I cut that post a bit short as it was already getting pretty long so perhaps that's my fault, but I never meant to imply that Unity CAN'T do AAA graphics, merely that the engine is pretty (in)famous (particularly on console) for being the "mobile port engine" / for poorly optimized games that run worse than you'd expect for the visuals on display (that said it's been doing better lately and a lot of cool "HD-2D" remasters run on it which is great.)Go and watch the Unity "Enemies" demo and tell me that Unity can't do AAA graphics
I'm well aware that it CAN do AAA graphics, and that the developers of Unity seem very interested in making it a more attractive platform for doing so in a performant way (which would be great, no one should want the future where Unreal Engine 5 is the only option)
My larger point was just to say that while Genshin Impact may be a "AAA" mobile game, its far from "AAA" in the the desktop/console space and its not really an appropriate yardstick (IMO) by which to measure Apple Silicon graphics performance, nor does it support MetalFX Upscaling at this time and thus discussion of it seemed to be veering us off the thread topic.