5809: 0x7fd77895f000 0.00: 0.00: 0.00 µs CGLTexImageIOSurface2D(0x7fd77895f000, GL_TEXTURE_RECTANGLE, GL_RGBA, 16, 16, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0x7fd77a349300, 0);
5810: 0x7fd77895f000 13904520081.80:13904520084.86: 3.07 µs glUniform1i(3, 0);
5811: 0x7fd77895f000 13904574031.01:13904574035.00: 3.99 µs glUniformMatrix3fv(4, 1, 0, 0x7ffee3fdadec);
5812: 0x7fd77895f000 13904629625.75:13904629626.43: 0.68 µs glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, 0x7ffee3fdaaa0);
5813: 0x7fd77895f000 13904685562.35:13904685562.91: 0.56 µs glGetVertexAttribiv(1, GL_VERTEX_ATTRIB_ARRAY_ENABLED, 0x7ffee3fdaaa4);
5814: 0x7fd77895f000 13904741643.01:13904741644.50: 1.49 µs glBindBuffer(GL_ARRAY_BUFFER, 0);
5815: 0x7fd77895f000 13904801685.55:13904801686.69: 1.14 µs glVertexAttribPointer(0, 2, GL_FLOAT, 0, 0, 0x7ffee3fdae80);
5816: 0x7fd77895f000 13904856617.02:13904856618.73: 1.71 µs glEnableVertexAttribArray(0);
5817: 0x7fd77895f000 13904912292.10:13904912293.00: 0.90 µs glVertexAttribPointer(1, 2, GL_FLOAT, 0, 0, 0x7ffee3fdaea0);
5818: 0x7fd77895f000 13904968748.86:13904968750.04: 1.18 µs glEnableVertexAttribArray(1);
5819: 0x7fd77895f000 13905024503.34:13905024760.84: 257.50 µs glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
5820: 0x7fd77895f000 13905084796.23:13905084797.59: 1.36 µs glDisableVertexAttribArray(1);
5821: 0x7fd77895f000 13905140952.70:13905140954.95: 2.25 µs glDisableVertexAttribArray(0);
5822: 0x7fd77895f000 13905197069.63:13905197082.32: 12.70 µs glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); returns: 0x00000001
5823: 0x7fd77895f000 13905253106.25:13905253451.18: 344.93 µs glFlushRenderAPPLE();
5824: 0x7fd77895f000 13905309632.79:13905309633.14: 0.35 µs glPixelStorei(GL_PACK_ROW_BYTES_APPLE, 64);
5825: 0x7fd77895f000 13905369676.53:13905370302.33: 625.80 µs glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0x10c7f4000);
5826: 0x7fd77895f000 13905426603.57:13905426603.90: 0.33 µs glPixelStorei(GL_PACK_ROW_BYTES_APPLE, 0);
5827: 0x7fd77895f000 13905482980.11:13905483027.76: 47.65 µs glDeleteTextures(1, {1});
5828: 0x7fd778a5c200 13905540224.68:13905540232.82: 8.14 µs glClientWaitSync(0x00000001, 0, 0xffffffffffffffff); returns: GL_ALREADY_SIGNALED
5829: 0x7fd778a5c200 13905600888.61:13905600894.78: 6.17 µs glDeleteSync(0x00000001);
5830: 0x7fd77895f000 13931047388.87:13931047389.69: 0.82 µs glClearColor(0, 0, 0, 0);
5831: 0x7fd77895f000 13931104333.60:13931104348.55: 14.96 µs glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 17, 14);
5832: 0x7fd77895f000 13931159787.24:13931159790.51: 3.27 µs glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 1);
5833: 0x7fd77895f000 13931215819.31:13931215821.25: 1.94 µs glViewport(0, 0, 17, 14);
5834: 0x7fd77895f000 13931271787.52:13931271806.31: 18.79 µs glUseProgram(5);
5835: 0x7fd77895f000 13931327719.58:13931327724.65: 5.08 µs glUniformMatrix3fv(1, 1, 0, 0x7ffee3fdabcc);
5836: 0x7fd77895f000 13931385883.73:13931385888.32: 4.59 µs glUniform4f(5, 0.486275, 0.486275, 0.486275, 1);
5837: 0x7fd77895f000 13931441889.59:13931441894.11: 4.51 µs glUniform4f(0, 1, 0, -0, 0);
5838: 0x7fd77895f000 13931497901.92:13931497906.40: 4.47 µs glUniform4f(6, 0, -1, 14, 0);
5839: 0x7fd77895f000 13931554313.09:13931554313.50: 0.42 µs glActiveTexture(GL_TEXTURE0);
5840: 0x7fd77895f000 13931610957.95:13931610959.67: 1.72 µs glGenTextures(1, 0x7ffee3fda894);
5841: 0x7fd77895f000 13931669226.50:13931669242.93: 16.44 µs glBindTexture(GL_TEXTURE_RECTANGLE, 1);
5842: 0x7fd77895f000 13931725292.86:13931725293.91: 1.05 µs glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
5843: 0x7fd77895f000 13931781350.11:13931781351.34: 1.23 µs glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
5844: 0x7fd77895f000 13931837018.48:13931837019.62: 1.14 µs glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
5845: 0x7fd77895f000 13931892997.02:13931892998.19: 1.17 µs glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
5846: 0x7fd77895f000 13931952814.78:13931952818.76: 3.98 µs glGetString(GL_VENDOR);
5847: 0x7fd77895f000 13932008505.18:13932008510.50: 5.32 µs glGetString(GL_RENDERER);