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I bought the 1st netbooks in 2007 & the 2nd iPad in 2011.

Netbooks widely disappeared in 2013. In 2022 the iPad shipped 61.8 million worldwide and makes up 38% of all tablet shipped that year.

Tablets were the superior option with the iPad being ranked #1. To sell better than the iPad you need it to MSRP below $329.

There are price strata for food. Why not games too?

Windows 11 or 12 on ARM laptops will harm Intel & ARM more than Apple.

Apple does not participate in any race to the bottom and their goods are largely inelastic.

Windows laptops on the other hand compete on performance per $.

Persons most impacted with that ARM vs x86 disruption are those enamored with piece meal upgrading of parts. It will lower the demand of modularized components and raise prices. The most visible user groups affected by this are with the lux of gaming PCs will remain as they want the purity of the PC gaming experience.

They even have a term for it: PC Master Race

The closest equivalent of this on the Mac would be the Mac Pro vs Mac Studio. Many Mac Pro users demand a Mac that they can piece meal upgrade over 15 years or more of ownership. Having the Mac Studio exist disrupts the economies of scale for the already least units of sale Mac even further. That resulted in a price increase of $1000 over the 2019 base model. That price change compensates for the projected lower sales volume.

For the PC my hope is that the price increases results in less garish RGB, 3D printed parts & plexiglass. More money focused on performance parts without automotive paint jobs. An adult's computer without failed art major aesthetics.

Haha see I have been so remote from PC gaming these days to hear of the “PC Master Race”. Haha I can totally see that being a thing.

As for Mac Pro and Mac Studio: Apple gave people what they want in a Mac Pro these days. The only problem is it’s way out of the price point of those who were complaining for one.

Tech is moving so fast that I am not sure if would want a Mac Pro these days as it will not last 15 years definitely if you do anything intensive.

And yes, what’s with the RGB lighting everywhere. When did it become a “feature” that a monitor has that 😂
 
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and yet last year’s model can’t handle the first ever AAA game released for the platform in its 16 year history.
As it has been pointed out multiple times on this and other threads 2023 RE4 is a remaster/remake of the 16yo game.

As it has been pointed out on this & other threads as well that it crashes on 6GB RAM phones.

Apple wants to push more ray tracing and 8GB RAM phones hence them not bothering to pay for 6GB RAM optimized RE4.

They want to sell more iPhone 15 Pro. If it means that this 2024 $60 title is 15 Pro-only then it will be that only.
 
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As for Mac Pro and Mac Studio: Apple gave people what they want in a Mac Pro these days. The only problem is it’s way out of the price point of those who were complaining for one.
Majority of pro Mac users will never use or want those PCIe slots. So Apple chopped that off and provided a $1999 2023 Mac Studio.

I wish a hardware robust version of it was offered in 2002 at a year 2002 adjusted pricing. I never used my Power Mac G4's PCI slots... I sometimes find myself wishing I bought a iMac 20" G4 instead.
Tech is moving so fast that I am not sure if would want a Mac Pro these days as it will not last 15 years definitely if you do anything intensive.
Check how active 15 yo Mac Pros are being used below this forum. I purposefully ignore that out as I do not want to see it.
 
It bears repeating as you dont understand its importance & relevance to this thread.

You are trying to jam in gaming PC & consoles into a totally different subject matter.

No, I'm trying to understand why you think console-like games on phones are about to take off, when console-like games on phones are already possible but haven't taken off.

Again, these new users are likely NEVER buying a Switch. Be aware that not all households or persons own a TV. TV purchases for non-gamers tend to occur & be prioritized when they settle down to have a family.

Before that computer, tablet and smartphone screens are more than sufficient for their needs.

The TV used to be the sole screen of anyone hence everyone wanting one. In the time of the Internet screens diversified.

What is a TV but a larger screen than a computer, tablet or smartphone?

If you aren't at home that often then that TV's idle asset for anyone who does not have family living with them. Very little utilization like gaming hardware.

Yes? That's what I'm saying. The 5 billion people you say will never buy a console but are ripe for the taking could already be served, but aren't. What's different?

I'm not saying they should buy a Switch. I'm saying they already have a device that could easily play the kind of games that run on a Switch and sell for good money on that platform.

The smart developer should then port such games to phones or develop new ones to serve all the people who'd never buy a Switch. But they don't.

I'm not disagreeing that there's a market for people who'd never buy a console, I'm saying that capability already exists. Your argument seems to be it's now all going to be different but you're not really clear on why. It all seems to boil down to Apple now having RT capability, but that seems a bit weak.

