Here's the D300 from another post. Anyone mind running the D700's on the extreme preset?
Yeah its quite sad, if we can rely on these benchmarks, then nMpro will be useless for serious 3D work.
Thats why i still have hope its magically can outperform maya 680 4gb in Autodesk Maya, but i doubt it.
I should have said non-realtime graphical calculations. For 3D renders I think the double precision advantage will make a difference. For games or benchmarks like these, as we've found out in this thread, there is effectively no difference between the D300 and D500.
I should have said non-realtime graphical calculations. For 3D renders I think the double precision advantage will make a difference. For games or benchmarks like these, as we've found out in this thread, there is effectively no difference between the D300 and D500.
Yeah its quite sad, if we can rely on these benchmarks, then nMpro will be useless for serious 3D work.
Thats why i still have hope its magically can outperform maya 680 4gb in Autodesk Maya, but i doubt it.
It's FAR from useless with 3d work.
It outperforms a Titan with Mari at the moment.
MAri is a ONE of a kind beast they was able to utilize double gnu power, can we compare d500 in maya to gtx 680 4gb ? please?
Just create a cube subdivide it to roughly 90 000 ploys, and duplicate it as much as you can until you can't spin viewport. iMac 680MX started to lagg at 48 000 000 polygon.
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osx mac pro 5,1 gtx 680 4gb flashed Heven score if anyone interested:
Image
3d mark score : windows 8.1
I'll test this maya bit quickly but keep in mind Maya will only run one of the GPUs in 2014 SP3 and this will also very much about total system memory as well.
Thanks for that, have you got the web link too?
Cheers
Anim
Yes of course, so as other apps too, and Autodesk won't utilize those 2 gpus in near future, they just don't care.
Lets be real here everyday 3d Artist / video editor won't use true power of those dual gpus, we just want to test already existing software which is most likely developers won't invest into optimizing for new mac pro... in very near future, lets leave all those TFLOPS to scientists with their own soft.
Thanks for testing.
In maya viewport (default rendering)
at Verts 70288790, still moving (skippy but not destroyed)
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Autodesk has full plans to implement OpenGL with multiple gpus in the near future.
Yes of course, so as other apps too, and Autodesk won't utilize those 2 gpus in near future, they just don't care.
Lets be real here everyday 3d Artist / video editor won't use true power of those dual gpus, we just want to test already existing software which is most likely developers won't invest into optimizing for new mac pro... in very near future, lets leave all those TFLOPS to scientists with their own soft.
Thanks for testing.
Any realtime rendering will use the GPU's to huge effect. e.g. VRAY RT on 3dsmax + other OpenCL accelerated viewport display.
... just wanted to say thanks to Mgmx for indulging all of us with the benchmarks. Great stuff.
Interesting did not know that, could you drop a screenshot please ?
In theory it's all pretty yes, but chaps group already gave up on trying to make RT work on AMD OpenCLThey tried new mac pro still crashes...
Yeah Mgmx thanks a lot, this is really putting things into perspective.
Are you sure? I know Chaosgroup gave up on Vray 1.5x when RT was a separate tool but improved it in 2.0 and again in 3.0 beta (which I really want to use myself).
... just wanted to say thanks to Mgmx for indulging all of us with the benchmarks. Great stuff.