Crippled graphics performance after waking from sleep is still an issue in the latest public beta (10.13.1 17B42a).
The reason was the function of turning off the backlight of the keyboard, disconnected it and so far so good.On Mac Os High Sierra began to stick to scrolling in Safari and Chrome, all so?
P.S. Sorry for my english
FAT 32 has a maximum file size of 2gb.
Ah I stand corrected.Nope. It's 4 GB, and it's a bug from High Sierra Finder (it works with Terminal)
Crippled graphics performance after waking from sleep is still an issue in the latest public beta (10.13.1 17B42a). Cmon Apple, this is ridiculous.
Does anyone with a dGPU not have this problem?
I don't have this issue. Never did on any version of the Betas. I do photo editing and video editing, and have not seen this issue on my 2012 MacBook Pro.
If you're running Bartender 3, quit it and see if that helps. I sorted the problem for me, and several other users on various forums. Hopefully they patch the app sometime soon!
I get it 100% reliably on a late 2016 Retina MacBook Pro w/TB. After sleep, GPU performance is halved. It's as though the discrete GPU fails to be enabled when needed after sleep even though Activity Monitor -> Energy -> Graphics Card will say "High Perf."
Have you guys tried using this : https://gfx.io/
Ok heres another angle which might provide some info - have you watched the die temperature of your GPU before and after the issue? Perhaps the thermal indicator is a better indicator of GPU activity than the software can determine.Yes, in my case it reports that it's using the discrete GPU, and forcing the discrete GPU to always be on doesn't improve things. (I've also checked About This Mac -> System Report -> Graphics/Displays, where you can tell which one is in use due to active graphics card having the "Color LCD" entry for the screen).
In situations where the graphics performance is degraded after sleep, it's degraded regardless of whether it's using the integrated or discrete GPU.
I get it 100% reliably on a late 2016 Retina MacBook Pro w/TB. After sleep, GPU performance is halved. It's as though the discrete GPU fails to be enabled when needed after sleep even though Activity Monitor -> Energy -> Graphics Card will say "High Perf."
With 10.13, I always get "WindowServer [ERROR] - Unknown CGXDisplayDevice: 0x41dc9d00" in console. The computer did crash several times. Found the same problem in official forum and got no answer.
My computer is 13' MBP with touchbar 2017. So I guess it's a bug.
If you're running Bartender 3, quit it and see if that helps. I sorted the problem for me, and several other users on various forums. Hopefully they patch the app sometime soon!
Yeah,after quitting Bartender 3, error messages in console stopped! Thank you and let's report to the developer of Bartender.
Hi, I know sorry about that, for some reason Apple added an error log message to a public API call that returns correctly, we filed a radar bug report to them, but with the new unified logging I don't think they mind the console having tons of messages in it.
You can filter this message when looking in console, or I believe permenently using the log command line tool, but we haven't looked into that ourselves as still want to see if Apple remove this.
These messages are not related to crashes, its simply a error message generated when taking a screenshot of a apps window (for show for updates)
Thanks,
Ben
No that would be great, save people having more issues, I can see how it looks to be the cause, we also have a post about it on our site https://www.macbartender.com/b3_knowledge/window-server-error/
Thanks,
Ben
Interesting. I just looked at Activity Monitor and it does show that graphics is switched between Integrated and Discrete for me. I would de-install any Fan Control apps or Kexts that are in that system, reboot and then see if I can make the issue repeat.
Cannot copy files sizes greater than 2Gb to FAT32 formatted drives
What I meant was that Activity Monitor shows it's switching to High Perf (discrete GPU) when needed, but the actual performance is incredibly slow.
I may have to try RumorConsumer's idea of checking GPU temp to see if it's really being used, but I suspect it is and that something else is causing the slow down, because it impacts the entire OS. For example, if I run something that makes a lot of use of Metal or OpenGL (e.g. a game like Firewatch), then switch away to Safari while it's still running, Safari will be incredibly laggy/jerky, even just moving the window around, and typing on the keyboard makes characters appear individually one at a time like all i/o is slowed. Restart, run Firewatch again, its FPS will be double what it was, switch to Safari while Firewatch is still running and everything's smooth like it should be. Let it sleep, try it again, everything is slow/jerky, FPS is halved, etc.
When I ran Unigine Heaven while having the bug, the GPU did not get very hot at all. I think it's stuck in a low power state.What I meant was that Activity Monitor shows it's switching to High Perf (discrete GPU) when needed, but the actual performance is incredibly slow.
I may have to try RumorConsumer's idea of checking GPU temp to see if it's really being used, but I suspect it is and that something else is causing the slow down, because it impacts the entire OS. For example, if I run something that makes a lot of use of Metal or OpenGL (e.g. a game like Firewatch), then switch away to Safari while it's still running, Safari will be incredibly laggy/jerky, even just moving the window around, and typing on the keyboard makes characters appear individually one at a time like all i/o is slowed. Restart, run Firewatch again, its FPS will be double what it was, switch to Safari while Firewatch is still running and everything's smooth like it should be. Let it sleep, try it again, everything is slow/jerky, FPS is halved, etc.
32bit (FAT32) has an addressable limit of 4GB. It is the upper limit of 32 bits address space.Nope. It's 4 GB, and it's a bug from High Sierra Finder (it works with Terminal)