Apple makes more revenue than all the major gaming companies combined.

As many pointed out these are casual games. They were not trying to enter the non-casual games market.

Yes, as I've said multiple times myself. Mobile gaming is huge and so I'm just curious why you think all the developers are so economically illiterate to have missed this by not porting games that could already run to this big platform to reach customers they can't reach through consoles?

I am sure they are doing so now but this thread is about Apple actively participating in RE4.

So are 5 billion people now going to buy RE4 on phones? Unlikely. This discussion is about more than that and so have your arguments.

Casual gaming brings in the revenue the easiest. So they focused on that rather than the more challenging non-casual gaming market.

When Apple was using PPC & Intel chips they did not waste their time on gaming Macs as the market for that is incompatible with their business model, tech, business process and general strengths. They allowed other players to dominate that could better serve the market.

Not to mention the margins were not Apple margins. They were more like Android margins.

We're talking about developers though, the people actually making the games. As you yourself have said both the Android and iOS install base is massive, it doesn't compare to just Mac gaming

Apple & Google waited to over 5 billion users because it appears that they have reached saturation or already saturated the casual gaming market.

What is their next market adjacent to it that they can leverage their App & Play Stores? Non-casual gaming that charges $60 per title.

Hence my pointing out that very conservative 1% of 5 billion that is 50 million new users.

But all of that has been true for a very long time? What's so different now for developers?

Porting a popular game that can run on a Switch a few years ago could have reached a lot of people.

Back in 2007 during the iPhone 2G launch Steve Jobs pointed to 1% of the nearly 1 billion units mobile phone market for their iPhone's year 1.


ig2Tiob.png


Just like that genius I pointed to 1% of the nearly 5 billion iPhone & Android users.

Apple has since then secured the top ~20% of the over 1.2 to 1.3 billion unit mobile phone market that compromises $429-1799 devices.

Did you just compare yourself to Steve Jobs?
 
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Did you just compare yourself to Steve Jobs?
He knows his numbers.

I know my numbers.

Anyone else cannot provide numbers.

They give their opinion that triple A gaming should be solely done on gaming hardware even if the new user will only buy 1-2 games over the period one console generation.

- Nevermind they aren't in that room most of the time.

- Nevermind they do not have the space.

- Nevermind they see it as a waste of money.

- Nevermind if it isn't their personality.

Also as to why the push to triple A gaming now?

- Better iPhone and Android hardware became available so comparisons to dumpster fires are minimized

- In the past it was easiest to make real revenue through casual gaming

- As that revenue stream has matured then go to the next easiest revenue stream that has been largely untapped

If you have gaming hardware then the 2023 remaster of $60 RE4 is not for you. This $60 game is being offered to the 5 billion users who will likely buy into RT & 8GB handsets within 5 years. Even if 1% of them buys RE4 at $60 then that's $3 billion revenue.

That's how businesses works. They do not stay attached to gamers philosophies.

Apple & Google do not live in the past and do things for the future. Shareholders and their employees demands it.

That is also how Sega got crushed as they failed to adopt to an ever changing industry.
 
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He knows his numbers.

I know my numbers.

Anyone else cannot provide numbers.

They give their opinion that triple A gaming should be solely done on gaming hardware even if the new user will only buy 1-2 games over the period one console generation.

- Nevermind they aren't in that room most of the time.

- Nevermind they do not have the space.

- Nevermind they see it as a waste of money.

- Nevermind if it isn't their personality.

Also as to why the push to triple A gaming now?

- Better iPhone and Android hardware became available so comparisons to dumpster fires are minimized

- In the past it was easiest to make real revenue through casual gaming

- As that revenue stream has matured then go to the next easiest revenue stream that has been largely untapped

If you have gaming hardware then the 2023 remaster of $60 RE4 is not for you. This $60 game is being offered to the 5 billion users who will likely buy into RT & 8GB handsets within 5 years. Even if 1% of them buys RE4 at $60 then that's $3 billion revenue.

That's how businesses works. They do not stay attached to gamers philosophies.

Apple & Google do not live in the past and do things for the future. Shareholders and their employees demands it.

That is also how Sega got crushed as they failed to adopt to an ever changing industry.
I think I covered pretty well what Apple are doing here, and I have to say I don't understand why you're so myopically focused on 1% purchasing this $60 Resident Evil game.

You make some good points but are you really in an industry where you think this is a viable thing that is going to happen? Capcom will be blessed if .01% of iPhone users, ever, in totality, buy this game at its current price. It is still worth pursuing but I don't follow your leap between what is clearly the start of a push from Apple and revenue to Capcom specifically.

