Originally posted by kcmac
Buy versions of Windows OS.
No no, save your money and buy 10.3. Then copy windows off a mate
AppleMatt
Originally posted by kcmac
Buy versions of Windows OS.
Originally posted by reiggin
How can they, as the macrumors.com blurb says, be planning both OS 9 *and* OS X versions when, according to the interview, they are working with the Solaris UNIX code and, because of that, it will interact more closely with the hardware, via the kernel, I suppose. Even in the interview, he comments on the limitations of OS 9, citing that it doesn't allow as much access to the hardware. So where does macrumors.com get this info about there being an OS 9 version?!? And why would they do such a thing? 9 is dead, people. Developers should really just stop wasting their time. Except Quark. They shouldn't break tradition or anything.
-Reiggin
Originally posted by bousozoku
The Mac OS 9.x version has been out there for a long time, dating back before Virtual PC came along.
Originally posted by iindigo
Hey guys, do you think RealPC X will give my indigo iMac DV 400 any hope in the emulation world?
No, I'm talking about a third party that has written OS X libraries that map DirectX API calls to Open GL. I'll look for the link and post it if I can remember where I saw it.Originally posted by minux
"Trying not to get too far off topic, but what ever happened to the Mac implementation of MS's DirectX libraries. "
Short answer, thanks to Linux OpenGL has been given a second chance. Since Linux is an Open Source OS, and since MSOFT will not make their DirectX libraries OpenSource, Linux will continue to run OpenGL.
Now in terms of Apple, this was a huge advantage. OpenGL is a quantum leap ahead of DirectX (at the moment), and on top of that it is free for Apple to use.
But, to answer your question, DirectX libraries were fully implemented in Mac OS 9.3, before X and Jobs killed any future revisions of Mac OS 9.
Mike
The link is www.coderus.comOriginally posted by eric_n_dfw
No, I'm talking about a third party that has written OS X libraries that map DirectX API calls to Open GL. I'll look for the link and post it if I can remember where I saw it.
Originally posted by BaghdadBob
Actually, the Xbox was behind everyone else, which is why it was faster when it was released
Yes, well, as I said, only the cream tends to come to the Mac. As has been said in the previous replies, quality is what matters.
And Activision isn't getting my money either. Unless they are under new management...kinda like France.
But I stand by what I said about Microsoft. I won't buy or use their products when I can help it, not at all, irregardless of quality, because they are only serving to squash all the fine, creative, but too small developers out there. They poison every company that gets in bed with them, and they will buy out anything that gets in their way. I especially won't buy their console because I like Sony and Nintendo, and I don't want to support the undercutting of more great products.
Anyway...this is getting way off topic.
A PC emulator better have really good graphics card usage or it will still be useless to gamers (I guess that's why everyone's so excited about this article). Sorry to get on my soapbox.
You lost me there.Originally posted by minux
Eric,
Oh right, I thought you were talking about Apple's support for DirectX. And, no the Carbon libraries will not run in 9, of course, as we all know, any skilled programmer can get either Cocoa/Carbon Apps to be running in 9.
Mike
Originally posted by h00ligan
alright i really have to chime in here, i have read enough of your infantile opinions today.
Now i work in a mixed network environment , which includes redhat.
The fact that you go on to say that you won't buy anything MS makes becuase they are a monopoly and use their weight to influence people, is laughable...considering you are all up on the ps2.
Point blank if there is one company which does this more than anyone else out there, including MS , it is SONY. Sony KNEW there was a problem with the design of the PS2 when it was released in the US. There were something like 800,000 returns in Japan when it first shipped. Knowing that they sold an unchaged product to the american masses. When people felt they paid too much for the LIMITED PS2, they started to return them. Sony wrote a letter to all it's resellers stating that if a custmer wanted to return a PS2 that was not OBVIOUSLY defective, they had to call SONY. This invalidated teh resellers 30 day return policy. i.e. if yo ubuy a game cube from best buy, within 30 days you can take it back, even for just not liking it. When the customers then called sony, they were told they could send their unit in for a checkup, they were also told that they would NOT be issuing cash refunds, nor would the stores. In essence they made it impossile to return this machine for which so many had held great expectations. Even when it didn't live up to those.
