Do you think that many high end publishers will be willing to spend a lot of money porting their games over to a different OS and platform? Especially given Apple's long history of providing tepid support of gaming. They're going to go where the money is, and with only a tiny niche (I believe) of apple's 10 percent market share seem focused on gaming, it doesn't make sense imo. There really isn't much opportunity to make money.
That's a big IF, I don't see gamers (and I consider myself a fairly involved gamer but not hardcore) moving to an ARM mac because they showed off Tomb Raider at 1080p with minimum settings ¯\_(ツ)_/¯if a significant portion moves to/explores Mac,
Actually its a tiny subset of what's available and its even smaller thanks to Catalina not supporting 32bit.There are lots of Steam games compatible with Macs I believe.
That's a big IF, I don't see gamers (and I consider myself a fairly involved gamer but not hardcore) moving to an ARM mac because they showed off Tomb Raider at 1080p with minimum settings ¯\_(ツ)_/¯
Actually its a tiny subset of what's available and its even smaller thanks to Catalina not supporting 32bit.
Not a good idea, as all these games you probably have in mind (Overwatch, The Witcher 3, Skyrim, DOOM, etc.) actually don't run that well on the Switch without heavy compromises.I would point you in the direction of the Nintendo Switch if you don't think a Windows-first AAA game would work well on Arm chips.
They also showed Dirt Rally in other videos, e.g. the Platform State of the Union.At WWDC Apple so far showed Tomb Raider at 1080p, with basic settings barely doing ok.
They showed Tomb Raider downloaded from the App Store with absolutely NO modifications. Why are you taking that as an example of something built natively for the new Apple Silicon?I agree with you. At WWDC Apple so far showed Tomb Raider at 1080p, with basic settings barely doing ok. It's not promising now. I sincerely hope Apple will make good GPUs or stay with AMD.
Tiny subset eh? Hmm. I hope Apple will support bootcamp or something like that for a long time.
Considering the age of the chipset (which wasn't exactly a powerhouse to begin with) they run remarkably well... But my point was more that if game studios want to put their games onto an Arm platform there's really no barrier to doing it if they think the market is there. x86 really hasn't helped the Mac in this regard either way for all the talk of 'compatibility' as it's hardly been a panacea for Mac gaming.Not a good idea, as all these games you probably have in mind (Overwatch, The Witcher 3, Skyrim, DOOM, etc.) actually don't run that well on the Switch without heavy compromises.
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They also showed Dirt Rally in other videos, e.g. the Platform State of the Union.
Given a tarted up version of the Ipad Pro's GPU/CPU with more RAM /higher storage capacity and the level of optimisation that comes with developing for a specific chipset I think we could potentially see some pretty amazing stuff on the new ARM Macbooks.
Let's be honest the gaming experience in boot camp on Intel integrated GPU's has always been dire with most struggling to run even 5-10 year old PC games set to low/medium settings at acceptable frame rates. I'll wager something like the IOS version of fortnight will run way better on the new Macbooks than the old x86 version ever did.
They showed Tomb Raider downloaded from the App Store with absolutely NO modifications. Why are you taking that as an example of something built natively for the new Apple Silicon?
They showed Tomb Raider downloaded from the App Store with absolutely NO modifications. Why are you taking that as an example of something built natively for the new Apple Silicon?
So you're postulating that the new ARM based MacBook Airs will be powerful enough to to run Tomb Raider? I think that's going to be a stretch. The WWDC demo has Tomb Raider running on their most powerful ARM desktop (and knows what gpu). Even then, it was just at 1080p with all of the detail turned off, i.e., it did not look that great.
For WoW, it’s not very optimistic.The Tomb Rider demo was pretty impressive not only because it was emulated but because there is not a single integrated intel gpu that can run that game with that frame rate natively! You can look at gpu benchmark sites, most of intel Gpus run this game on 1080p below 15fps!
About portability, games that already run on Metal API like World of Warcraft and Elder Scrolls Online should have little effort to port their games to Apple Sillicon.
Also, Apple is working with Unity to help developers that use unity port their games easily.
Finally, I think that should be easy to port Nintendo Switch games to Apple Sillicon since both run on ARM.
I was under the impression you could run WoW on a piece of used chewing gum? Don't see how that's going to pose a challenge to Rosetta 2 running on powerful Apple Silicon, even if they cba to port it properly?For WoW, it’s not very optimistic.
Apple moving to their own chips
This is different. The first transition actually made game development EASIER. windows and mac were finally using same architecture. Two, it was only CPu These arm macs, at least the ones coming out first do not have AMD or nvidia gpu, it’s an apple gpu with an entirely different feature set...us.forums.blizzard.com
For WoW, it’s not very optimistic.
Apple moving to their own chips
This is different. The first transition actually made game development EASIER. windows and mac were finally using same architecture. Two, it was only CPu These arm macs, at least the ones coming out first do not have AMD or nvidia gpu, it’s an apple gpu with an entirely different feature set...us.forums.blizzard.com
To be fair, is anybody really buying Macs to game on? For as long as I can remember, there’s been a handful of strategy games which get great Mac ports and can be run at decent quality, but everything else is just a PITA to get going. There’s also some good mac stuff on Steam, but if you want the latest games at great quality, its a console or a pc gaming rig surely?
Do you think that many high end publishers will be willing to spend a lot of money porting their games over to a different OS and platform? Especially given Apple's long history of providing tepid support of gaming. They're going to go where the money is, and with only a tiny niche (I believe) of apple's 10 percent market share seem focused on gaming, it doesn't make sense imo. There really isn't much opportunity to make money.
The iPhone 6 supposedly compared quite well to an Xbox360. The iPhone 8 had about 20% the GPU power of a PS4, but could run rings around its CPU. That was an A11 chip, the A13 is twice as powerful. So an A13 is half as good or better than a PS4 depending how much its CPU can compensate for the differences in GPU. In a tiny, passively cooled, water tight phone case.
From the current status, it is just good for games originally designed for iOS and iPadOS. For PC games, those developers may just want to run away. Blizzard Entertainment used to be the most supportive for Mac, but now Overwatch is not available for macOS, and Diablo IV is presumed to be not available for macOS either.That's a post by a community member, not part of WoW's development team. They don't have any more knowledge than anybody here.
I personally think ARM will be a boon for Apple gaming. Macs have long been second class citizens in the traditional AAA PC gaming market, but now it's much easier to develop a game a game that can be targeted at the iPhone, iPad, Apple TV, and Mac. Instead of being a second class citizen on an Intel platform, they will now be a first class citizen on a massive ARM gaming platform. For the first while, I'd expect a drop in complexity as largely iPhone games are adapted, but they will scale up from there.
No matter how good the Apple Silicon chips are, the decision is determined by game developers. I’m not very optimistic about the recent trend from them that Metal-based games are still very few, and more new games are even unavailable for macOS.I have a feeling that when Apple drops its first Silicon Macs, they are going to be quite something. What exactly they will do as far as graphics goes is anyone's guess, but GPUs are quite scalable when it comes to adding cores so it may be that they bolster the graphics in Macs by adding a bunch of extra GPU cores to their Mac chips.