You might be right that $3 Billion in revenue may one day be the total market for these types of games, at least until Apple corrals the AAA titles into a subscription service which is what I see as the most likely eventuality, but you're out of your mind if you think that many people will buy this game. Even at $20 they wouldnt. Even at $10 they wouldn't, there just aren't that many people who will care about this specific game and the currently cumbersome (though promising) solution to play it on a 4k TV, or even perhaps an iPad with a controller. And getting over the App store price race to the bottom hurdle will take a few generations, people's mindsets have to shift and that takes a lot of time.

Down the road the market will possibly be there, and it will take a lot of releases like this, which will all have to share and compete in that market between each other. It's large enough to be worthwhile, and doubly so for Apple since the signs are there they are building towards a much loftier goal overall.



Consider thinking bigger-picture.
 
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Can someone explain to me the point of pre ordering a digital download?
I was wondering this for another game I want to get. I guess only if you got some deal? Or maybe just so it can download right when it is ready so you can just play when you are ready?
 
I think I covered pretty well what Apple are doing here
I do not recall reading any of your post or replying to them. I have no way to verify what you said.
and I have to say I don't understand why you're so myopically focused on 1% purchasing this $60 Resident Evil game.
Steve Jobs used 1% to describe how many iPhones would sell in 2008.

I independently used that 1% sum as a very conservative figure on how any and all $60 triple A games would sell among 5 billion smartphone users.
You make some good points but are you really in an industry where you think this is a viable thing that is going to happen? Capcom will be blessed if .01% of iPhone users, ever, in totality, buy this game at its current price. It is still worth pursuing but I don't follow your leap between what is clearly the start of a push from Apple and revenue to Capcom specifically.
I could not deviate from 2023 RE4 remaster as there are no other iPhone 15 Pro launch title that I know of and I want to stick to topic to avoid being edited out.

Also why would Apple & Android chip makers spend R&D money on RT & 8GB RAM if they do not intend to monetize it in $ billions added revenue?
You might be right that $3 Billion in revenue may one day be the total market for these types of games, at least until Apple corrals the AAA titles into a subscription service which is what I see as the most likely eventuality, but you're out of your mind if you think that many people will buy this game. Even at $20 they wouldnt. Even at $10 they wouldn't, there just aren't that many people who will care about this specific game and the currently cumbersome (though promising) solution to play it on a 4k TV, or even perhaps an iPad with a controller. And getting over the App store price race to the bottom hurdle will take a few generations, people's mindsets have to shift and that takes a lot of time.
Your username tells me you have gaming hardware. Your certainty that people will not buy that game for any sum of money you listed down tells me you are not the market for it.

I've have repeatedly said in many permutations... no one with gaming hardware will buy that game for $60 for any Apple device.

People who have that iPhone 15 Pro & Android equivalent will buy it at the MSRP.

So your point has near zero application here.
Consider thinking bigger-picture.
Anyone who claims Apple will only do 0.1% of the 5 billion users is far from thinking bigger picture.

It is more like... I am looking at photos on an Apple Watch because I want to be part of the conversation even when I did not add any value to it.
I love how we're focused on one game on one platform... while Capcom makes a billion dollars in revenue from everything they do.

:p
We're keeping to topic. ;) God knows no one here wants to be edited out.
 
You're projecting your platform wants onto a nonsensical conclusion. Why would someone looking for the best AAA experience wait for the game they want to play to come to their phone? An AAA-oriented gamer is already treading firmly into enthusiast territory. An enthusiast is not going to wait behind some artificial platform boundary in order to play a game. That's not what being an "enthusiast" is.

The normies aren't going to pay $60 for a game anyway. They're happy with their Match 3 games. You know, the ones that are pouring out of every doorway on the App Store.
And what's funny is they will scoff at a $60 one time purchase but pour out hundreds for iAP. I'd gladly go back to the day when there were only single purchases without all this crap iAP/subs
 
And what's funny is they will scoff at a $60 one time purchase but pour out hundreds for iAP. I'd gladly go back to the day when there were only single purchases without all this crap iAP/subs
It is puzzling how affected gaming PC & console gamers with triple A titles coming to the App Store & Play Store.

Do they fear Apple & Google defuncting their beloved platform through sheer competition?
 
I do not recall reading any of your post or replying to them. I have no way to verify what you said.

Steve Jobs used 1% to describe how many iPhones would sell in 2008.

I independently used that 1% sum as a very conservative figure on how any and all $60 triple A games would sell among 5 billion smartphone users.

