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Hi, after rebooting (installing beta8 update) i had a this screen, what can I do now?
2914e547ee435e6ea821212383f1662d.jpg
 
Hi, after rebooting (installing beta8 update) i had a this screen, what can I do now?

Known issue, or your Machine ID isn't on the platform support plist, or the no_compat_check has been overridden by the fresh installation upgrade.

To fix try follow this step:

booting from High Sierra Recovery HD or Mojave USB Installer launch Terminal and type:
csrutil disable
nvram boot-args="-v -no_compat_check"
reboot

if you for some reason don't like the verbose mode and prefer to see only the Apple loading logo, drop the "-v" and leave only "-no_compat_check"
 
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I'm running a 2008 Mac Pro with a GTX 680 2GB. I have run all the developer previews but haven't noticed any artefacts.
Thanks for the reply, unfortunately I decided to save a few bucks and go with two GTX 660 2GBs for both of my machines, I got two 660s for the price of one 680, I thought they would work fine for my needs for being Kepler cards, but both rgwoehr & saudor have pointed out that there is problem with 650ti/660/660ti cards with the VRAM Saturation since 10.13 High Sierra.
 
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Did you apply the post install patches from the Mojave Patcher
Yes, but after instaling the update the variable "-no_compat_check" has been overridden by the fresh installation upgrade.
I follow jackluke's instruction and its work!

booting from High Sierra Recovery HD or Mojave USB Installer launch Terminal and type:
csrutil disable
nvram boot-args="-v -no_compat_check"
reboot
 
I want to edit these packages in the actual installer app so I can install it to a partition from my normal OS.

That's pretty much what I do every time. I posted a tutorial for a completely manual patch a while ago that doesn't involve a bootable USB at all. You can run the patched OSInstall.mpkg directly from High Sierra and install it to a certain partition. Don't you remember us talking about this like 200 pages ago? :)
 
Does anyone know how to codesign a package as Apple? I'm thinking these steps can be used to patch an actual installer app but I don't know how to codesign the package.

- Convert disk image to read and write
- Expand OSInstall
- Edit Distribution
- Flatten OSInstall
- Codesign OSInstall
- Convert disk image to read only compressed
[doublepost=1535149414][/doublepost]you can probably use the tool from Insanelymac, it downloads the current (Mojave) OS and creates special InstallESD. I myself can not use it, I'm not really looking through what exactly this tool (terminal script) does exactly. You have more idea, maybe it helps you.
 

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That's pretty much what I do every time. I posted a tutorial for a completely manual patch a while ago that doesn't involve a bootable USB at all. You can run the patched OSInstall.mpkg directly from High Sierra and install it to a certain partition. Don't you remember us talking about this like 200 pages ago? :)
Hey - had a second to dig a little deeper in the new Mojave Finder. Did you notice that Mojave Finder has an extra NSVisualEffectView? It is sandwiched right after the initial (and all-encompassing) NSThemeFrame.
 
These EEPROMs are less than a $1 each on eBay out of Hong Kong.
So even if the patch messes up, the fix is not expensive!

Success - ROM patcher completed successfully on MBP5,2. Booting HS 10.13.6 (internal SSD) and Mojave PB7 (USB), both APFS, works fine. Thanks!

For others with a MBP5,2: the ROM patcher offered 3 choices for the EEPROM chip type, I selected the one previously looked up on the logic board (25L3205D), which is different from the default. The 8-pin chip is easily visible when removing the aluminum bottom, see middle of the attached photo.

The ROM patcher took about 5min to dump the EEPROM and about 10min to write it back, as dosdude said. Be sure to let the process complete...
 
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Hey - had a second to dig a little deeper in the new Mojave Finder. Did you notice that Mojave Finder has an extra NSVisualEffectView? It is sandwiched right after the initial (and all-encompassing) NSThemeFrame.

I haven't had a chance to look at Finder in any kind of detail. That's very interesting! But why are you focusing on Finder? It's not a Finder-specific thing. Any app that uses the sidebar or appearanceBased or light material will have the grey appearance.
 
I haven't had a chance to look at Finder in any kind of detail. That's very interesting! But why are you focusing on Finder? It's not a Finder-specific thing. Any app that uses the sidebar or appearanceBased or light material will have the grey appearance.
Oh not focusing on Finder per se. It's just a good use case, right? A core app (from many) to test...

Per our previous discussions, yes it is systemic and OS wide (so obviously a framework as we suspect). Here's another tid bit, you'll find interesting:

I disabled metal on my metal-supported card (pro 3.1 + GTX 680) and got Dark mode to glitch - the same way it does in Light mode. So it's definitely at the display framework +OpenGL framework. I think I eliminated for good the possibility of this being an AppKit or app bug. Good news. So back to OpenGL calls. I think NSVisualEffectView (as we were positing) is a red herring. It's at even a lower level.

By the way, to display metal processing on a metal supported card:

1. sudo defaults write /Library/Preferences/com.apple.CoreDisplay useMetal -boolean no
2. sudo defaults write /Library/Preferences/com.apple.CoreDisplay useIOP -boolean no
3. restart
 
Since the MBA 13" mid-2011 supports HS, presumably it gets the genuine Apple APFS boot ROM when installing HS and therefore does not need the dosdude1 APFS boot ROM patch for Mojave. Or is this faulty logic?
 
