LOL... you have to love the irony of starting a thread and then complaining it's wasting your time a few pages into it. Priceless!
Well I was actually complaining about it being the 10th time I had explained the economics of a BOM - I was getting tired of the continual education on this point.
Two in every Mac Pro for a niche market. Don't forget, this is not just a one time R&D cost. This is a constant process with every pro application out there that need drivers updated & their graphic cards tested with each new pro software revision. That can add up significantly over time.
Sure I live this every day. It doesn't matter, in this economy a few micromarkets (and the Pro isn't a micro market) count up to a big piece of change. Companies are aggressively going after every market then can profitably get.
I'm guessing they also have buy every Pro application software their testing it with and also buy any upgrades that come along with it. That also adds to the price.
I doubt that. Microsoft has buildings full of testers. Apple? Serious trouble believing that.
Look, it's a team of say four hardware engineers and maybe a half dozen software. How much is that about 2 million per year in R&D (hardware engineers cost around $150-200k and software $100k-$150k plus over head) about ? Plus the engineers probably float around, the software guys certainly work on other projects and are pulled in when needed. Say a 1M to 1.5M for a year or two. On a product with a 40% markup probably, and what are the present Mac Pro volumes? I'm not sure I remember, but I recall hearing estimates in the tens of thousands per month.
Apple, like every other company, picks the price based on "marketing savvy". This usually means whatever the market will bear, with consideration to the margins/volumes to maximize the Pereto chart of profit, with growth typically being the most important consideration. This isn't a science which is why marketing people sit around and talk a lot before coming up with the magic number.
All I'm saying is, I can easily be dead wrong, but if I was on Apple's marketing I'd specify a product that starts at $2k, because that would line it up with the rest of them (Apple sales drop off a cliff at $2.5k from what we could see with the 17") and drive volume from the prosumers. It's then the engineering (and contract negotiation) to make it happen.