I could not deviate from 2023 RE4 remaster as there are no other iPhone 15 Pro launch title that I know of and I want to stick to topic to avoid being edited out.

Also why would Apple & Android chip makers spend R&D money on RT & 8GB RAM if they do not intend to monetize it in $ billions added revenue?

Your username tells me you have gaming hardware. Your certainty that people will not buy that game for any sum of money you listed down tells me you are not the market for it.

I've have repeatedly said in many permutations... no one with gaming hardware will buy that game for $60 for any Apple device.

People who have that iPhone 15 Pro & Android equivalent will buy it at the MSRP.

So your point has near zero application here.

Anyone who claims Apple will only do 0.1% of the 5 billion users is far from thinking bigger picture.

It is more like... I am looking at photos on an Apple Watch because I want to be part of the conversation even when I did not add any value to it.

We're keeping to topic. ;) God knows no one here wants to be edited out.
I think you're talking past my point, there's a difference between a given market size and sales of a single game. I agree about the total market, if Apple handles things correctly probably it will end up being even greater than 1%, and if/when they put it behind a subscription service or bundle in the coming decade it might even hit 5%+ many years down the road.

But right now this is a nuanced topic and a first mover roll-out and it will be extremely niche, due to the limited hardware it can run on, cumbersome setup, and price/sticker shock that will take time psychologically for people to come around to. None of this implies it is not worth pursuing because someone has to be first. It's great the porting toolkit is coming along and we're getting the hardware to do these things, and Apple are finally taking gaming seriously.

My contention is that the larger topic is on topic and relevant because this is the first AAA game in a long time, arguably ever, on iOS, and it along with other factors that I mentioned in previous posts in this thread (which you can easily find, just search the thread or click on my username and find them that way) will eventually take shape into something possibly formidable. A lot of the pushback you're getting is from ignorant people who don't even understand this is a new remake for 2023, but there's also some valid critiques because you keep falling back to a number for a single title that it absolutely will not hit. 1/100th of that amount is still completely worth doing and is a lot more realistic.

The market is huge because there's an untapped install base, or will be eventually as the hardware supports these types of games, and if they get the story around this correct down the road, which I think they will around the time the 2nd gen Vision Pro launches, it will easily eclipse traditional console gaming numbers-wise, with AAA titles like this if Apple plays their cards correctly. You are right about it being a mostly untapped market, and until now they haven't had the hardware and importantly the software story to execute it.

The totality of all game consoles sold to date from inception to now is probably what the available install base will be by the time this becomes a serious pillar for Apple, and from my perspective they are working toward it. I would not be surprised to see them dominate this space eventually if they handle things correctly, but time will tell. They have fumbled enormously before on gaming, multiple times. This does feel different though, and I'm taking the time to spell it out because I think we're going to look back on this in 5-10 years as a very pivotal moment.
 
I think you're talking past my point, there's a difference between a given market size and sales of a single game. I agree about the total market, if Apple handles things correctly probably it will end up being even greater than 1%, and if/when they put it behind a subscription service or bundle in the coming decade it might even hit 5%+ many years down the road.

But right now this is a nuanced topic and a first mover roll-out and it will be extremely niche, due to the limited hardware it can run on, cumbersome setup, and price/sticker shock that will take time psychologically for people to come around to. None of this implies it is not worth pursuing because someone has to be first. It's great the porting toolkit is coming along and we're getting the hardware to do these things, and Apple are finally taking gaming seriously.

My contention is that the larger topic is on topic and relevant because this is the first AAA game in a long time, arguably ever, on iOS, and it along with other factors that I mentioned in previous posts in this thread (which you can easily find, just search the thread or click on my username and find them that way) will eventually take shape into something possibly formidable. A lot of the pushback you're getting is from ignorant people who don't even understand this is a new remake for 2023, but there's also some valid critiques because you keep falling back to a number for a single title that it absolutely will not hit. 1/100th of that amount is still completely worth doing and is a lot more realistic.

The market is huge because there's an untapped install base, or will be eventually as the hardware supports these types of games, and if they get the story around this correct down the road, which I think they will around the time the 2nd gen Vision Pro launches, it will easily eclipse traditional console gaming numbers-wise, with AAA titles like this if Apple plays their cards correctly. You are right about it being a mostly untapped market, and until now they haven't had the hardware and importantly the software story to execute it.

