Why on earth would you want a 16 core Atom on a Mac Pro? Way way slower than the current processors. And not 64 bit.
Because sarcasm demands it.
Why on earth would you want a 16 core Atom on a Mac Pro? Way way slower than the current processors. And not 64 bit.
Apple still has low-end and mid-level desktops, with just less expandability.
For power, we have access to a supercomputer. We do not bother with Mac Pros.
I live near you. I have a Mac Pro.
I have a friend who works at a huge DNA laboratory near Fenway. They use extremely souped-up Mac Pros.
I have a professional friend in Lynn. He uses a Mac Pro.
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As I said, this is only in my experience.
...For a lot of people, there isn't "fast enough" yet, and certainly not on an iMac...
Not everyone is in this sort of situation though, and for those that are, the limits may not be the hardware.For a lot of people, there isn't "fast enough" yet, and certainly not on an iMac. I work in an industry where, yes, I could wait for a task and go make some coffee, but each core I add still makes that task even faster.
It depends on the specific usage. Even when what we have is fast enough, users usually want more.There will never be fast enough. As those devices get more powerful so do the desktop "trucks". As computers become more powerful developers create more powerful applications to utilize all of the newfound ability, and on and on the cycle will
Not everyone is in this sort of situation though, and for those that are, the limits may not be the hardware.
For example, I recall all the hopes for CS5 before it released, but users discovered that though there were improvements, it may not have been possible to saturate their systems when running it (core counts may have been limited in some sections).
I never interpreted your posts that way.Never said the Mac Pro was the machine for everyone.
That's fine, and glad you can actually push the machine to it's limits (make it beg for mercyAnd I certainly have a lot of software that can max this machine.
Not all users have the same needs, as you know.Not that I'm not willing to put up with slower in some cases, that's why I have a Macbook Pro. But if I'm going to be sitting at my desk, the faster I run my software the better.
Mostly because Adobe is on crack.
Just 10 years ago Apple was a moribund company that sold outdated hardware
Blaming Adobe or developers in general is not realistic.
Of course it's down to economics.Blaming Adobe or developers in general is not realistic. It's down to economics. If you are a developer and 90% of your customers are on Windows, how much of your resources are you going to dedicate to making the other 10% happy?
Unfortunately, that's not usually the case. Particularly if it's commercially available, even if it could benefit from true n core multi-threading. Such developers are farther behind than users could actually benefit from.
Most of what I'm aware of that can actually benefit, was written in-house, as there wasn't a commercially available product, or it wasn't sufficient if there was (likely more than just performance, such as not directly designed for the specific need and wasn't able to be customized well enough).
Not all users have the same needs, as you know.
Some really do need the portability, and have to compromise on performance as a result. Others, though need a workstation, don't need 12 cores as their specific software can't utilize them all (nor anything else they may have open at any given moment). And yet others can get away with either the Mini or iMac (desktop consumer users).
They drag their heels, that's for sure. Unfortunately, they're not the only ones (for example, I suspect that AutoDesk might come to some members' minds). And I'm sure there are other members in various industries that have software that's not what it could be either, and are well aware of it.
It depends. Whatever software being used, needs to be investigated. Photoshop is just one such example where it cannot utilize all of the cores.If you're working in sound, video, development or scientific fields, however, you are guaranteed to be running an app that can use all the cores. These are multicore problems that have been solved.
And in terms of commercial, that includes consumer oriented software, which is accurate when you look at the statistics. Professional brings those numbers up (excludes all of the consumer-ware), but I've not seen sufficient evidence that entire suites are true n core multi-threaded in many cases. There's usually at least one application in the suite that's not, which is the case of Photoshop within CS5.
People are scared because Apple is running full page iOS ads, and they aren't doing the same for the Mac Pro.
If you're an actual creative pro, your software budget is typically between $2k-$4k a year. A Mac Pro is not the biggest expensive you have. And for a machine that can boost your productivity 2x-4x? Totally worth it.
This is where you are loosing sight of the issue. There aren't that many folks dropping $4K/year on software.
Just because there are some subset of folks dropping that kind of money on hardware/software combos is not enough. There needs to be a growing number of those folks. Mac Pro sales have to increase like the other Mac models. If the MP growth goes flat or negative over an extended period of time and the other segments are increasing at 5% per year then the Mac Pro is in trouble.
If you don't need a Mac Pro, don't buy one. Stop being doomsayers when there are still plenty of other people for whom the iMac is a joke, and are willing to pay Apple a premium for a Mac Pro line. If you edit video, edit audio, do development work, or do scientific work, the Mac Pro is a very strong machine and worth the premium. If you're a Photoshop user... why does that even matter?
Pros are. CS Master Suite is what... 1.4k alone? And that's released yearly.
Um. Why? Again, if the Mac Pro is making a profit, it's fine.
It can even be marginalized as long as it's pulling a profit. Not to mention, I'd actually bet on Mac Pro sales going up.
The Mac Pro is a good development machine, and the number of Mac/iOS developers is skyrocketing.
I'd be willing to bet Mac Pro sales are higher than they used to be.
Doesn't change that there is still a significant market for the Mac Pro.
The vast majority of iOS apps don't make much money. App sales of $10K/year aren't going to sell many Mac Pros. This article put the average at about $8.5K so 10K is rounding up. (http://gigaom.com/apple/the-average-...ng-much-money/ )