How did you get it last year if it was released in March 2023?Absolutely ABSURD for a game that I got for free with my Oculus Quest 2 last year. Also this game is not new so why would I pay new console game prices?
How did you get it last year if it was released in March 2023?Absolutely ABSURD for a game that I got for free with my Oculus Quest 2 last year. Also this game is not new so why would I pay new console game prices?
That’s actually pretty fantastic.Capcom confirmed that it's a universal purchase for iPhone 15 Pro, M1 or newer iPads, and M1 or newer Macs. If you buy it for one, you can redownload for all three platforms so long as you have a compatible device. Cloud saves are also supported across the three platforms.
Their value comes from the stock market which can always change. And it doesn’t mean that they are doing everything right cause they are worth trillion of dollars. I don’t bet on apple here.That's Apple & Google's business plan, not mine.
Are you questioning the business decisions of a $2.69 trillion & $1.63 trillion company?
They've nearing or saturated the casual gaming market. They're expanding to the next market adjacent .
Why go through the trouble of R&D ray tracing chips for iPhone and Android & finance the Capcom port if not to triple A game on them?
It may be surprising to many but few want to stock pile the hardware you already possess. They want to game on whatever they have now or scheduled to have.
It won’t be anywhere near 1%, that’s the rub. Not half, not even a quarter. Guaranteed. You might be surprised just how few non-free apps actually crest even 100,000 in sales.If just one percentage of those buys it that’s 2.5 million copies. I‘d say that’s worth a port.
It's in the In-app-purchase sectionWhere is the reporter seeing the price in the app store? I can’t find anything for the life of me
The $60 RE4 is a universal purchase and includes the Mac. It also has cross saves.If one game can be played on iPhone, iPad, and Mac, then I'll buy it. But only on iPhone platform for $60? Really and seriously?
Because $60 is (or was) the normal price for a AAA game releasewhy aren't they charging infinite now. they could get infinite more than 60 🥴
No, you have paid for remasters. This remake has been critically applauded by gamers and gaming journalists. Is truly fantastic.It's also a remaster/remake of a game that came out in 2005. I think I have already paid for remakes of this game two times already.
Is Capcom turning into Nintendo with these constant remakes and re-releases?
Capcom confirmed that it's a universal purchase for iPhone 15 Pro, M1 or newer iPads, and M1 or newer Macs. If you buy it for one, you can redownload for all three platforms so long as you have a compatible device. Cloud saves are also supported across the three platforms.
It means the game can be downloaded for free but you'll only be able to play a small portion to test the performance on your device. If you're happy with the performance then you can pay to unlock the full game.
Capcom's official page has more information.
It is coming to Macs, it's a 2 in 1 purchaseWill this also come on Mac’s? and if not, why not? I really want Mac to become a viable gaming system!
Most persons who buy smartphones with high-end cameras do so to take people photos of family & friends.For the same reason they put insane levels of video and photography capabilities in a phone:
Rarely will they use it to create "art" but Apple's making headways in that respect by providing the framework to use it for professional productions. There is an advantage of having a camera that compact and light weight in certain shoot environments.It's aspirational. Yet most people who mindlessly finance an iPhone Pro they can't actually afford aren't going to create photography worthy of a gallery show or shoot the next indie sensation. They're going to take pictures of their kids. And then they'll go back to playing Candy Crush.
According wiki macOS release was Oct 2022Will this also come on Mac’s? and if not, why not? I really want Mac to become a viable gaming system!
Yeah that’s what it says on the article. But I can’t find this section on my ipad or iphone. Where is it?It's in the In-app-purchase section
I played it already on my Gamecube back in 2005.Make sense. No way I’d ever play a console game on an iPhone but I get it. It costs money and time to port it. So I get it why it’s full price. But I’m good. Already played it on my PS4 Pro lol
The market cap is an indicator of investor's confidence for the future.Their value comes from the stock market which can always change. And it doesn’t mean that they are doing everything right cause they are worth trillion of dollars. I don’t bet on apple here.
Addendum: The game doesn’t run on my 2k+ phone which isn‘t even one year old. No, that’s not the way to win new customers.
Is a full on remake.I played it already on my Gamecube back in 2005.
Is this a full on remake of the original, or just a port with enhanced graphics? $60 is a lot more bearable if it’s a full remake, I suppose. Still a hard sell for me though, even if I can play it on my iPhone and Mac.
Scroll down until you see the In-App Purchases tabYeah that’s what it says on the article. But I can’t find this section on my ipad or iphone. Where is it?
Thanks a lot mate.
The point of view I am writing from is from the business' perspective.
Physical distribution is additional cost overhead. Steam, App Store, Play Store and other distribution channels removed that expense. I would not be surprised that digital price subsidizes some of the physical cost.
To Capcom and other publishers it is not something they want to return to.
Few users care for it. Example would be Netflix & other streamers vs blu-ray & DVD sales. Consumer behavior indicates that not everyone cares about content preservation.
They are more interested in convenience and cost savings.
The gamers attending them are not representative of the whole user base.
In 2022, 94% of all gaming sales were digital. Consoles had 72% digital sales.