The totality of all game consoles sold to date from inception to now is probably what the available install base will be by the time this becomes a serious pillar for Apple, and from my perspective they are working toward it. I would not be surprised to see them dominate this space eventually if they handle things correctly, but time will tell. They have fumbled enormously before on gaming, multiple times. This does feel different though, and I'm taking the time to spell it out because I think we're going to look back on this in 5-10 years as a very pivotal moment.
I think you just rephrased many of my bullet points. :oops:
 
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No, it is not.

Resident Evil 4 is a 2023 survival horror game developed and published by Capcom. The game was released for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on March 24, 2023.
Resident Evil 4 is a survival horror game by Capcom, originally released for the GameCube in 2005.
(Wikipedia).

For the 2023 remake, see Resident Evil 4 (2023 video game).
 
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Haha see I have been so remote from PC gaming these days to hear of the “PC Master Race”. Haha I can totally see that being a thing.

As for Mac Pro and Mac Studio: Apple gave people what they want in a Mac Pro these days. The only problem is it’s way out of the price point of those who were complaining for one.

Tech is moving so fast that I am not sure if would want a Mac Pro these days as it will not last 15 years definitely if you do anything intensive.

And yes, what’s with the RGB lighting everywhere. When did it become a “feature” that a monitor has that 😂
I've been PC Gaming on my MacBook Air base model M1 for over a year. Geforce Now and Xbox cloud gaming are excellent. So you needn't spend on a Mac Pro to game these days. Even a Samsung TV can do it.
 
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Make sense. No way I’d ever play a console game on an iPhone but I get it. It costs money and time to port it. So I get it why it’s full price. But I’m good. Already played it on my PS4 Pro lol
Awesome game, right?
 
It's a 6 month old game. It's currently on sale for $39.99 (reg. $59.99) on the Playstation store and at Gamestop.
I literally bought it in January of 2005 for my Gamecube. It's not six months old. It's eighteen years old. Yes, it's been spiffied up, spit-shined etc. But it's still a Gamecube game... for full price, no less. That's just ridiculous. It's also an indictment on the current level of creativity within the industry.
 
I literally bought it in January of 2005 for my Gamecube. It's not six months old. It's eighteen years old. Yes, it's been spiffied up, spit-shined etc. But it's still a Gamecube game... for full price, no less. That's just ridiculous. It's also an indictment on the current level of creativity within the industry.
It absolutely isn't and it is a bad faith argument to say so. It's a brand new game. The remake of an old movie is still a new movie.
 
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Like I said, that market could exist right now. They could go after these new markets right now. Why don't they? There's "5 billion customers" out there in your argument. Why don't they?
Seems like someone decided (whether arbitrarily or otherwise) that 8gb of ram (essentially M1 specs) would be the baseline for AAA games moving forward. Which makes sense. Fast forward a few years, and the majority of iPhones and iPads will likely be sporting 8gb ram, and the iOS App Store would (hopefully) have more AAA game titles to its name. Perhaps they specifically want these games to run on iOS devices sporting usb-c ports which can output to a 4k tv (something the lightning HDMI adaptor can't do).

It's not that dissimilar to how airdrop was initially available only on the iPhone 5s and 5 (via iOS 7) but is now standard issue on every iPhone, iPad and Mac.

In this context, it feels like that someone is drawing a line in the sand and saying "I am simply not going to bother optimising my game for 6 or even 4 gb of ram). If we are taking a long term view of things, they are likely right.
 
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Frankly I’m tired of the freemium model for games on iOS. If a proper price can sustain a game that doesn’t require them to nickel and dime me I’m all for it.

I’ve paid full console price for Civilization 6 and love it on my iPad and phone. I’ve also played a bunch of San Andreas and Vice City too.
 
Seems like someone decided (whether arbitrarily or otherwise) that 8gb of ram (essentially M1 specs) would be the baseline for AAA games moving forward. Which makes sense. Fast forward a few years, and the majority of iPhones and iPads will likely be sporting 8gb ram, and the iOS App Store would (hopefully) have more AAA game titles to its name. Perhaps they specifically want these games to run on iOS devices sporting usb-c ports which can output to a 4k tv (something the lightning HDMI adaptor can't do).

It's not that dissimilar to how airdrop was initially available only on the iPhone 5s and 5 (via iOS 7) but is now standard issue on every iPhone, iPad and Mac.

In this context, it feels like that someone is drawing a line in the sand and saying "I am simply not going to bother optimising my game for 6 or even 4 gb of ram). If we are taking a long term view of things, they are likely right.
I think as long as AAA console games are made for PS4 we will (possibly) see them ported for iOS as well. Once developers drop that console, ports may become harder to come by (since modern consoles have at least 10GB of RAM).
 
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