@LTD
Cool Avatar
On topic does one have to completely did for the other to win. Why can't both coexist. I use my phone for apps and productivity while My 3DS makes up most of my mobile gaming.
No one *has to* die, just like Palm/WebOS didn't *have to* die. But the market does what it does. You don't evolve, you don't re-invent your business, you stay in denial because of disbelief, hubris, whatever, and you'll suffer. Do that long enough and you're buyout-bait. Things start going up for sale. And pretty soon, you're Palm. Or you get lucky and you're Motorola. Or your head is in the noose and you're Nokia.
There are financial and material realities here that transcend the lovely notion of peaceful coexistence. This market is quite volatile, and won't even spare poor old Mario if Nintendo can't keep up with modern mobile device standards.
Thanks for the avatar comment, by the way. One my interests is Buddhism, Eastern philosophy and meditation (Zen and Advaita Vedanta.)
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As pointed out in the one on the main page that means very little.
Nintendo's losses are over $1 billion, including a 7% slide in share value. And that's just the beginning.
If that means "very little", tell that to Iwata and shareholders. I'm sure they too, think it means "very little" (LOL) especially with the way things are trending toward iOS/Android domination of handhelds.
The question is DS and PSP revenue increasing or staying the same per year. If they are it just says that portable game market is examplanding at a very fast rate. Time wasting games for when waiting in line or killing time while on hold on the phone (done that a few times) which you get a little fun but it is very different that having a 5 hour car ride or you just want to lay down on the couch for a few hours to play a game something iOS and Android games suck at doing.
We're way, way past the time-kiling days of 2-3 years ago. THAT is what's really scaring the likes of Sony and Nintendo and what's causing analysts to question the viability of Nintendo's current strategy (which means not actually having any discernible strategy for growth.)
Here's Nintendo's problem:
http://reviews.cnet.com/8301-31747_7-20003275-243/30-best-ipad-games/
http://www.gamepro.com/article/features/219929/top-9-rpgs-on-the-ipad-and-iphone/
http://itunes.apple.com/us/app/across-age-dx/id387190022?mt=8
http://itunes.apple.com/us/app/dead-space-for-ipad/id396019894?mt=8
http://itunes.apple.com/us/app/modern-combat-3-fallen-nation/id442522082?mt=8
http://itunes.apple.com/us/app/galaxy-on-fire-2-hd/id465072566?mt=8
http://itunes.apple.com/us/app/starbase-orion/id438375580?mt=8
http://itunes.apple.com/us/app/warm-gun/id422088284?mt=8
The market's already making Nintendo's decision for them, as we're seeing.
The question is, what is Iwata and the current team going to do about it?
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