And a year later there is the A19 ultra with games you can’t play on the A18 Pro. No, apple failed here.Down the road with USB-C -> HDMI adapters and low-latency bluetooth (if that 'game mode' works with iOS), iPhones have a small but non-zero chance of overtaking or at least competing with game consoles. Game center is a mess though, but if Apple continues to court AAA developers and reinvigorates Game Center I think this could prove at least somewhat viable.
The price is high for now but it will come down via sales. Our Phones are faster than many game consoles now, and soon they will be faster than the highest-end ones so it is a target worth pursuing.
It wouldn't shock me if in a couple of years we see an "Apple TV Pro" that is designed around gaming with an A18 Pro equivalent. Took a decade longer than everyone thought it would, but it could happen.
Early install and extra DLC most of the timeCan someone explain to me the point of pre ordering a digital download?
The overlapping segment of the Venn diagram of those people who don't own a gaming PC or console and those people who will pay $59.99 for a mobile game is likely to be extremely small.A lot of people don't have a gaming PC or console
Smartphones are the new distribution channels for new triple-A gamers who would never ever buy a gaming PC or console.
I would guess because even the M1 and M2 don't have hardware accelerated ray tracing which means it won't play as smooth or as high quality as it will on the iPhone. So while it will "play" on those other devices the lead on the story was focused on which device will look/play the best.Why is the fact that it plays on M1 Macs not the lead, with the fact that it's playable on the iPhone relegated to also status?
There's no way I'm using my iPhone as my main gaming device and I'm certainly not paying $60 for an iPhone game. But I'll gladly pay $60 for a console quality game I can play on my MacBook Pro, and it only sweetens the pot if I can also play on my mobile devices.
Considering the Apple TV 4 is still supported by Apple, this shouldn't be an issueAnd a year later there is the A19 ultra with games you can’t play on the A18 Pro. No, apple failed here.
Yeah, they definitely should've waited to release the Mac Pro so that it could have thatI would guess because even the M1 and M2 don't have hardware accelerated ray tracing which means it won't play as smooth or as high quality as it will on the iPhone. So while it will "play" on those other devices the lead on the story was focused on which device will look/play the best.
Why am I not surprised that the people clamouring for AAA gaming titles on iOS are also the ones least willing to pay the them?
Why am I not surprised that the people clamouring for AAA gaming titles on iOS are also the ones least willing to pay the them?
I was always a touch control naysayer until I started playing CODM. I absolutely HATE game controllers for FPS games still. As long as touch controls are done right and can be remapped they can be awesome.I'm sure the touch controls will be a joy to use . . . $60 brain aneurysm and a broken phone for me.
M1 Mac’s don’t have the gaming chops yet. They still need to release m3 with ray tracing .Why is the fact that it plays on M1 Macs not the lead, with the fact that it's playable on the iPhone relegated to also status?
There's no way I'm using my iPhone as my main gaming device and I'm certainly not paying $60 for an iPhone game. But I'll gladly pay $60 for a console quality game I can play on my MacBook Pro, and it only sweetens the pot if I can also play on my mobile devices.
Only 15 pro and M1 iPad is supported. Apple TV is out. Same will be for future Apple TVs.Considering the Apple TV 4 is still supported by Apple, this shouldn't be an issue
That's why we need the EU to open up iOS.It's as if all third party products/services are overpriced to Apple customers... wonder why 🤣.
So that the game will still cost $60?That's why we need the EU to open up iOS.