Hi, after rebooting (installing beta8 update) i had a this screen, what can I do now?
did you repatch using post installer and force reboot. thats what I did after installing new update via software update
Hi, after rebooting (installing beta8 update) i had a this screen, what can I do now?
Thanks for the reply, unfortunately I decided to save a few bucks and go with two GTX 660 2GBs for both of my machines, I got two 660s for the price of one 680, I thought they would work fine for my needs for being Kepler cards, but both rgwoehr & saudor have pointed out that there is problem with 650ti/660/660ti cards with the VRAM Saturation since 10.13 High Sierra.I'm running a 2008 Mac Pro with a GTX 680 2GB. I have run all the developer previews but haven't noticed any artefacts.
Hi, after rebooting (installing beta8 update) i had a this screen, what can I do now?
Did you apply the post install patches from the Mojave PatcherHi, after rebooting (installing beta8 update) i had a this screen, what can I do now?
Yes, but after instaling the update the variable "-no_compat_check" has been overridden by the fresh installation upgrade.Did you apply the post install patches from the Mojave Patcher
booting from High Sierra Recovery HD or Mojave USB Installer launch Terminal and type:
csrutil disable
nvram boot-args="-v -no_compat_check"
reboot
I want to edit these packages in the actual installer app so I can install it to a partition from my normal OS.
[doublepost=1535149414][/doublepost]you can probably use the tool from Insanelymac, it downloads the current (Mojave) OS and creates special InstallESD. I myself can not use it, I'm not really looking through what exactly this tool (terminal script) does exactly. You have more idea, maybe it helps you.Does anyone know how to codesign a package as Apple? I'm thinking these steps can be used to patch an actual installer app but I don't know how to codesign the package.
- Convert disk image to read and write
- Expand OSInstall
- Edit Distribution
- Flatten OSInstall
- Codesign OSInstall
- Convert disk image to read only compressed
Hey - had a second to dig a little deeper in the new Mojave Finder. Did you notice that Mojave Finder has an extra NSVisualEffectView? It is sandwiched right after the initial (and all-encompassing) NSThemeFrame.That's pretty much what I do every time. I posted a tutorial for a completely manual patch a while ago that doesn't involve a bootable USB at all. You can run the patched OSInstall.mpkg directly from High Sierra and install it to a certain partition. Don't you remember us talking about this like 200 pages ago?
Windows 95 runs on Mojave
Success - ROM patcher completed successfully on MBP5,2. Booting HS 10.13.6 (internal SSD) and Mojave PB7 (USB), both APFS, works fine. Thanks!
For others with a MBP5,2: the ROM patcher offered 3 choices for the EEPROM chip type, I selected the one previously looked up on the logic board (25L3205D), which is different from the default. The 8-pin chip is easily visible when removing the aluminum bottom, see middle of the attached photo.
The ROM patcher took about 5min to dump the EEPROM and about 10min to write it back, as dosdude said. Be sure to let the process complete...
Hey - had a second to dig a little deeper in the new Mojave Finder. Did you notice that Mojave Finder has an extra NSVisualEffectView? It is sandwiched right after the initial (and all-encompassing) NSThemeFrame.
It is made with a electron app I found it on softpedia 125 mb download about 450 mb expandedVirtualization? You can run most any Windows in a VM on macOS, this isn't news. But very nice!
Oh not focusing on Finder per se. It's just a good use case, right? A core app (from many) to test...I haven't had a chance to look at Finder in any kind of detail. That's very interesting! But why are you focusing on Finder? It's not a Finder-specific thing. Any app that uses the sidebar or appearanceBased or light material will have the grey appearance.
nothing better to do at 4:AM in the morning.Windows 95 runs on Mojave
Oh not focusing on Finder per se. It's just a good use case, right? A core app (from many) to test...
Per our previous discussions, yes it is systemic and OS wide (so obviously a framework as we suspect). Here's another tid bit, you'll find interesting:
I disabled metal on my metal-supported card (pro 3.1 + GTX 680) and got Dark mode to glitch - the same way it does in Light mode. So it's definitely at the display framework +OpenGL framework. I think I eliminated for good the possibility of this being an AppKit or app bug. Good news. So back to OpenGL calls. I think NSVisualEffectView (as we were positing) is a red herring. It's at even a lower level.
By the way, to display metal processing on a metal supported card:
1. sudo defaults write /Library/Preferences/com.apple.CoreDisplay useMetal -boolean no
2. sudo defaults write /Library/Preferences/com.apple.CoreDisplay useIOP -boolean no
3. restart
My GTX 680 has been rock solid on all Mojave betas (same pro 3.1) And the 660 vs 680 are SO similar (almost the card I bought) Pretty weird. The fact that it glitches over time may indicate some sort of hardware issue. What exactly are the UI glitches you are experiencing? This forum is getting confusing with all the various types of glitches being discussed ...
My GTX 680 has been rock solid on all Mojave betas (same pro 3.1) And the 660 vs 680 are SO similar (almost the card I bought) Pretty weird. The fact that it glitches over time may indicate some sort of hardware issue. What exactly are the UI glitches you are experiencing? This forum is getting confusing with all the various types of glitches being discussed ...
CoreDisplay and/or OpenGL. May even be kext'able. Reproducing a problem at will means one is close to a solution. Need a nap. Later guys.Oh, that's good. Want to say that it can be fixed just by patching the OpenGL framework?
Ouch! I remember that. Is upgrading to a 680 an option for you?Hi the glitches are caused by improper utilization of VRAM in both High Sierra and now in my case so far in Mojave beta as well.
Folks at tonymacx86 discovered this with High Sierra,
Nvidia GTX 660 Ti Not Working In High Sierra With\without Nvidia Web Drivershttps://www.tonymacx86.com/threads/nvidia-gtx-660-ti-not-working-in-high-sierra-with-without-nvidia-web-drivers.234457/
it would be really helpful to properly identify your model, i.e "MacBookPro 6,2", because "2010 Macbook" can mean anything, even a pro model if people are lazy (not implying that you are).
there is one – and the only one – macbook and 2 macbook pros from 2010 that use core 2 duo which is not supported by this patcher at this time.