Interesting did not know that, could you drop a screenshot please ?
 
Yes of course, so as other apps too, and Autodesk won't utilize those 2 gpus in near future, they just don't care.

Lets be real here everyday 3d Artist / video editor won't use true power of those dual gpus, we just want to test already existing software which is most likely developers won't invest into optimizing for new mac pro... in very near future, lets leave all those TFLOPS to scientists with their own soft.

Thanks for testing.

Any realtime rendering will use the GPU's to huge effect. e.g. VRAY RT on 3dsmax + other OpenCL accelerated viewport display.
 
Any realtime rendering will use the GPU's to huge effect. e.g. VRAY RT on 3dsmax + other OpenCL accelerated viewport display.

In theory it's all pretty yes, but chaps group already gave up on trying to make RT work on AMD OpenCL :( They tried new mac pro still crashes...
 
Interesting did not know that, could you drop a screenshot please ?

Still going actually.....

And honestly, on the multitude of extremely high budget films I've worked with I've never had the need to put this much geometry in a viewport.
 
In theory it's all pretty yes, but chaps group already gave up on trying to make RT work on AMD OpenCL :( They tried new mac pro still crashes...

Are you sure? I know Chaosgroup gave up on Vray 1.5x when RT was a separate tool but improved it in 2.0 and again in 3.0 beta (which I really want to use myself).
 
Are you sure? I know Chaosgroup gave up on Vray 1.5x when RT was a separate tool but improved it in 2.0 and again in 3.0 beta (which I really want to use myself).

yeah man just talked the other week to Vlado, no go on OpenCL on AMD, but we have speedster CPU here so we good with V-RAY RT CPU, in future maybe plugging tesla through thunderbolt can gives us V-RAY RT CUDA.

Or Chaos will be total geniuses and make AMD work.
 
... just wanted to say thanks to Mgmx for indulging all of us with the benchmarks. Great stuff.

You're welcome! I'm going to have to get back to actual work after this, so I'm unfortunately not going to be able to do much more in the way of benchmarking.
 
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