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After watching the Digital Foundry review of RE Village on the iPhone 15 Pro, it’s safe to say that there is still a lot of work required in this department. The whole experience is bare bones and the frame rate is all over the place. The iPhone will most likely get there with the next two generations though.
Try playing it instead of watching a review. It’s really a lot more impressive than the impression you’re trying to paint after having never even seen it.

Edit* I am referring to iPad version, I just realised you’re talking about iPhone version. Apologies, I have never played that and so have no more a valid opinion than you on this.
 
I don't really care for this series, but I kinda want to buy it just to support sales numbers on the Mac so more companies will bring AAA games over the same year.

I just ordered an M3 Max MBP and I'm ready to see what it can do! We need more native to Apple Silicon games that are optimized for Apple's GPUs, including raytracing.
 
Try playing it instead of watching a review. It’s really a lot more impressive than the impression you’re trying to paint after having never even seen it.

Edit* I am referring to iPad version, I just realised you’re talking about iPhone version. Apologies, I have never played that and so have no more a valid opinion than you on this.
Yeah, in the same review they actually showcase the iPad version as well and it does run better on it due to the iPad’s increased number of performance cores. Anyway, I’ve played these games on my PS5, so I would never play them on an iPhone. Nevertheless, it’s all very interesting from a technical standpoint. The iPhone 15 Pro is not quite there yet, but it’s a promising start nonetheless.
 
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Serious gaming on iPhone and iPad has never really taken off at all. There is no real, apparent, support from Apple.

These devices also are not really suited to gaming... they are more suited to bursty processor loads... therefore when you game, they get very warm and battery life takes a serious hit. One thing Ive noticed is that dedicated games consoles like switch seem to cope much better with the demands of games on the battery. I think their systems are designed for sustained loads..
In the same review, they mention that the iPhone 15 Pro does manage to stay at the same sustained levels of performance despite the increased temperature. I think it’s not a bad start for an iPhone, it’s just a very mixed bag as of now. They will probably polish this further with the iPhone 16 Pro and later models.
 
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Personally - I really wish someone would start a games anywhere (like movies anywhere). It would be nice to be able to buy a game once and then be able to play it on any linked account/system.
Hell, I might even be willing to pay a small fee for this as well vs paying full price over and over (or even some of the sale prices)
 
700MB is the base app, as soon as you launch it there will be a prompt to download the rest of the assets.

The same happened with Resident Evil Village, 1GB initial download with 16GB total assets.
Ah that makes more sense. Thanks!
 
Personally - I really wish someone would start a games anywhere (like movies anywhere). It would be nice to be able to buy a game once and then be able to play it on any linked account/system.
Hell, I might even be willing to pay a small fee for this as well vs paying full price over and over (or even some of the sale prices)
Never going to happen... they would argue that a game you buy, on for example Nintendo eShop on switch, is a license to play that game on Nintendo switch. Same for xbox, and playstation etc Not to copy it and play on another system. They would never give up on that revenue.

Although, if you have a CD of a game.... and its no longer generally available, and no one knows who the license holder is anymore, or they disappeared, company went bust, you could maybe build the game for another system... you have a physical copy and they can never take it away from you... and you do what you want with it.

Thats why physical copies are so valuable.
 
Update: Tried setting resolution to 1440p (one level below maximum) on iPad and used the recommended graphical settings from the Digital Foundry video and RE Village runs smooth.
 
Set to variable.

In 2009, Capcom released an iOS version of Resident Evil 4. Instead of being a port of the console or PC version from the era, it was built from the ground up for BREW 3.0/Zeebo devices. It was quite impressive for its time.
Thanks.
 
Very good! Even too much game to play and too little free time.
 
Tried running RE Village on an M1 iPad with 16GB RAM at the max resolution, it was not stable.
It is a suicide to run at max or even high resolution. Antialiasing, Metal FX upscaling exist for a reason. many games still play games at 1080p, 2,5K for many titles/machines. For anyone interested in gaming I suggest MrMacRight channel but there is also Andre Tsai's one.
 
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I advice anyone making such "grass is greener on the other side" statements to know the business models anyone is comparing it to.

The 30% is very reasonable as compared to how physical copies were distributed.

Exactly. People forget how much money it costs to maintain content distribution networks, cloud servers, network bandwidth, etc. None of these things are cheap when millions of customers are served.
 
Exactly. People forget how much money it costs to maintain content distribution networks, cloud servers, network bandwidth, etc. None of these things are cheap when millions of customers are served.
Tens of millions of customers who will whine that response time, not even download time, is not sub-10 second.

It helps that the tech nerds are also exposed to how (tech) businesses works.

Is 100GB games with about a million man-hours of work done reasonable at $60/title?

$60 price point was started in 2005. So if anyone does an inflation adjusted buying power of 2005's $60 in today's money it would be nearly 2x that?

So today's $60 game is equivalent to around half that when the Xbox 360 was launched?

The 1998 iMac G3 originally cost $1299. As of today, 11/09/2023, the equivalent price adjusted for inflation is $2,447.

25 years later, this month's 2023 iMac M3 has a starting price of $1299.
 
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RE: Village has been crash site for me, hopefully they do a better job porting this and testing.

Also, a promo price during launch would help. Not planning on buying a $60 game when it’s lower on competing platforms.

Any date on Death Stranding Director’s Cut?
There was a patch that addressed the crashing, which only really happened if you try to crank the resolution/texture settings beyond what the phone could really handle. Not sure why Capcom left everything unlocked like that, but at least future phones will be able to use those settings.
 
The high price is a good thing. If game publishers see they can charge console pricing on iOS and macOS we will see more games. Sub $30 pricing just isn’t maintainable until after a game has paid for all of its production costs. For old games, that includes the cost to port.

It is the same amount Steam takes from developers.
I actually agree with this, however I hate to admit it. Case in point is Nintendo, which wisely saw that they needed to maintain their prices (and generally, people were willing to pay those prices). We may b*tch about Nintendo's miserly "sales," but it's a big reason why they continue to thrive.
 
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This amount of fanfare for an 18 year old game. COD war-zone mobile is more exciting to me expected to be released soon. Provided Msft doesn’t kill that’s dream.

RE4 is a GOAT title.

COD has been the same rehashed garbage for 10+ years that they convince people to pay full price for each year
 
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