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So tried to flash a 5,1 Macbook guess something went wrong . Three short beeps three long beeps and then three short beeps . I don’t have an eeprom programmer so I guess I’m ordering a new chip and getting the solder kit out ?
 
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This what dark mode looks like in High Sierra
[doublepost=1534606445][/doublepost]
Did you try a use the iSight Patch in the patch updater in your utilities folder

Yes, I did tried too, I've read that you can also "draw" in dark mode the remaining light windows appearance per app, the "NSWindowDarkChocolate" was available till Mojave b2, apparently they removed that function, an user reports that it should still be possible from Terminal using in Mojave newer betas: defaults write com.apple.dt.Xcode _NSSystemAppearanceOverride DarkAppearance

for example from your picture, since in HighSierra you can use "NSWindowDarkChocolate" to re-draw in dark the "About this Mac" window should be something like this:

defaults write com.apple.finder NSWindowDarkChocolate -bool true

or for ex. if you want to draw in dark Safari something like this:

defaults write com.apple.Safari NSWindowDarkChocolate -bool true

and so on.
 
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So tried to flash a 5,1 Macbook guess something went wrong . Three short beeps three long beeps and then three short beeps . I don’t have an eeprom programmer so I guess I’m ordering a new chip and getting the solder kit out ?
Ouch! Did it recognize your chip? If not, which one did you select ?
 
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So tried to flash a 5,1 Macbook guess something went wrong . Three short beeps three long beeps and then three short beeps . I don’t have an eeprom programmer so I guess I’m ordering a new chip and getting the solder kit out ?

Hearing the beeps rarely aren't bad signs, do you tried a twice PRAM reset and SMC reset?
Do you have tried to swap the RAM sticks? Using one at once?

I did bricked too a MBA (soldered on-board RAM not swappable) about a month ago and the only visible symptom is a silent blinking power led, EEPROM programmer are very cheap, I'm still waiting for the shipment, anyway I guess on your MacBook A1278 since you should have inside an EFI EEPROM CHIP "with paws" you could use an EEPROM programmer with a POMONA Clip without desoldering/soldering.

Using an external USB adapter plug your HDD to another Mac:
The APFS ROM patcher made a backup of your original EEPROM into /Users/yourusername/MacBook5,1_backup.bin
while you'll find the APFS Patcher logs into the /tmp/ root folder.
 
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Yes, I did tried too, I've read that you can also "draw" in dark mode the remaining light windows appearance per app, the "NSWindowDarkChocolate" was available till Mojave b2, apparently they removed that function, an user reports that it should still be possible from Terminal using in Mojave newer betas: defaults write com.apple.dt.Xcode _NSSystemAppearanceOverride DarkAppearance

for example from your picture, since in HighSierra you can use "NSWindowDarkChocolate" to re-draw in dark the "About this Mac" window should be something like this:

defaults write com.apple.finder NSWindowDarkChocolate -bool true

or for ex. if you want to draw in dark Safari something like this:

defaults write com.apple.Safari NSWindowDarkChocolate -bool true

and so on.
I think for light mode in macOS Mojave I think its called NSWindowAqua I wonder if its the same in High Sierra
 
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Ouch! Did it recognize your chip? If not, which one did you select ?
It didn’t give me an option to select a chip . Just went straight in to dumping a backup then writing new one . Ah well
[doublepost=1534617529][/doublepost]I’ve a fried 2009 board knocking about I’ll practise on that one if I can find my solder flux
[doublepost=1534617793][/doublepost]
B4460045-EB41-470C-918F-49762A0B71AB.jpeg
That’s the chip
 
To follow up on my Light Mode OpenGL tracing...

I believe the Light mode gl trace I posted has some problems versus the Dark mode version. First, there is a missing glViewport switch in Light mode. Second a glDeleteTexture is out of the glClientWaitSynch "Fence" (it's in the fence in Dark) i.e. the current thread is designed to wait for the fence'd in code to finish before it resumes. I don't think it's done properly in Light Mode. It's correctly implemented in Dark Mode.

There may be more issues, but I'm so certain of that one that I filed a normal Apple Bug Report. It'll probably be promptly closed once they see OpenGL and Mojave beta. But what the hey...maybe someone will take this on and provide some guidance.

And I still haven't gotten to the actual shaders (called by glUse in the snippets), but enough for today I've done my part. I welcome alternative views...or assitance

NOTE: if someone can run OpenGLProfiler on HS and capture a full trace after opening a Finder window, please forward. My profiler doesn't run on Finder.app even after I disabled SIP. But OpenGLProfiler is notoriously buggy. Actually surprised it works on Mojave...

Later.
 
@pkouame your debugging is clever and sharable by most, but listen this weird experiment I did some weeks ago:

Since as known on unsupported Macs the Mojave "dark mode" QE/CI transparencies work fine, maybe for the GL coding best fitted, while in "light mode" the transparencies are flat greyed (except Notification Center and few others),
I swapped/renamed the SystemAppearance .CAR and obtained in system preferences that when I select "light mode" Mojave turned in "dark mode" and vice versa.

