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arvinsim

macrumors 6502a
May 17, 2018
823
1,143
If you are a gamer, or need to run abandonware, macOS is not the platform for you.
This is why I am not fully in the Apple ecosystem. No point in fully committing since they don't support all my use cases.

I will happily go all Apple if they truly support AAA gaming.
 
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pshufd

macrumors G4
Oct 24, 2013
10,149
14,574
New Hampshire

1_Untitled_6_1.jpg
 
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diamond.g

macrumors G4
Mar 20, 2007
11,438
2,665
OBX

exoticSpice

Suspended
Original poster
Jan 9, 2022
1,242
1,952
There would far more games and emulators on macOS if Apple just supported Vulkan and did not depreciate openGL.

I mean they are both free and open standards.
 

januarydrive7

macrumors 6502a
Oct 23, 2020
537
578
There is a thread in this forum about a few people that have it working. You're basically running Windows on Arm in an Apple Silicon VM and Microsoft's version of Rosetta 2 is doing the translation of x86 code to run on ARM. So you take the performance hit of running in a VM and of running via translation.
Haven't there been benches showing Windows on Arm runs best when virtualized on Apple Silicon? If that's the case, then sure, there's a performance hit in running a VM, but it would still be a better option than using e.g., a Surface-branded machine. Disclaimer: I could be misremembering.
 

jjcs

Cancelled
Oct 18, 2021
317
153
It doesn't offend me and you do apparently care.

And now you've gone from no reason to a financial reason. Why should Apple be on the financial hook to make you personally happy?

You had notice of deprecation for nearly 4 years now. Deal with it.
I never said they didn't have a financial reason to dump common standards. Fairly certain about that. Doesn't matter. If a good distro becomes available that fully supports the M1, I'll consider one. Until then "dealing with it" is just not to buy. MacOS is a "meh" to me. I like their hardware more than their OS.
 

jjcs

Cancelled
Oct 18, 2021
317
153
That may be true, but Apple figures iPhone has enough inertia to get quite a few devs to switch on both platforms.
iPhone is their primary source of revenue and they aren't wrong to focus on it. Although, lots of apps don't translate to a phone/tablet, so they might not get written for MacOS at all. If they're willing to leave customers on the table, that gives their competitors a leg up.
 

TiggrToo

macrumors 601
Aug 24, 2017
4,205
8,838
You've gone from
I'm not going to rewrite it to because Apple wants to drop the API for their own convenience.

To

No valid reason to rewrite older applications just because ONE vendor wants to drop support for industry-standard libraries.

And finally to

I never said they didn't have a financial reason to dump common standards. Fairly certain about that. Doesn't matter.

So the rub of the situation is that you've had nigh on FOUR YEARS to make the requisite changes that, by your own admission were probably due to API depreciation made for good financial readons.

Meanwhile this OpenGL that you're so annoyed about has itself been deprecated by the consortium and hadn't been changed since 2017.

Wow...just wow. This is hilarious. You apparently feel that Apple should maintain a basically now dead API ad infinitum just because to do otherwise would inconvenience you personally and require you to do more work.

The consortiums own recommendations are to migrate to Vulkan. But oh no, even THAT annoys you:

(1) requires a rewrite for no real benefit

So tell me, how is this anything other than your problem to fix? Neither Apple, nor the Consortium are interested in moving OpenGL forward. For Apple it's Metal, for everyone else it's Vulkan.

Why do they need to bend over backwards to make YOU personally happy?
 
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Abazigal

Contributor
Jul 18, 2011
20,392
23,893
Singapore
This is why I am not fully in the Apple ecosystem. No point in fully committing since they don't support all my use cases.

