Probably because I'm (1) talking about GRAPHICS not the use of GPUs for computational purposes and (2) the software has already been written and works fine. I'm not going to rewrite it to because Apple wants to drop the API for their own convenience. Especially industry-standard NASA codes.If you're using Linux why are you not using Vulkan or CUDA or any of the other far more recent (open, if you plan to run on Linux) APIs for GPUs instead?
Writing for OpenGL is writing software for 1999...
Metal is irrelevant to me. YMMV. At least as far as writing my own code. Only available on MacOS.
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