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*LTD*

macrumors G4
Feb 5, 2009
10,703
1
Canada
@LTD

Cool Avatar


On topic does one have to completely did for the other to win. Why can't both coexist. I use my phone for apps and productivity while My 3DS makes up most of my mobile gaming.

No one *has to* die, just like Palm/WebOS didn't *have to* die. But the market does what it does. You don't evolve, you don't re-invent your business, you stay in denial because of disbelief, hubris, whatever, and you'll suffer. Do that long enough and you're buyout-bait. Things start going up for sale. And pretty soon, you're Palm. Or you get lucky and you're Motorola. Or your head is in the noose and you're Nokia.

There are financial and material realities here that transcend the lovely notion of peaceful coexistence. This market is quite volatile, and won't even spare poor old Mario if Nintendo can't keep up with modern mobile device standards.

Thanks for the avatar comment, by the way. One my interests is Buddhism, Eastern philosophy and meditation (Zen and Advaita Vedanta.)

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As pointed out in the one on the main page that means very little.

Nintendo's losses are over $1 billion, including a 7% slide in share value. And that's just the beginning.

If that means "very little", tell that to Iwata and shareholders. I'm sure they too, think it means "very little" (LOL) especially with the way things are trending toward iOS/Android domination of handhelds.
The question is DS and PSP revenue increasing or staying the same per year. If they are it just says that portable game market is examplanding at a very fast rate. Time wasting games for when waiting in line or killing time while on hold on the phone (done that a few times) which you get a little fun but it is very different that having a 5 hour car ride or you just want to lay down on the couch for a few hours to play a game something iOS and Android games suck at doing.

We're way, way past the time-kiling days of 2-3 years ago. THAT is what's really scaring the likes of Sony and Nintendo and what's causing analysts to question the viability of Nintendo's current strategy (which means not actually having any discernible strategy for growth.)

Here's Nintendo's problem:

http://reviews.cnet.com/8301-31747_7-20003275-243/30-best-ipad-games/

http://www.gamepro.com/article/features/219929/top-9-rpgs-on-the-ipad-and-iphone/

http://itunes.apple.com/us/app/across-age-dx/id387190022?mt=8

http://itunes.apple.com/us/app/dead-space-for-ipad/id396019894?mt=8

http://itunes.apple.com/us/app/modern-combat-3-fallen-nation/id442522082?mt=8

http://itunes.apple.com/us/app/galaxy-on-fire-2-hd/id465072566?mt=8

http://itunes.apple.com/us/app/starbase-orion/id438375580?mt=8

http://itunes.apple.com/us/app/warm-gun/id422088284?mt=8

The market's already making Nintendo's decision for them, as we're seeing.

The question is, what is Iwata and the current team going to do about it?
 
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Rodimus Prime

macrumors G4
Oct 9, 2006
10,136
4
Nintendo's losses are over $1 billion, including a 7% slide in share value. And that's just the beginning.

If that means "very little", tell that to Iwata and shareholders. I'm sure they too, think it means "very little" (LOL) especially with the way things are trending toward iOS/Android domination of handhelds.


We're way, way past the time-kiling days of 2-3 years ago. THAT is what's really scaring the likes of Sony and Nintendo and what's causing analysts to question the viability of Nintendo's current strategy (which means not actually having any discernible strategy for growth.)

Here's Nintendo's problem:

http://reviews.cnet.com/8301-31747_7-20003275-243/30-best-ipad-games/

http://www.gamepro.com/article/features/219929/top-9-rpgs-on-the-ipad-and-iphone/

The question is, what is Iwata and the current team going to do about it?

only you would put links to the iTunes store app just to make your post look more impressive.

Nintendo loss does not address my question I ask. It was because of slower sells of the wii which is from other factors none mobile devices. Those factors besides the economy and strong yen are the fact that Sony and MS both entered into the motion based market.

As for your apps you linked to tell me how much of the market do THOSE make in revenue compared to iOS games as a whole. The answer is going to be a drop in the bucket. Most of iOS games are 100% pure wasting time and a very different market.

Thank you for playing and showing your blind following. Par as normal you miss the point of my original post completely and only put out some Apple worship.
 

*LTD*

macrumors G4
Feb 5, 2009
10,703
1
Canada
only you would put links to the iTunes store app just to make your post look more impressive.

It is impressive. Especially given the fact that all the cool handheld technologies are being implemented by players *other* than Nintendo.

Today in gaming, it comes down to a Nintendo device vs. an iOS or Android device. Given the state of both technologies, that isn't a decision-making situation Nintendo wants consumers to find themselves in.

Unless Nintendo implements substantial, palpable change - and fast - it'll come to consumers deciding between an iOS device or Android device. Nintendo won't even figure into the equation.

The writing is on the wall. It was there three years ago already. And a lot of the old guard thought it was a big joke. Until that big joke ended up costing them billions, their chunk of the market, and in some cases their entire business, due to hubris, denial, or plain old stupidity.
 

neiltc13

macrumors 68040
May 27, 2006
3,128
28
The first reviews of Super Mario 3D Land are in, and the current average is 91% on Metacritic.

http://www.metacritic.com/game/3ds/super-mario-3d-land

"EAD Tokyo's 3DS debut is marvelous, and filled with almost endless creativity."

"3D Land is a game in which Nintendo shows other developers how they've been doing it wrong since the 3DS launched, and provides a template from which future games ought to be built."

Next up, Mario Kart 7.
 
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Liquorpuki

macrumors 68020
Jun 18, 2009
2,286
8
City of Angels
Here comes the turnaround. Proof most analysts have no clue what they're talking about and just plagiarize each other.

Super Mario 3D Land: a system seller?

Figures I read today indicate that Super Mario 3D Land sold 500,000 copies in its first week, becoming the fastest-selling portable Mario game ever, and the 3DS itself experienced a sales increase of over 300 per cent in the week preceding the launch of Super Mario 3D Land. This is the Mario factor at work.

Nintendo uses Black Friday numbers to refute dropping market share claims

Analysts may want to hold off on counting Nintendo down-and-out in the portable games market. The sales figures from the launch of Super Mario 3D land are in, and they are enough to bring the gaming giant off the mat and into fighting shape.

Nintendo Says the 3DS Holds its own Against Game Apps

Some game industry experts agree that the game is hardly over for video game companies like Nintendo and Sony. In fact, rather than hurting the handheld gaming industry, mobile handsets and tablets may be stimulating the market by introducing games to people who normally wouldn’t play them, said Pietro Macchiarella, a research analyst for Parks Associates.

A Parks Associates survey found that the United States gaming population grew from 56 million gamers in 2008 to 135 million in 2011. That growth is largely in the “casual gamer” segment, which is the most popular gaming genre on smartphones and on Facebook, the survey said.

“The opportunity from the mobile devices is that they’re making the pie bigger,” Mr. Macchiarella said.

While millions of people are buying smartphones and tablets, those sales are not necessarily coming at the expense of Nintendo or Sony’s game revenues, said Lewis Ward, an IDC analyst who recently completed a study on portable gaming.

Mario Kart 7 comes out next week, which will push Nintendo revenue even higher. Meanwhile mobile still uses business models that are conducive mostly to social gaming and inhibit the type of games that would make core gamers give up their handhelds.

I also think social gaming is a bubble that will pop sometime after Zynga and Rovio release their IPO's. I'll be watching to see if I'm right.
 
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