Oh not focusing on Finder per se. It's just a good use case, right? A core app (from many) to test...

Per our previous discussions, yes it is systemic and OS wide (so obviously a framework as we suspect). Here's another tid bit, you'll find interesting:

I disabled metal on my metal-supported card (pro 3.1 + GTX 680) and got Dark mode to glitch - the same way it does in Light mode. So it's definitely at the display framework +OpenGL framework. I think I eliminated for good the possibility of this being an AppKit or app bug. Good news. So back to OpenGL calls. I think NSVisualEffectView (as we were positing) is a red herring. It's at even a lower level.

By the way, to display metal processing on a metal supported card:

1. sudo defaults write /Library/Preferences/com.apple.CoreDisplay useMetal -boolean no
2. sudo defaults write /Library/Preferences/com.apple.CoreDisplay useIOP -boolean no
3. restart

Oh, that's good. Want to say that it can be fixed just by patching the OpenGL framework?
 
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My GTX 680 has been rock solid on all Mojave betas (same pro 3.1) And the 660 vs 680 are SO similar (almost the card I bought) Pretty weird. The fact that it glitches over time may indicate some sort of hardware issue. What exactly are the UI glitches you are experiencing? This forum is getting confusing with all the various types of glitches being discussed ...:)
My GTX 680 has been rock solid on all Mojave betas (same pro 3.1) And the 660 vs 680 are SO similar (almost the card I bought) Pretty weird. The fact that it glitches over time may indicate some sort of hardware issue. What exactly are the UI glitches you are experiencing? This forum is getting confusing with all the various types of glitches being discussed ...:)

Hi the glitches are caused by improper utilization of VRAM in both High Sierra and now in my case so far in Mojave beta as well.

Folks at tonymacx86 discovered this with High Sierra,

Nvidia GTX 660 Ti Not Working In High Sierra With\without Nvidia Web Drivershttps://www.tonymacx86.com/threads/nvidia-gtx-660-ti-not-working-in-high-sierra-with-without-nvidia-web-drivers.234457/
 
Oh, that's good. Want to say that it can be fixed just by patching the OpenGL framework?
CoreDisplay and/or OpenGL. May even be kext'able. Reproducing a problem at will means one is close to a solution. Need a nap. Later guys.
[doublepost=1535173175][/doublepost]
Hi the glitches are caused by improper utilization of VRAM in both High Sierra and now in my case so far in Mojave beta as well.

Folks at tonymacx86 discovered this with High Sierra,

Nvidia GTX 660 Ti Not Working In High Sierra With\without Nvidia Web Drivershttps://www.tonymacx86.com/threads/nvidia-gtx-660-ti-not-working-in-high-sierra-with-without-nvidia-web-drivers.234457/
Ouch! I remember that. Is upgrading to a 680 an option for you?
 
O.k. guys heres another couple peculiar situations I'm in, this time its not my Mac Pros but my MacBooks.

13 inch 2008 MacBook 5,1 (Mojave Beta 8) and 13 inch 2009 MacBook Pro 5,5 (Mojave Beta 4) to be exact

I'll start with the first problem, the issue is with the Trackpads on both machines, dosdude has mentioned this problem already before:

Trackpad (MacBook5,2 affected only). Trackpad multi-finger gestures on the MacBook5,2 not supported in Mojave. While the trackpad works and is fully usable, Mojave detects it as just a standard mouse, preventing you from changing some trackpad-oriented settings.

However I'm getting this on my MB 5,1 & MBP 5,5 is there some thing I did wrong when installing the Mojave Patch? Because the trackpads are simply not detected on the machines. What complicates things for me is that the clicking mechanisms on both trackpads are broken because of battery swelling, so I cant even use them as standard mice. I'm able to tap click on the MBP 5,5 for some reason but not on the MB 5,1. In El Capitan I can go in System Preferences and enable "tap clicking" or "three finger drag" but without the trackpads being detected I cant enable these functions in Mojave.

The Second problem is just specific to the MB 5,1 Keyboard: The 7,8,9,u,i,o,j,k,m and the > keys don't work on the keyboard, when I boot into El Capitan however, the Keys work perfectly fine.

Thank you guys, ill be great full for any input on both these issues. I have attached screenshots from both MB 5,1 and MBP 5,5.
 

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it would be really helpful to properly identify your model, i.e "MacBookPro 6,2", because "2010 Macbook" can mean anything, even a pro model if people are lazy (not implying that you are).

there is one – and the only one – macbook and 2 macbook pros from 2010 that use core 2 duo which is not supported by this patcher at this time.

Hello, I was on the verge of installing this patcher on my MacBook 7,1 Core2Duo (A1342). Will it work or not?
 
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Which patcher are you referring to? APFS to the Mojave installer itself ? I think High Sierra is officially supported on that model so apfs should also be supported natively . you might have to upgrade your efi through apple if its not seeing apfs drive
https://www.ifixit.com/Answers/View/464212/SSD+not+detected+by+EFI

As for the Mojave installer Dosudes site does say the installer is supported on the 7,1 MacBook
 
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