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StarWars:TOR beta testing started on July7. My understanding is there will be over 6 months of testing before going to retail. Fingers crossed I see a little beta action. :)
 
Jan 2011 This from PCGamer on ST:TOR:
I'm in my character's startng zone; I'm running through a cave to kill things and find lost artifacts. This could be an early quest in any MMO- until combat starts. I'm not wielding rusty daggers. I'm not wearing rags. I'm a bona fide Jedi, and I've got space magic on my side. When I encounter a pack of droids-gone-rogue, I don't fret- I rip a chunk of out the earth and hurl it at them with the Force, then pelt them with waves of tiny rocks and shrapnel before cutting their faces off with my energy blade. Then, as I listne to the quest giver thank me for my magnificent droid-killing and artifact-looting, I think about how fantastic it is to listen to NPCs prattle about my awesomeness aloud, rather than being served slabs of text.// The most recently revealed class, the Jedi Consular, is wish-fulfillment for every Star Wars Fan's dream of being a Jedi. Using the force to suspend on enemy in the air, thrash his four buddies, and follow it all up with a ground slam to create a Force shock-wave that knocks everyone backwards makes you fell like the badass do-gooder that your are- and is endlessly rewarding to watch every time.
 
Yes, this game seems to be pretty nice, but not nice enough to play it on bootcamp :/
 
that sucks for sure... but it may not be needed for worse case. I play Star Trek Online all the time in Mac OS X without using Windows, and it is also Windows only... it runs great. being that TOR has a bit more horsepower requirements, it might not run quite as good though.

I know, you (and your buddies on the porting team) are awesome. Cryptic is smart giving you space on their site.

Maybe someday Bioware and Bethesda will do the same. I would kiss Windows good bye if those companies would support Mac.

Also, I hope that all this great work gets you opportunities in the industry. You have done more for gaming on the Mac than anyone at Apple.
 
I know, you (and your buddies on the porting team) are awesome. Cryptic is smart giving you space on their site.

Maybe someday Bioware and Bethesda will do the same. I would kiss Windows good bye if those companies would support Mac.

Also, I hope that all this great work gets you opportunities in the industry. You have done more for gaming on the Mac than anyone at Apple.

I don't know about all that.. its just a hobby... I'm pre-med and going to Med School in about a year :p not really looking to work in the industry, but I'm sure it'll always be a hobby
 
In the past, you guys did not have a choice on your Mac. Now you do. Feel free to bypass what is possibly a great game. I understand your hesitancy.

its the same choice as the past in most cases... now you just don't need different hardware, but the choice is still the same... no Mac version, then use Windows, just that it can be done on one machine is barely a difference, and not that great of one. I'd rather use Windows on a different computer to game and keep my Mac free to use for everything else while I'm gaming. Booting it into Windows prevents me from using my computer for anything other than the game.

When it runs decently enough with Wineskin, then I'm ok with it... but official Mac support from the game maker is much preferred.
 
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The May 2011 PC Gamer Magazine ran a SW:TOR article that I thought was provocative. I've found no online link for this article.

The Positive:
CEO of Frogster Online Gaming, Tim Cain working on an unannounced game for Guild Wars publisher NCSoft, is hoping that the RPG ill return back to its story-based roots. "Killing a villian in an RPG is exciting because of all the story that led up to the encounter." The player has become invested in his character and in the world, so the big combats actually mean something.


Lack of Faith:

"I'm a huge fan of BioWare" says Belliss, "howeer, the scale and supposed budget for TOR are so astronomical that I can see how it could potentially become a train wreck.

"There is also a chance that TOR is simply flying too closely to WoW's style of gameplay."
 
Rift is very close to WoW, too and it's a pretty nice game.

I'll definitely take a look at it when it's out and yes, just because of the SW license :D
 
I wouldn't say being too similar to WoW is a bad thing. That could be pretty fun when it's taken out of the usual MMORPG setting (medieval-styled fantasy stuff). I'm pretty excited about this game :D Hope they'll be able to have it out before 2012.
 
My primary fear is this- in the attempt to highly control story, there will be a lack of openness in the SWTOR world. I have NEVER liked invisible walls and screen loads. The ability to run the length of Kilmdore without a single screen load is/was the epitome of immersion.
 
