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I still don't know what ray-tracing is.

Is it of any use for people who aren't gamers?
There are some non-gaming use-cases, but they are also very specialised. In general it is for rendering visuals; Mostly 3D visuals. This could be animators working on animated films, games. It can also be used in scientific computing when you need to compute behaviours of light.

Ray-tracing is about mimicking the way light works by "tracing" the light rays that reach the camera (where the camera could also be your eye or whatever you think of as the observer). It can more accurately account for the way light bounces, reflects, passes through and generally interacts with its environment than any other rendering technique.

While you may look at that and thing the hardware is useless if you don't make use of any of the above, don't worry too much. While some parts of the ray acceleration hardware can pretty much only be used for that, other aspects of implementing ray tracing hardware is also just synergetic with improving general GPU performance
 
I know $59.99 sounds like a lot, but remember that Apple is taking 30% of Capcom's revenue.
Most AAA games are $70 on console now so its really not a lot.

What is a shame is that on other platforms you can usually buy download codes for the games at discount prices for xbox, playstation, and pc…that probably wont be possible for mac
 
If they had any sense of humour they would bring the original PC release and not the remake.
Eh, close enough...
IMG_6552.jpeg
 
And they're wrong to do so as well. I don't put these things in relativist terms because that's a quick way to stop discussing whether these companies really earn 30% of revenue.
Capcom should just create their own hardware to sell their games on like Nintendo then? Allowing your product to be seen by billons of people is probably worth the 30%. Ask Tim sweeny how thats going
 
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Capcom should just create their own hardware to sell their games on like Nintendo then? Allowing your product to be seen by billons of people is probably worth the 30%. Ask Tim sweeny how thats going

exactly this. If real games continued to come to iOS, it would essentially replace most handheld devices. A good controller isn't hard to come by.
 
The high price is a good thing. If game publishers see they can charge console pricing on iOS and macOS we will see more games. Sub $30 pricing just isn’t maintainable until after a game has paid for all of its production costs. For old games, that includes the cost to port.
I know $59.99 sounds like a lot, but remember that Apple is taking 30% of Capcom's revenue.
It is the same amount Steam takes from developers.
 
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I know the article mentions all the devices you can play this on, but I’m surprised there’s no mention about this being a universal purchase. I wouldn’t even consider this if it wasn’t a universal purchase across all compatible Mac platforms.
I was hoping to see that information too. It will be a unique advantage for Apple gaming if there's a trend in simultaneous game release (for a single price) across Macs, iPhones, and iPads. Thus, Apple's unified hardware platform may become a draw for gamers interested in Apple devices.
 
Already bought it on PS5. But if I had an M series ipad or iphone 15 I would have wished I got it for iOS
 
After watching the Digital Foundry review of RE Village on the iPhone 15 Pro, it’s safe to say that there is still a lot of work required in this department. The whole experience is bare bones and the frame rate is all over the place. The iPhone will most likely get there with the next two generations though.
 
The game is probably meant to be mirrored to a larger TV and played with a game controller. It's like how when I had grimvalor on my iPhone and iPad, and used an adaptor to display it on my bedroom TV. I could have played Grimvalor on my iPhone as is, but I have never played it that way.
 
After watching the Digital Foundry review of RE Village on the iPhone 15 Pro, it’s safe to say that there is still a lot of work required in this department. The whole experience is bare bones and the frame rate is all over the place. The iPhone will most likely get there with the next two generations though.
Serious gaming on iPhone and iPad has never really taken off at all. There is no real, apparent, support from Apple.

These devices also are not really suited to gaming... they are more suited to bursty processor loads... therefore when you game, they get very warm and battery life takes a serious hit. One thing Ive noticed is that dedicated games consoles like switch seem to cope much better with the demands of games on the battery. I think their systems are designed for sustained loads..
 
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