Ah got ya. How good is Vulkan over Metal?
Metal will always be better than Vulkan on Macs, because Metal is designed specifically for Apple hardware while Vulkan needs to support far more cards from multiple vendors all with different architectures. Vulkan is still very nice though.
Personally I think the API question is a bit of a red-herring. Most games consoles have had some form of support for OpenGL but nobody uses OpenGL on consoles because it's a massive waste of performance. Most developers would rather write their own abstraction layer that calls the fastest API available on each platform.
I looked at Apple's recent pull request to Blender where they added a bunch of very very minor tweaks to the shaders which already compile for OpenCL and OptiX to make them compile for Metal and it was not a huge job at all. It just needed someone with the skills and motivation to actually do it.
I think motivation has been the major thing holding back 3D on the Mac until now (hopefully), because what's the point in spending time on the software if the hardware hasn't historically been up to the task?