Welp, still can't wait. Until then though. Crossover Games will do it's job well, by providing me with CounterStrike Source and all the wonderful Source based mods to play every day.
I wonder with the success of 'Crossover Games for Mac' whether they're actually making a native OSX frontend for Steam, but using the Crossover engine in the background for the actual games themselves to work.
Ridiculous idea perhaps, but Crossover Games actually makes Steam games work very well so far. I get great quality and speed on Snow Leopard with CSS, Half Life 2 etc....
You do have to laugh at the fact though that games like CSS and HL2 have been out since 2004 and (if the games coming out for the Mac story is true) are only just being developed for Mac 6 years later![]()
Not a valid argument anymore.
And don't forget that the Mac has been seeing a huge rise in adoption rate by college students (myself included) who are also very likely to be gamers.
So, making a Mac port of Steam and Source-based games at this point in time is a really, really good move by Valve. One that'll help sell games and Macs at the same time.
lies. Valve asked a lot of money. Usually software house didn't ask money for porting games themself. Apple is always very helpfull to developers, ask to Feral and other software houses. Valve is just lead by an idiot called Gabe, steam itself is good. But you can't blame apple for not giving tons of $$$ to port a game.Valve has never ignored Apple. They have tried many times to develop for the OS X platform and Apple never showed any interest in helping them out.
I*agree*partially*but*i*dont*think**most**games*are*console*ports..*Just*looking*on*Steam*shows*there's*a*hell*of*a*lot*of*middle to*high*profile*titles*always*coming*out*that*never*make*it*to*consoles*at*all,*let*alone*the*mac.*I*dont*think*the*number*of*exclusives*is*decreasing*if*you*consider*the*indie*and*small*studios*in*that*equation.*(a*lot*of*whom*bring*some*of*the*most*interesting*games*to*the*table*anyway)It really saddens me to say this, but the video game industry is losing site of the ENTIRE PC market, with most games being console ports now (Modern Warfare 2 fiasco, anyone?) and the decreasing number of PC exclusives over the past few years.
What makes you think they'll try extra hard for the Macintosh market, when they seem to flat out ignore anything that's not a console?
Valve has never ignored Apple. They have tried many times to develop for the OS X platform and Apple never showed any interest in helping them out.
Indeed.It's similar but I think it goes way beyond what XBL and PSN accomplish, just because there are more features and its more open nature (custom avatars, fewer limits on profile data, installation of mods/non-steam games).
It really saddens me to say this, but the video game industry is losing site of the ENTIRE PC market, with most games being console ports now (Modern Warfare 2 fiasco, anyone?) and the decreasing number of PC exclusives over the past few years.
The claim of losing "the ENTIRE PC market" is plainly inaccurate, if not nonsense.It really saddens me to say this, but the video game industry is losing site of the ENTIRE PC market, with most games being console ports now (Modern Warfare 2 fiasco, anyone?) and the decreasing number of PC exclusives over the past few years.
What makes you think they'll try extra hard for the Macintosh market, when they seem to flat out ignore anything that's not a console?
Valve asked for about $1m, IIRC. Doesn't seem like much to me.lies. Valve asked a lot of money. Usually software house didn't ask money for porting games themself. Apple is always very helpfull to developers, ask to Feral and other software houses. Valve is just lead by an idiot called Gabe, steam itself is good. But you can't blame apple for not giving tons of $$$ to port a game.
PC gaming has been happily dying since 1985.It really saddens me to say this, but the video game industry is losing site of the ENTIRE PC market, with most games being console ports now (Modern Warfare 2 fiasco, anyone?) and the decreasing number of PC exclusives over the past few years.
What makes you think they'll try extra hard for the Macintosh market, when they seem to flat out ignore anything that's not a console?
Valve asked for about $1m, IIRC. Doesn't seem like much to me.IMO, if Apple invested just a few million dollars of their estimated $40bn mountain of cash in getting more PC classics ported into native OS X, it could well regenerate the Mac gaming industry. Not least because Mac games don't lose value like PC games do & the Mac user base continues to grow impressively, even in recession.
Apple are very helpful to developers generally, but MS happens to be even more helpful to games developers & allocate more resources into ongoing development of DirectX.
Microsoft might buy Valve, the same way they bought Bungie err Halo, after Apple showed off Halo running on a Mac. Then Steam will never come to Mac. I've been burned by the whole games to a Mac thing before, I think I'll wait until it happens before I get too excited.
Microsoft might buy Valve, the same way they bought Bungie err Halo, after Apple showed off Halo running on a Mac. Then Steam will never come to Mac. I've been burned by the whole games to a Mac thing before, I think I'll wait until it happens before I get too excited.
except now MS and Apple are friends
PC gaming has been happily dying since 1985.![]()