patience. dosdude1 and/or parrotgeek1 will break it to us if there's any progress in this regard.Core 2 Duos have no progress, anyone has any advancements?
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patience. dosdude1 and/or parrotgeek1 will break it to us if there's any progress in this regard.Core 2 Duos have no progress, anyone has any advancements?
Well, we C2D-owners know the best people are working on it. You guys rock!patience. dosdude1 and/or parrotgeek will break it to us if there's any progress in this regard.
I'm fine haha, last time I removed the AMD Kexts the computer kernel panicked and didn't boot up, I had to reinstall the whole Beta OSSeems you have the gfxcard switcher running and set to "d". I wonder if it would be better to completely remove all AMD kexts and switch to "i" for the HD3000. Should solve your choppy artifacts!
Thanks to everyone for the continued work on this.
I've been pigeon-holed into a weird spot where I need my MP 5,1 to boot SL(virtualization isn't satisfactory, as I need to run PPC apps to interface with hardware, and need to do that along side CPU-heavy Intel native apps).
The fact that there are promising developments for getting GPUs that are compatible with both Mojave and SL is promising to me.
I haven't seen anyone saying this so I got this idea. People here said that installer works and then os panics? What if you take prelinkedkernel from installer and put it to Mojave? Will it boot? Or is this only dumb idea?
I can't test it as I am sucessfully rocking Mojave on MBP 15" Late 2011.
have you also tried running SL with Vmware fusion for example.
could this also be a fix for you.. ?
I haven't seen anyone saying this so I got this idea. People here said that installer works and then os panics? What if you take prelinkedkernel from installer and put it to Mojave? Will it boot? Or is this only dumb idea?
I can't test it as I am sucessfully rocking Mojave on MBP 15" Late 2011.
Can you share where to find the kext and how to copy it to mojave
I got it running on a second partition with the first still being high sierra...
Partial? So some acceleration works? Has anyone tried to copy HS wireless kexts to Mojave?- partial GPU acceleration (because of the AMD gpu)
FYI.. posting your serial number can cause you problems.. in the future scratch out the # from the imageI have now an laggy AMD Support.
2011 MacBook Pro 17"
I create an install with the patcher then I use an high Sierra TM File backup...
but the AMD works not 100% I work now on the AMD kext files.
View attachment 768647
[doublepost=1530539161][/doublepost]I have now an laggy AMD Support.
2011 MacBook Pro 17"
I create an install with the patcher then I use an high Sierra TM File backup...
but the AMD works not 100% I work now on the AMD kext files.
FYI.. posting your serial number can cause you problems.. in the future scratch out the # from the image
[doublepost=1530539161][/doublepost]
changed thanks
Offtopic rant:
It is interesting to note that the busiest and most sought after topic under the Mojave section of the forums is called "macOS 10.14 Mojave on Unsupported Macs Thread". It is easy to see why - a 2011 Mac Mini or even a 2009 i5/i7 iMac 27" are almost just as capable machines as some of the current offerings.
Somebody should really make a petition, maybe Apple will change it's mind.
Forcing hardware obsolescence through software is a bad practice, it is not environmently friendly and clearly devalues even a few year old Mac. It undermines the case to purchase a higher priced, but more lasting Mac instead of a PC. Now it seems the opposite is true: a PC is usually both less expensive, lasts longer (at least on the software side) and more versatile. Also, it is noteworthy that I can install the latest and greatest Windows on any of the unsupported Intel Macs (even those dropped by Sierra) and it will work perfectly well.
I am also quite unhappy about the fact that with each new version Mac OS there is a danger for a bunch of old applications to just break forever. Games are a prime example: on the latest Windows I can run 15 year old game and it will probably work without problems. Now when I try the same even with a few years old game (which by some strange turn of events was ported to Mac), even if it somehow starts, the OS will surely complain that the app is not optimized and will soon cease to function unless the developer does something (it won't, since it probably wasn't really profitable to port it to Mac in the first place), only because Apple decided that running a 32 bit application will not be appropriate anymore in 2019 (ohh, and OpenGL will also be removed in a few years time). I understand that Apple is always a forward looking company, but even as a longtime and loyal Mac user, I'm just getting to feel a bit too claustrophobic as the walls of Apple's pretty garden are getting ever closer around me.
Rant over. Sorry. I know I'm being stupid and unapplefanlike.
Partial? So some acceleration works? Has anyone tried to copy HS wireless kexts to Mojave?
I'm silly. The answer about wifi was in a post right above.
Planned obsolescence.
That said, it would be easy for Apple to include all 64-bit machines ever offered in the compatibility list for 10.14 Death Valley. They could catch all SSE4.2 instructions and emulate in SSE4.1, and they could offer OpenGL for a few more rounds as a workable substitute.
Well, iOS support for iOS 11 only goes back to the 5s (5 years) so dropping support for the 6 year old + Macs falls right in line with that. iOS 12 is supposed to support also back to the 5s so I suspect that device will drop off for iOS 13.iOS: We care about your older devices.
MacOS: Please throw away your MacBook (Late 2009), MacBook (Mid 2010), MacBook Pro (Mid 2010), MacBook Pro (Early 2011), MacBook Pro (Late 2011), iMac (Late 2009), iMac (Mid 2010), iMac (Mid 2011), Mac mini (Mid 2010), or Mac mini (Mid 2011).
What a great company...
Macs and iOS devices have not evolved at the same rate. Older Macs are many times more capable than older iOS devices of the same age, to the point that you really can't compare the two and call it equal. Here's a quote from my earlier post in this thread:Well, iOS support for iOS 11 only goes back to the 5s (5 years) so dropping support for the 6 year old + Macs falls right in line with that. iOS 12 is supposed to support also back to the 5s so I suspect that device will drop off for iOS 13.
iOS 12: Older device support is well above the industry average.
MacOS 10.14: Older device support is well below the industry average.
The reason for this is clear; laptops and desktops have evolved incrementally, while smartphones and tablets were a completely new product category and made huge leaps as a result. The difference is stark: I simply can't imagine how badly an iPad 1 or iPhone 4 would run iOS 12 on 256 / 512 MB RAM and a 32-bit Apple A4 at 800 MHz, while a 2010 iMac with an SSD should be perfectly capable of running MacOS 10.14 at an acceptable pace.
The quad-core Sandy Bridge i7 in my 2011 MacBook Pro can outperform brand new $1,200 MacBooks from Apple, and it cost me a fraction of the price. No other platform that supported this computer originally would be calling it obsolete. To further prove my point, I've already had it running Mojave solidly thanks to the discoveries made by those in this thread.