So tried to flash a 5,1 Macbook guess something went wrong . Three short beeps three long beeps and then three short beeps . I don’t have an eeprom programmer so I guess I’m ordering a new chip and getting the solder kit out ?
This what dark mode looks like in High Sierra
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Did you try a use the iSight Patch in the patch updater in your utilities folder
Ouch! Did it recognize your chip? If not, which one did you select ?So tried to flash a 5,1 Macbook guess something went wrong . Three short beeps three long beeps and then three short beeps . I don’t have an eeprom programmer so I guess I’m ordering a new chip and getting the solder kit out ?
So tried to flash a 5,1 Macbook guess something went wrong . Three short beeps three long beeps and then three short beeps . I don’t have an eeprom programmer so I guess I’m ordering a new chip and getting the solder kit out ?
I think for light mode in macOS Mojave I think its called NSWindowAqua I wonder if its the same in High SierraYes, I did tried too, I've read that you can also "draw" in dark mode the remaining light windows appearance per app, the "NSWindowDarkChocolate" was available till Mojave b2, apparently they removed that function, an user reports that it should still be possible from Terminal using in Mojave newer betas: defaults write com.apple.dt.Xcode _NSSystemAppearanceOverride DarkAppearance
for example from your picture, since in HighSierra you can use "NSWindowDarkChocolate" to re-draw in dark the "About this Mac" window should be something like this:
defaults write com.apple.finder NSWindowDarkChocolate -bool true
or for ex. if you want to draw in dark Safari something like this:
defaults write com.apple.Safari NSWindowDarkChocolate -bool true
and so on.
It didn’t give me an option to select a chip . Just went straight in to dumping a backup then writing new one . Ah wellOuch! Did it recognize your chip? If not, which one did you select ?
makes sense if you swapped the light mode .car for the dark mode .car . Those are static assets (pictures, media etc...) in a bundle. How does Light Mode look after you do this? Do you have a screenshot? Maybe it's good enough for those who can't stand Dark...@pkouame your debugging is clever and sharable by most, but listen this weird experiment I did some weeks ago:
Since as known on unsupported Macs the Mojave "dark mode" QE/CI transparencies work fine, maybe for the GL coding best fitted, while in "light mode" the transparencies are flat greyed (except Notification Center and few others),
I swapped/renamed the SystemAppearance .CAR and obtained in system preferences that when I select "light mode" Mojave turned in "dark mode" and vice versa.
I don't remember exactly but I did something like renaming one in the other and vice versa:
GraphiteDarkAquaAppearance —> GraphiteAppearance
DarkAquaAppearance —> Systemappereance
AccessibilityGraphiteDarkAquaAppearance —> AccessibilityGraphiteAppearance
AccessibilityDarkAquaAppearance —> AccessibilityAppearance
And some others Vibrant I guess.
Anyway
makes sense if you swapped the light mode .car for the dark mode .car . Those are static assets (pictures, media etc...) in a bundle. How does Light Mode look after you do this? Do you have a screenshot? Maybe it's good enough for those who can't stand Dark...
I now have DP7 installed on APFS partition, Intel HD 3000 GPU, and no prefpane crashes whatsoever (of course, being on a Mac mini 5,1, I do not have a trackpad -- prefpane just says "No trackpad found" -- but no problems with other prefpanes like Mouse or Keyboard either).
Cool. When I have time sometime this week, I'll explore patching the Finder code to (possibly) fix some OpenGL related code. Should be fun, but will require time. However it may be just be the tip of the iceberg and definitely not a patch to distribute generally (Finder is too import to most) Hopefully, I'll get some response from Apple. But I'm not holding my breath...OpenGL is the very least of their concerns right now...Please read the edited message before, anyway I didn't took screenshots because they were a bit annoying to eyes since the font color is dominant white or black, the Light Mode (dark mode renamed) was exactly like it is now flat greyed where should be transparencies, it's very weird I know. While the Dark Mode (light mode renamed) transparencies were ok.
I tried running openGL bench on HS to see if I could get some info for you but it locked up my iMac 9,1 now having issues booting back inCool. When I have time sometime this week, I'll explore patching the Finder code to (possibly) fix some OpenGL related code. Should be fun, but will require time. However it may be just be the tip of the iceberg and definitely not a patch to distribute generally (Finder is too import to most) Hopefully, I'll get some response from Apple. But I'm not holding my breath...OpenGL is the very least of their concerns right now...