Since that time, Sony has continued to do business in a shady way, quite possibly instilling fear into game develiopers that want to do business for the cube and xbox. Perhaps telling developers that if they ported a game to xyz, they would no longer be able to develop for the PS2, which as we all know, holds the highest market share.
That is only ONE avenue of crappy business ethics and practices by a company that has made a name not through innovation, but by taking the hard work of others, streamlining it, and selling it cheaper. JUST THE WAY MICROSOFT DOES. If you are gunna hate one, hate the other, or just **** about it.
-h00ligan
Originally posted by minux
Eric,
Oh right, I thought you were talking about Apple's support for DirectX. And, no the Carbon libraries will not run in 9, of course, as we all know, any skilled programmer can get either Cocoa/Carbon Apps to be running in 9.
Mike
I'm searching Apple's developer site for anything about them supporting DirectX in the past and cannot find it. They mention DirectX in comparison to GameSprockets in saying that GameSprockets implements a subset of DirectX's functionality, but they never say that there is/was an Apple DirectX library.Originally posted by minux
Eric,
Oh right, I thought you were talking about Apple's support for DirectX. And, no the Carbon libraries will not run in 9, of course, as we all know, any skilled programmer can get either Cocoa/Carbon Apps to be running in 9.
Mike
Originally posted by eric_n_dfw
I'm searching Apple's developer site for anything about them supporting DirectX in the past and cannot find it. They mention DirectX in comparison to GameSprockets in saying that GameSprockets implements a subset of DirectX's functionality, but they never say that there is/was an Apple DirectX library.
Originally posted by Malus120
Hah hah Xbox "really ahead of everyone else". Yeah right. The ONLY way Xbox has any real lead at all over any of the consoles is in PURE hardware power, and as anyone who's been in the console market for 5 or more years can tell you its not power that wins the console wars, but game quality. As things stand right now the Xbox has a few good games(especially if your into shooters and PC Ports), and even some uniqe ones(DOAXVB, Panzer Dragoon,ect),but it just cant compare(IMO) to the large number of quality games on PS2 or even GameCube. Sorry just couldnt let that point sit unchallanged![]()
I thought not. So, minux, where did you get the Apple supported DirectX info?Originally posted by bousozoku
That's because there never was.
Originally posted by Raiwong
I disagree to say that macs have the cream of the crop apart from one or two games mostly from blizzard most of the other games that come out are not really cream of the crop.
You'd call things like ghost recon cream of the crop? and Formula 2000 (bad graphics) i've seen much better cames on the pc.
The solution : Get a console...to be honestly I think PS2 is better.
Originally posted by Haberdasher
EVERYONE LOOK AT THIS POST! I HAVE A HURTFULLY IRONIC POINT TO MAKE!
Probably in the only insight I will provide today, have you noticed how you are attacking the XBox for one of the same reasons you are defending the Mac? The Mac is like the XBox...actually even less so...as it only gets a few of the games. Even though these are the cream of the crop, it is still an inferior platform. (This is the Xbox I'm talking about)
Doesn't everyone remember that age-old defense of the Mac? We only get the cream of the crop...even though we miss a LOT, we don't get crap.
The only difference is that the XBox is actually faster compared to the other consoles, unlike with the Mac's situation...![]()
Don't get me wrong, I'm typing on my Mac and love it dearly for music to movies to mail to graphic editing and more. But the notion that by getting fewer programs it is better than the PC is juvenielle...you could probably do about 5 minutes of research and avoid the crap.
i agree with yo utoo, did you notice nobody commented on my list of the top 10 games from pc, and we had none them, so much for the cream of the crop.Originally posted by Raiwong
I disagree to say that macs have the cream of the crop apart from one or two games mostly from blizzard most of the other games that come out are not really cream of the crop.
You'd call things like ghost recon cream of the crop? and Formula 2000 (bad graphics) i've seen much better cames on the pc.
The solution : Get a console...to be honestly I think PS2 is better.