How is this mutually related to what I posted?
Closed services and hardware ecosystem. Far more so than just requiring your OEMs include IE.
How is this mutually related to what I posted?
To be fair, you just described video game consoles.Closed services and hardware ecosystem. Far more so than just requiring your OEMs include IE.
Trust really. Apple still hsa not updated the 2019 Mac Pro. It still has that 28 core xeon that is so old.To sum it all up, Apple users buy trust, not specs.
Point to an intel CPU that is any significant improvement and actually shipping.Trust really. Apple still hsa not updated the 2019 Mac Pro. It still has that 28 core xeon that is so old.
Well, that makes me sad it’s not already in hardware, such as the Mac Studio I’m considering finally buying. Sigh.
The machine costs $6000, the least they could do is update it to ice lake xeonsPoint to an intel CPU that is any significant improvement and actually shipping.
Funny, for me it is the opposite. I am totally into the Mac ecosystem because it does NOT support AAA gaming. The focus for these machines is to be great at creating content. They have acceleration where needed. They have focus in colour accuracy. They looks sleek and are performing where it is needed.This is why I am not fully in the Apple ecosystem. No point in fully committing since they don't support all my use cases.
I will happily go all Apple if they truly support AAA gaming.
Sorry but you defined any company in the capitalist world. They are all out to get your money. Apple just does it with more style!Apple's purpose is to make money. That doesn't always align with what would best serve their users.
OK.....now go and find an OEM SSD running at 7.6GB/s and RAM runnin at 800GB/s. You will be surprised.By charging $200 for a 512GB SSD. Charging $200 for 8gb of RAM
I get it, you love obsolescent 1980s graphics API designs, but nobody serious about GRAPHICS uses GL for new work in 2022. I realize legacy code is a whole other thing, but if you plan on keeping it working fine into the future, or want to take full advantage of modern hardware, you should be working out how to transition away from GL. (Presumably to Vulkan, but in some cases it makes sense to go with a middleware layer with multiple backends for better crossplatform support.)Probably because I'm (1) talking about GRAPHICS not the use of GPUs for computational purposes and (2) the software has already been written and works fine. I'm not going to rewrite it to because Apple wants to drop the API for their own convenience. Especially industry-standard NASA codes.
Metal is irrelevant to me. YMMV. At least as far as writing my own code. Only available on MacOS.
The base SSD does not at 7.6GB/s. Only the top end 8TB ssd does.OK.....now go and find an OEM SSD running at 7.6GB/s and RAM runnin at 800GB/s. You will be surprised.
Yes Apple charges premium prices but they do so for premium products. Also all the R&D needed to develop these products needs to be paid somehow.
So next time you complain about price, make sure that you compare it to something with similar specs!
As a person who owns both Mac and PC, it cracks me up that fanboys are so defensive of Apple that they **** on other people's use cases where the Mac doesn't shine.Funny, for me it is the opposite. I am totally into the Mac ecosystem because it does NOT support AAA gaming. The focus for these machines is to be great at creating content. They have acceleration where needed. They have focus in colour accuracy. They looks sleek and are performing where it is needed.
Gaming does not cover these use cases and I am happy to support a company that supports professionals at doing their work better instead of focussing on time wasting consumption behaviour.
The base SSD does not at 7.6GB/s. Only the top end 8TB ssd does.
I also use both mac and windows. And I accept and like the fact that Apple's use cases are for content development.As a person who owns both Mac and PC, it cracks me up that fanboys are so defensive of Apple that they sh*t on other people's use cases where the Mac doesn't shine.
At what price?That's old news anyway. PCIe 5.0 NVMe later this year...
Looks like speeds level out at 4TB, and 2TB ain't bad either.The base SSD does not at 7.6GB/s. Only the top end 8TB ssd does.
Right now these PCIe 5.0 SSDs are not available and seeing the covid problems in Shenzen, these could well be made out of unobtanium. At least Apple is shipping.That's old news anyway. PCIe 5.0 NVMe later this year...
Are there any 2TB SSD's out there with that speed? As far as I know Apple is using the fastest ones available at any size.The base SSD does not at 7.6GB/s. Only the top end 8TB ssd does.
I think the problem is bigger than that. IIRC, @leman and others (forgetting who) have detailed some of the major differences in Apple's GPU arch that make Vulkan prohibitively difficult to support. In other words, it's not just a matter of "Apple doesn't want to support Vulkan," but "supporting Vulkan isn't really tenable."
The machine costs $6000, the least they could do is update it to ice lake xeons
I've been waiting for ray tracing to get into real-time graphics for ages, so... still sad.There will always be some new technology on the horizon. If you have need for a Mac Studio, it’s a very impressive computer.
I didn't support the monopoly pursuit of MS either, however, they don't ask me.To be fair, you just described video game consoles.
Is it anti-consumer monopolistic behavior for Nintendo to only sell Metroid Dread on the Switch? I mean, how unfair is it that I can't buy it for my PS5.
I get it, you love obsolescent 1980s graphics API designs, but nobody serious about GRAPHICS uses GL for new work in 2022. I realize legacy code is a whole other thing, but if you plan on keeping it working fine into the future, or want to take full advantage of modern hardware, you should be working out how to transition away from GL. (Presumably to Vulkan, but in some cases it makes sense to go with a middleware layer with multiple backends for better crossplatform support.)
Traditional GPU manufacturers don’t do new architectures that often. There (generally) is a two year cycle for them.....and then 6-7 months after that Apple will beat them...and then 6-7 months after that AMD and Nvidia will win again...and then 6-7 months after THAT Apple will win again, and THEN 6-7 months after THAT...