Good luck! We all hope to overcome this graphics issues to get full experience of the Mojave!Cool. When I have time sometime this week, I'll explore patching the Finder code to (possibly) fix some OpenGL related code. Should be fun, but will require time. However it may be just be the tip of the iceberg and definitely not a patch to distribute generally (Finder is too import to most) Hopefully, I'll get some response from Apple. But I'm not holding my breath...OpenGL is the very least of their concerns right now...
Not OpenGL bench - OpenGL Profiler (it's part of the Xcode Additional Tools download) . What happened?I tried running openGL bench on HS to see if I could get some info for you but it locked up my iMac 9,1 now having issues booting back in
I am reading a article on imore.com macOS Mojave:the secrets behind dark mode. I had to reapply my post install patches then I got back inCool. When I have time sometime this week, I'll explore patching the Finder code to (possibly) fix some OpenGL related code. Should be fun, but will require time. However it may be just be the tip of the iceberg and definitely not a patch to distribute generally (Finder is too import to most) Hopefully, I'll get some response from Apple. But I'm not holding my breath...OpenGL is the very least of their concerns right now...
Yeah - but Dark Mode ain't bad... Just sayin'...Good luck! We all hope to overcome this graphics issues to get full experience of the Mojave!
Hearing the beeps rarely aren't bad signs, do you tried a twice PRAM reset and SMC reset?
Do you have tried to swap the RAM sticks? Using one at once?
I did bricked too a MBA (soldered on-board RAM not swappable) about a month ago and the only visible symptom is a silent blinking power led, EEPROM programmer are very cheap, I'm still waiting for the shipment, anyway I guess on your MacBook A1278 since you should have inside an EFI EEPROM CHIP "with paws" you could use an EEPROM programmer with a POMONA Clip without desoldering/soldering.
Using an external USB adapter plug your HDD to another Mac:
The APFS ROM patcher made a backup of your original EEPROM into /Users/yourusername/MacBook5,1_backup.bin
while you'll find the APFS Patcher logs into the /tmp/ root folder.
Exactly - it does a real time gaussian blur with the background to achieve the transparency/translucency effect. It calls a metal gaussian shader if you have a metal card else an opengl shader implementation. I've already isolated that code in Skylight. It's giving me a headache...but ahead of schedule! Thanks.I am reading a article on imore.com macOS Mojave:the secrets behind dark mode. I had to reapply my post install patches then I got back in
Windows, on the other hand, to maintain a consistent depth effect, have drop shadows in Dark Mode just like they do in Light. (Though Dark Mode gets a rim stroke to go along with a stronger rim shader to keep it looking nice and crisp.)
Also, Dark Mode isn't just dark-as-in-desaturated. In order to prevent clashes, the system samples what's behind a window, including the system wallpaper. Then, it subtly tints the window — and controls because of their slight translucency — based on the average colors, and mixes that with a base gray, so that the color temperature of the window matches the rest of the environment and your wallpaper. It's a dynamic process that updates as you move windows around, so all the elements on your screen always feel part of a cohesive whole.
or possibly the gaussian blur like the one used in High Sierra Login screenExactly - it does a real time gaussian blur with the background to achieve the transparency/translucency effect. It calls a metal gaussian shader if you have a metal card else an opengl shader implementation. I've already isolated that code in Skylight. It's giving me a headache...but ahead of schedule! Thanks.
I pray you have a safe deployment God Bless you and Thank you for your service to our Country !!!!!!!!!Its said I won't be able to upgrade my 2011 MBP without losing some required stuff & I won't be able to see Mojave until after I return from my next deployment
I need to upgrade this laptop eventually, but I don't think the 2018 model is what I'm looking for.
With the Night Shift cb patcher, Quick Look says "Cannot load display bundle" in red.@jackluke You are correct, the videos in trackpad preference pane don't play. I imagine this is probably connected to the crash, as App Store videos crash the same computers, right?
@visberry QuickLook is working just fine on my MacBook7,1 with DP7.
Edit: After a few tries, the trackpad videos play normally. Weird...
did you try dosdude1's APFS Rom patcher on the OPI have Mojave DP7 installed on 2 external SSD drives from my MBP 8,2, one a fresh install via @dosdude1's patcher on HPFS+, and the other an in-place update of a HS installation, first updated to DP7, then converted to AFS via the patcher's Disk Utility. The installation on the HPFS+ drive boots and runs as expected, but I am unable to boot from the AFS formatted drive. The drive is not listed when OPTION key booting, nor am I able to select it from system preferences as the boot drive (unable to bless).
Any ideas as to why I can't boot an external AFS formatted drive?
Boot ROM Version: MBP81.0050.B00
SMC Version (system): 1.69f4