I don't remember exactly but I did something like renaming one in the other and vice versa:

GraphiteDarkAquaAppearance —> GraphiteAppearance
DarkAquaAppearance —> Systemappereance
AccessibilityGraphiteDarkAquaAppearance —> AccessibilityGraphiteAppearance
AccessibilityDarkAquaAppearance —> AccessibilityAppearance

And some others Vibrant I guess into its corresponding.

Anyway, you'd be surprised that it partially worked but when I selected the "light mode" I obtained a correct (apart the font color) transparencies in the (renamed) "dark mode", while if I selected the "dark mode" I obtained a light mode BUT with flat greyed transparencies where are still now.

So I guess in this way I made believe the system that my "dark mode" was a light mode, so should have been used the "dark mode" OpenGL coding, instead no.
 
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@pkouame your debugging is clever and sharable by most, but listen this weird experiment I did some weeks ago:

Since as known on unsupported Macs the Mojave "dark mode" QE/CI transparencies work fine, maybe for the GL coding best fitted, while in "light mode" the transparencies are flat greyed (except Notification Center and few others),
I swapped/renamed the SystemAppearance .CAR and obtained in system preferences that when I select "light mode" Mojave turned in "dark mode" and vice versa.

I don't remember exactly but I did something like renaming one in the other and vice versa:

GraphiteDarkAquaAppearance —> GraphiteAppearance
DarkAquaAppearance —> Systemappereance
AccessibilityGraphiteDarkAquaAppearance —> AccessibilityGraphiteAppearance
AccessibilityDarkAquaAppearance —> AccessibilityAppearance

And some others Vibrant I guess.

Anyway
makes sense if you swapped the light mode .car for the dark mode .car . Those are static assets (pictures, media etc...) in a bundle. How does Light Mode look after you do this? Do you have a screenshot? Maybe it's good enough for those who can't stand Dark...
 
makes sense if you swapped the light mode .car for the dark mode .car . Those are static assets (pictures, media etc...) in a bundle. How does Light Mode look after you do this? Do you have a screenshot? Maybe it's good enough for those who can't stand Dark...

Please read the edited message before, anyway I didn't took screenshots because they were a bit annoying to eyes since the font color is dominant white or black, the Light Mode (dark mode renamed) was exactly like it is now flat greyed where should be transparencies, it's very weird I know. While the Dark Mode (light mode renamed) transparencies were ok.
 
I now have DP7 installed on APFS partition, Intel HD 3000 GPU, and no prefpane crashes whatsoever (of course, being on a Mac mini 5,1, I do not have a trackpad -- prefpane just says "No trackpad found" -- but no problems with other prefpanes like Mouse or Keyboard either).

It's probably connected to the video in the trackpad pref pane. So.. as long as there is no trackpad, no video, no crash.
Switching back to light mode if you have to make changes is a pretty good work around though.
 
Please read the edited message before, anyway I didn't took screenshots because they were a bit annoying to eyes since the font color is dominant white or black, the Light Mode (dark mode renamed) was exactly like it is now flat greyed where should be transparencies, it's very weird I know. While the Dark Mode (light mode renamed) transparencies were ok.
Cool. When I have time sometime this week, I'll explore patching the Finder code to (possibly) fix some OpenGL related code. Should be fun, but will require time. However it may be just be the tip of the iceberg and definitely not a patch to distribute generally (Finder is too import to most) Hopefully, I'll get some response from Apple. But I'm not holding my breath...OpenGL is the very least of their concerns right now...
 
Cool. When I have time sometime this week, I'll explore patching the Finder code to (possibly) fix some OpenGL related code. Should be fun, but will require time. However it may be just be the tip of the iceberg and definitely not a patch to distribute generally (Finder is too import to most) Hopefully, I'll get some response from Apple. But I'm not holding my breath...OpenGL is the very least of their concerns right now...
I tried running openGL bench on HS to see if I could get some info for you but it locked up my iMac 9,1 now having issues booting back in :(
 
Cool. When I have time sometime this week, I'll explore patching the Finder code to (possibly) fix some OpenGL related code. Should be fun, but will require time. However it may be just be the tip of the iceberg and definitely not a patch to distribute generally (Finder is too import to most) Hopefully, I'll get some response from Apple. But I'm not holding my breath...OpenGL is the very least of their concerns right now...
Good luck! We all hope to overcome this graphics issues to get full experience of the Mojave!
 
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Cool. When I have time sometime this week, I'll explore patching the Finder code to (possibly) fix some OpenGL related code. Should be fun, but will require time. However it may be just be the tip of the iceberg and definitely not a patch to distribute generally (Finder is too import to most) Hopefully, I'll get some response from Apple. But I'm not holding my breath...OpenGL is the very least of their concerns right now...
I am reading a article on imore.com macOS Mojave:the secrets behind dark mode. I had to reapply my post install patches then I got back in :)
Windows, on the other hand, to maintain a consistent depth effect, have drop shadows in Dark Mode just like they do in Light. (Though Dark Mode gets a rim stroke to go along with a stronger rim shader to keep it looking nice and crisp.)