I will happily go all Apple if they truly support AAA gaming.
I bought a Nintendo Switch, and haven't really touched it much. The extent of my gaming amounts to bursts of "Slay the Spire" here and there but by and large, I find I haven't really had the time for gaming of late. I guess in a way, I just don't miss what I don't need.
 

exoticSpice

Suspended
Original poster
Jan 9, 2022
1,242
1,952
I bought a Nintendo Switch, and haven't really touched it much. The extent of my gaming amounts to bursts of "Slay the Spire" here and there but by and large, I find I haven't really had the time for gaming of late. I guess in a way, I just don't miss what I don't need.
Apple does not use industry standards and it hurts mac users rhe most.
 

jjcs

Cancelled
Oct 18, 2021
317
153
So tell me, how is this anything other than your problem to fix? Neither Apple, nor the Consortium are interested in moving OpenGL forward. For Apple it's Metal, for everyone else it's Vulkan.

Why do they need to bend over backwards to make YOU personally happy?

For the simple reason that there is a huge software library targeting OpenGL that is being dumped, or at least will be dumped. Much of it my industry still uses. Plus, spending time to rewrite something from a crossplatform API to a single platform API is not generally wise, so even if I wanted to rewrite all the tools I use, i wouldn't target Metal. That'd be a massive waste of effort.

As far as me, I've stated what I would like to be able to buy. Since it isn't something they intend to sell, I've bought my last Apple system, for myself or for work. So, easy fix. I'm in a market they care little about these days and has more or less dropped them in response.

Again, Linux on their hardware would be great. MacOS on their hardware I won't buy anymore. Not sure why this required so many pages to state. When I bought into it (MacOS) the focus was a bit less walled garden. Simple. A vendor changes something I rely on? I change vendors.

So, my "problem to fix" is to just switch to a different platform and stop wasting time working around their decisions. Hench my interest in their hardware without their software.
 
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Abazigal

Contributor
Jul 18, 2011
20,392
23,893
Singapore
Apple does not use industry standards and it hurts mac users rhe most.

I will say that Apple uses industry standards when it suits their purpose (and by extension, their users) and is not afraid to break away from them when those standards no longer meet their needs.

At the end of the day, standards are tools. A means to an end. Nothing more or less.
 

jjcs

Cancelled
Oct 18, 2021
317
153
I will say that Apple uses industry standards when it suits their purpose (and by extension, their users) and is not afraid to break away from them when those standards no longer meet their needs.

At the end of the day, standards are tools. A means to an end. Nothing more or less.

Apple's purpose is to make money. That doesn't always align with what would best serve their users.
 

TiggrToo

macrumors 601
Aug 24, 2017
4,205
8,838
For the simple reason that there is a huge software library targeting OpenGL that is being dumped. Much of it my industry still uses.

As far as me, I've stated what I would like to be able to buy. Since it isn't something they intend to sell, I've bought my last Apple system, and will make sure they are never purchased for work purposes. So, easy fix. I'm in a market they care little about these days and has more or less dropped them in response.

Again, Linux on their hardware would be great. MacOS on their hardware I won't buy. Not sure why this required so many pages to state. When I bought into it (MacOS) the focus was a bit less walled garden. Simple. A vendor changes something I rely on? I change vendors. I don't work for Apple, do you?

So this is Apple’s problem just how again? Why should anyone continue to carry an API that’s not had an update for coming close to 5 years now?

Why should Apple be required to do work to bring their OpenGL implementation up to date and commit to it when the authors have given up maintaining it?

Oh yeah - because you want it and you want others to do work so you don’t have to.

We’re getting to the crux of the problem here - and it’s not Apple.
 

exoticSpice

Suspended
Original poster
Jan 9, 2022
1,242
1,952
So this is Apple’s problem just how again? Why should anyone continue to carry an API that’s not had an update for coming close to 5 years now?

Why should Apple be required to do work to bring their OpenGL implementation up to date and commit to it when the authors have given up maintaining it?

Oh yeah - because you want it and you want others to do work so you don’t have to.

We’re getting to the crux of the problem here - and it’s not Apple.
ugggg. Support vulkan Apple. Apple GPUs with Vulkan will enable software like Proton to work and the Mac will have a much bigger game library
 

JimmyjamesEU

Suspended
Jun 28, 2018
397
426
Then why apple join Blender. They have no control over what blender does.

Apple is dragging themselves down.
Blender isn’t an api, it’s an application. Why would investing in a application drag them down? Do you think having the Adobe suite or Office drags them down?
 
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