You moved the goalposts to iOS apps there. I never said that. And then there's the fact that apps can sell (for example) subscriptions through there own website and bypass the App Store.
How did I move the goalpost? Apps can be sold anywhere, but not if your an iOS app.
If I want to purchase the little snitch app, apple doesn’t allow them to exist on the AppStore. So I would need to change platform or jailbreak.
I still have no idea what that has to do with what we are discussing.
Developer freedom
Again, I don't see anything in the law that prevents Apple from enforcing platform rules or fees. Feel free to link. I think it would be dangerous for the EU to mandate Apple run unsigned apps.
It says so in the: allow side loading.
c) allow business users to promote offers to end users acquired via the core platform service, and to conclude contracts with these end users regardless of whether for that purpose they use the core platform services of the gatekeeper or not, allow end users to access and use, through the core platform services of the gatekeeper, content, subscriptions, features or other items by using the software application of a business user, where these items have been acquired by the end users from the relevant business user without using the core platform services of the gatekeeper
Still don't know what you are talking about What is "it"?
It is the regulation
Market contestability (ex ante fairness)
• Possibility of entry for new innovators
• In line with problems identified in the digital economy
• In line with European ordo-liberal tradition
• Favour long term competition over short term efficiencies
• (Ex post) fairness
• Balance between rights and obligations of gatekeepers and
their business users
• Beware of legal uncertainty and regulatory creep
15% is certainly reasonable compared to those stores which have similar fees.
Great. All numbers that show that 15% is reasonable compared to their competition.
How is 15% fair when you can choose 5%? Or even zero with your own solution.
No, they can't. Either all apps for the platform are available in one, curated store, or they're not.
What’s the difference between an app being removed and only existing on android and an app being removed but existing on a competing store?
The effect is exactly the same. The app on apples store is curated, and everything outside is not curated by apple
You were so close to seeting the problem! Large developers are the primary beneficiaries! Consumers and small developers will see minimal benefit because there is minimal room to save.
There is 15% to save. Microsoft have a solution with 5%. Epic allows custom payment solutions effectively taking 0%.
I would love if IAP was removed and Apple Pay was used(visa/Mastercard fee 0.2%-0.3% in EU) but with the apple wallet instead.
But Epic will be a new middleman and take money from Apple! Why do I care?
Correction, nobody is taking money from apple.
Epic is the between consumers and developers. Apple isn’t part of the conversation.
Users don't want that. They already have the opportunity to compete on android devices that cover 80% of the global market and nobody cares!
And how do you know that? They don’t really have a choice now do they? If the Mac is anything to go by it shows people like to use other storefronts but the Macappstore.
Android is not iOS. They don’t share the same customers. This is where multihoming comes in to play again.
You want to reach smartphone consumers. Or rather the consumers who plays mobile phone games or takes photos with smartphones.
If you want to reach a wide audience then you need to sell your program on all storefronts.
If you want to sell games to consol players then you provide to all. If you want to sell to Xbox players, well then you only sell on the xbox.
If you want to sell to computer people then you provide the software on multiple places to expand the reach.