Also, Dark Mode isn't just dark-as-in-desaturated. In order to prevent clashes, the system samples what's behind a window, including the system wallpaper. Then, it subtly tints the window — and controls because of their slight translucency — based on the average colors, and mixes that with a base gray, so that the color temperature of the window matches the rest of the environment and your wallpaper. It's a dynamic process that updates as you move windows around, so all the elements on your screen always feel part of a cohesive whole.
 
Meaning of startup beeps.

https://support.apple.com/en-us/HT202768

Try pressing the power key for 15 seconds again to get back into flash mode if you can.



Hearing the beeps rarely aren't bad signs, do you tried a twice PRAM reset and SMC reset?
Do you have tried to swap the RAM sticks? Using one at once?

I did bricked too a MBA (soldered on-board RAM not swappable) about a month ago and the only visible symptom is a silent blinking power led, EEPROM programmer are very cheap, I'm still waiting for the shipment, anyway I guess on your MacBook A1278 since you should have inside an EFI EEPROM CHIP "with paws" you could use an EEPROM programmer with a POMONA Clip without desoldering/soldering.

Using an external USB adapter plug your HDD to another Mac:
The APFS ROM patcher made a backup of your original EEPROM into /Users/yourusername/MacBook5,1_backup.bin
while you'll find the APFS Patcher logs into the /tmp/ root folder.
 
I am reading a article on imore.com macOS Mojave:the secrets behind dark mode. I had to reapply my post install patches then I got back in :)
Windows, on the other hand, to maintain a consistent depth effect, have drop shadows in Dark Mode just like they do in Light. (Though Dark Mode gets a rim stroke to go along with a stronger rim shader to keep it looking nice and crisp.)

Also, Dark Mode isn't just dark-as-in-desaturated. In order to prevent clashes, the system samples what's behind a window, including the system wallpaper. Then, it subtly tints the window — and controls because of their slight translucency — based on the average colors, and mixes that with a base gray, so that the color temperature of the window matches the rest of the environment and your wallpaper. It's a dynamic process that updates as you move windows around, so all the elements on your screen always feel part of a cohesive whole.
Exactly - it does a real time gaussian blur with the background to achieve the transparency/translucency effect. It calls a metal gaussian shader if you have a metal card else an opengl shader implementation. I've already isolated that code in Skylight. It's giving me a headache...but ahead of schedule! Thanks.
 
Exactly - it does a real time gaussian blur with the background to achieve the transparency/translucency effect. It calls a metal gaussian shader if you have a metal card else an opengl shader implementation. I've already isolated that code in Skylight. It's giving me a headache...but ahead of schedule! Thanks.
or possibly the gaussian blur like the one used in High Sierra Login screen :)
 
I have Mojave DP7 installed on 2 external SSD drives from my MBP 8,2, one a fresh install via @dosdude1's patcher on HPFS+, and the other an in-place update of a HS installation, first updated to DP7, then converted to AFS via the patcher's Disk Utility. The installation on the HPFS+ drive boots and runs as expected, but I am unable to boot from the AFS formatted drive. The drive is not listed when OPTION key booting, nor am I able to select it from system preferences as the boot drive (unable to bless).

Any ideas as to why I can't boot an external AFS formatted drive?

Boot ROM Version: MBP81.0050.B00
SMC Version (system): 1.69f4
 
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Its said I won't be able to upgrade my 2011 MBP without losing some required stuff & I won't be able to see Mojave until after I return from my next deployment :(

I need to upgrade this laptop eventually, but I don't think the 2018 model is what I'm looking for.
 
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Its said I won't be able to upgrade my 2011 MBP without losing some required stuff & I won't be able to see Mojave until after I return from my next deployment :(

I need to upgrade this laptop eventually, but I don't think the 2018 model is what I'm looking for.
I pray you have a safe deployment God Bless you and Thank you for your service to our Country !!!!!!!!!
 
@jackluke You are correct, the videos in trackpad preference pane don't play. I imagine this is probably connected to the crash, as App Store videos crash the same computers, right?

@visberry QuickLook is working just fine on my MacBook7,1 with DP7.

Edit: After a few tries, the trackpad videos play normally. Weird...
With the Night Shift cb patcher, Quick Look says "Cannot load display bundle" in red.
 
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I have Mojave DP7 installed on 2 external SSD drives from my MBP 8,2, one a fresh install via @dosdude1's patcher on HPFS+, and the other an in-place update of a HS installation, first updated to DP7, then converted to AFS via the patcher's Disk Utility. The installation on the HPFS+ drive boots and runs as expected, but I am unable to boot from the AFS formatted drive. The drive is not listed when OPTION key booting, nor am I able to select it from system preferences as the boot drive (unable to bless).

Any ideas as to why I can't boot an external AFS formatted drive?

Boot ROM Version: MBP81.0050.B00
SMC Version (system): 1.69f4
did you try dosdude1's APFS Rom patcher on the OP
 
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