My primary fear is this- in the attempt to highly control story, there will be a lack of openness in the SWTOR world. I have NEVER liked invisible walls and screen loads. The ability to run the length of Kilmdore without a single screen load is/was the epitome of immersion.

Yet a strong story (and character development) has been the epitome of good role-playing far longer than the open world philosophy. I'm all for freedom of exploration and everything but without a strong story to hold it together it has little meaning to me. To me the ultimate idea of good roleplaying is playing a pivotal role in an epic story where there's actually meaningful choices to make and people and events occurring around me that I care about and am invested in. In that sense I'm actually playing a ROLE (hence ROLE-PLAYING). The other thing is just aimless wandering and exploration, which can be fun for some, but it's not what I consider ROLE-PLAYING.

It would be great if somebody someday could effectively combine both in the same game but it seems near impossible to make both a strong story/character-driven RPG where the player actually has meaningful choices to make while simultaneously allowing the player unlimited freedom to wander. The closest example would probably be the first two Fallout games, which were spectacular, but not perfect. There were some inconsistencies and bugs in those games that were probably the result of the tremendous task of trying to combine both of those things into each game. There's a very interesting article about this here:

http://www.gameranx.com/features/id/1661/article/the-forgotten-revolution-of-fallout/

We can always hope!

-PN
 
Yet a strong story (and character development) has been the epitome of good role-playing far longer than the open world philosophy. I'm all for freedom of exploration and everything but without a strong story to hold it together it has little meaning to me. To me the ultimate idea of good roleplaying is playing a pivotal role in an epic story where there's actually meaningful choices to make and people and events occurring around me that I care about and am invested in. In that sense I'm actually playing a ROLE (hence ROLE-PLAYING). The other thing is just aimless wandering and exploration, which can be fun for some, but it's not what I consider ROLE-PLAYING.

It would be great if somebody someday could effectively combine both in the same game but it seems near impossible to make both a strong story/character-driven RPG where the player actually has meaningful choices to make while simultaneously allowing the player unlimited freedom to wander. The closest example would probably be the first two Fallout games, which were spectacular, but not perfect. There were some inconsistencies and bugs in those games that were probably the result of the tremendous task of trying to combine both of those things into each game. There's a very interesting article about this here:

http://www.gameranx.com/features/id/1661/article/the-forgotten-revolution-of-fallout/

We can always hope!

-PN

As you know, the strong story gets complicated when talking about 1000+ players per server all participating in the same story arc. Anyway I was arguing for an open world strictly from an immersion standpoint. If they can figure out how to keep the story strong and not stuff me in a linear alley, I'll be happy. This may be an impossible dream.
 
FYI, this thread here has compiled all information released regarding SWTOR since its announcement. Very useful for at-a-glance info about the game.

I'll probably be playing it mostly on my main gaming pc, but I'm still holding out hope that there will be a nice native OSX release as well...
 
I'll probably be playing it mostly on my main gaming pc, but I'm still holding out hope that there will be a nice native OSX release as well...

since they built the engine using DirectX, this is extremely unlikely. You may get a Cider port, so they can use the same code base... but this is a constantly evolving MMORPG, and keeping up with 2 completely different clients one using openGL and one using DirectX would be a pain. A Cider/Wineskin port would allow them to use the same codebase, so its much more likely.
 
FYI, this thread here has compiled all information released regarding SWTOR since its announcement. Very useful for at-a-glance info about the game.

I'll probably be playing it mostly on my main gaming pc, but I'm still holding out hope that there will be a nice native OSX release as well...

Thanks for this link, I'm going to compile a handly links guide here at MR. :)

Edit: Guide Established.
 
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As you know, the strong story gets complicated when talking about 1000+ players per server all participating in the same story arc. Anyway I was arguing for an open world strictly from an immersion standpoint. If they can figure out how to keep the story strong and not stuff me in a linear alley, I'll be happy. This may be an impossible dream.

I see what you mean. I was admittedly referring more to single–player RPGs. I don't see the kind of thing I was talking about being possible in any way or form in an MMO. Thousands of players on multiple servers would seem to make that impossible.

I don't really get into MMOs anymore because they take too much of a commitment but if I ever do again the more there is to explore the better. Plus, do a lot of people really pay that much attention to the story in any MMO?

-PN
 
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