I guess through all this I fail to comprehend how haptic touch functions any different than 3D Touch did 



iPads never had 3D Touch. ProCreate uses the pencil’s sensitivity for pressure touch. Pop-up menus are still there, only difference is they act like last years Xr which didn’t have 3D Touch either.Removing 3D Touch seems like a horrible mistake. This is a pro-level feature that many of us have come to rely on every day.
I use 3D Touch many times per day in ways that I don't think can be replaced by haptic features.
For example in ProCreate, 3D Touch allows you to have pressure sensitivity while drawing or painting.
3D Touch is also very useful when editing text, since you can 3D Touch anywhere on the iOS virtual keyboard to transform it into a trackpad, letting you move the insertion point to exactly where you want it, and also letting you select text. I use this all the time.
The replacement is to "hold the spacebar" to activate that same mode—however, this causes your finger to start off at the bottom of the screen, meaning that you cannot drag very far downwards to select text.
Consider also that this gesture is often the ONLY way to scroll a text field on a website, due to all the broken HTML5 implementations that intercept your swipe gestures, and you quickly realize the scale and scope of a mistake it is to remove 3D Touch.
As well, there's an app I created that uses 3D Touch to people with certain types of hand injuries and deformities to perform actions that would normally require them to push an on-screen button (something they can't do while also holding the device). Now if someone buys a new device, it's not going to work. That's really crappy of Apple, IMHO.
Finally, for the cost of an iPhone Pro, users do not expect to lose features like this. It seems like Apple is just removing features to make more profit margin, after getting us hooked on a superior platform. This is the opposite of innovation.
After hearing of this, I googled it and saw many articles that said 3D Touch was only used for pop-up menus on app icons, and that many users didn't even know about it. Well obviously that's false—many apps like iMovie and Garage Band had 3D Touch support for editing things, it was brilliant. Not to mention it was amazing to finally get touch-sensitivity for art programs. Considering how many of us are artists and musicians that use these apps a lot, it seems like a really lame sacrifice.
To me, the solution would have been to enhance the UI further, to give better indications of when something is able to be "3D-touched". They should also add something useful to contextual menus, such as the suggestion I made to Apple several times that they keep ignoring, which is to let you send an app to a folder from that pop-up menu, instead of forcing you to drag it all the way across 10 pages of apps and folders that get all screwed up if you drop something in the wrong place.
So what did we get in exchange for losing 3D touch? A THIRD camera? Did we really need a third camera, really guys?
Trust me, they won't ever get rid of that garbage. Useful features like 3D Touch? Gone! Touch Bar that serves no purpose but to slow you down? Forever.Glad they killed it..
Complete the job and nuke the stupid TouchBar also please.
Apple should discard every “feature” since the iPhone 6 that added bulk and weight to the phone. The phones are too damn heavy. I wouldn’t consider an 11 because it’s too fat, too heavy.
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Oh, and the iPhone 6 was the last model with good call quality. How about actually improving the phone?
That trade-off has been the assumption that some have expressed, but it seems like it's still an assumption and doesn't necessarily mean that it is or had to be one or the other.When the trade off is much better battery life, I’m all in.
I have the 6s, and 3D Touch is pointless when the phone cannot even last for half a day.
Considering the iPhone 6s has less battery size than the iPhone 6 which doesn't have 3D touch, and how the 11 pro/max got a huge jump in battery life compared to the Xs/Max, I'd say that "assumption" is really close.That trade-off has been the assumption that some have expressed, but it seems like it's still an assumption and doesn't necessarily mean that it is or had to be one or the other.
Well, as I recall there was the whole part about "Taptic Engine" that was also introduced with iPhone 6s, and while 3D Touch made use of it, it's my understanding that it wasn't there just for it and is still there on today's devices even without 3D Touch--meaning that there were other things there, unrelated to 3D Touch, that have been and still are in play. So it's still not all that clear that 3D Touch on its own really had as much of an impact in terms of freeing up a meaningful amount of space for the battery to be that much larger and longer lasting.Considering the iPhone 6s has less battery size than the iPhone 6 which doesn't have 3D touch, and how the 11 pro/max got a huge jump in battery life compared to the Xs/Max, I'd say that "assumption" is really close.
There are people who don’t care about iPhone’s ability to place or receive calls as they don’t like calls and just use messaging or email or whatnot. Doesn’t seem like that would really make much of a reason for Apple to remove the phone aspect from iPhones.
Useless poll, doesn't do anything I haven't missed 3D Touch for even a second. Next.
Ok? So if it’s a ‘useless’ poll, why are you participating? Also, One could make a counter argument that others appreciate 3D Touch for everything it had to offer and actually knew how to utilize its capabilities. The argument goes both ways, you haven’t missed 3D Touch, others do appreciate it. This isn’t a one sided discussion.
I did not participate in the useless poll. 3D touch is gone.