Anyone interested in gaming on a Mac should just get a Shadow subscription and cut the hassle of worrying about ports, external GPU, bootcamp, parallels and whatever.
The service is limited to only a few countries, and it’s not possible that many people would like to pay at least 14.99 USD every month.Anyone interested in gaming on a Mac should just get a Shadow subscription and cut the hassle of worrying about ports, external GPU, bootcamp, parallels and whatever.
What would be the point? Windows 10 on Arm is worthless for games, unless you really pine to play Solitair.The main question is if windows and apple talked, and microsoft will allow after Sept to buy Windows 10 arm...
For game developers, releasing games for PlayStation 5 and Xbox Series X should be much more profitable than porting to macOS.But yeah, as far as games also being out for Xbox and Windows and PS4, I do think that we're about to see the end of that on the Mac. Killing 32-bit one year and then releasing a whole new architecture the next has to make a Mac developer feel crappy.
Do you think that many high end publishers will be willing to spend a lot of money porting their games over to a different OS and platform?
For game developers, releasing games for PlayStation 5 and Xbox Series X should be much more profitable than porting to macOS.
At the moment, the install base of Apple Silicon in the non-mobile sector is precisely zero, not counting development kits.Given the apple silicon install base is several hundred million devices: Yes?
The total market for apple games that run across all devices is now much larger than any other platform.
Everyone else was using? Did you mean Nintendo Switch?Certainly if Apple is leaving the x86 party. A lot of games came to the Mac because Apple had finally joined the architecture everyone else was using. Them switching to ARM, barring iOS and iPadOS porting, will be much like going back to PowerPC in terms of getting triple-A titles ported to the Mac platform, if not worse.
I agree with you. At WWDC Apple so far showed Tomb Raider at 1080p, with basic settings barely doing ok. It's not promising now. I sincerely hope Apple will make good GPUs or stay with AMD.
Tiny subset eh? Hmm. I hope Apple will support bootcamp or something like that for a long time.
From the current status, it is just good for games originally designed for iOS and iPadOS. For PC games, those developers may just want to run away. Blizzard Entertainment used to be the most supportive for Mac, but now Overwatch is not available for macOS, and Diablo IV is presumed to be not available for macOS either.
My point is that many current macOS games will not support Apple Silicon and other PC game developers will still not port games to macOS.You're right that Blizzard hasn't been releasing their latest games on Mac, even though they used to be very supportive of the platform. That was part of my larger point: PC devs were already turning away from Mac gaming on Intel; the transition to ARM should bring in others actually eager to be on the platform. Which is better for the Mac in the long run.
On a meta level I have to wonder, if Apple really starts consistently hitting it out the park and leave Intel/AMD Windows floundering, will Microsoft have to take Windows on Arm more seriously? Traditional Windows is currently a strong near monolithic OS, there's still a lot in its favour, but things can change dramatically and quickly, as iPhone showed with the smartphone market.What would be the point? Windows 10 on Arm is worthless for games, unless you really pine to play Solitair.
The future Microsoft envisions for Windows is mostly Windows as a service. Windows on ARM may ironically get a boost in development (no one develops in ernest on Windows for ARM which is why it’s not being adopted) BECAUSE of Apple. Weird to think about but it may help WoA hit critical massOn a meta level I have to wonder, if Apple really starts consistently hitting it out the park and leave Intel/AMD Windows floundering, will Microsoft have to take Windows on Arm more seriously? Traditional Windows is currently a strong near monolithic OS, there's still a lot in its favour, but things can change dramatically and quickly, as iPhone showed with the smartphone market.
Microsoft have been scratching around for a while on a more modern consumer OS free of the legacy millstone traditional Windows has to drag along with it - 10S, 10X, Windows on Arm - but it really hasn't committed to getting behind any one and actually pushing it, it seems more like they're just waiting for something to stick, and it's not happened yet. If Apple starts to run rings around them with cheaper, more performant Macs, will they try to respond in kind or stay indecisive and suffer death by a thousand cuts and the slow passage of time?
Yep, Windows Enterprise is always going to be strong, Windows for gaming seems secure (at the moment anyway), but on a consumer front, particularly if Apple can squeeze down into maybe the ~$799 category of ultrabooks I think they might come under a lot of pressure - I don't think MS will want to just let this market segment go. For this though, they need that cleaner, leaner OS, be it 10X (which is being refocused) or WoA...The future Microsoft envisions for Windows is mostly Windows as a service. Windows on ARM may ironically get a boost in development (no one develops in ernest on Windows for ARM which is why it’s not being adopted) BECAUSE of Apple. Weird to think about but it may help WoA hit critical mass
That said, WoA is NEVER going to have the backwards compatibility needed to replace x86. So WoA may end up being the “clean break” MS might need for their vision of the late 2020’s and beyond ?♂️
They certainly may not want to let it go, but organizationally I don’t think there’s any way for them to turn the Tanker. Not without cutting all the things that people insist they love windows for (running 20 year old software if you were to believe this forum).Yep, Windows Enterprise is always going to be strong, Windows for gaming seems secure (at the moment anyway), but on a consumer front, particularly if Apple can squeeze down into maybe the ~$799 category of ultrabooks I think they might come under a lot of pressure - I don't think MS will want to just let this market segment go. For this though, they need that cleaner, leaner OS, be it 10X (which is being refocused) or WoA...
My point is that many current macOS games will not support Apple Silicon and other PC game developers will still not port games to macOS.
Except that you'll not be playing Outer Worlds on your apple watch. You're counting every ARM device that device apple produces and its quite evident that apple won't be selling several hundred million Macs. No matter how you slice it, Apple only has a 10% market share for computers (give or take a percentage point) and out of that small number, a tiny niche is only interested in gaming.Given the apple silicon install base is several hundred million devices: Yes?
The total market for apple games that run across all devices is now much larger than any other platform.
No question, but your argument has been used for so many years, even prior to Apple embracing Intel, never mind ARM. Heck, people were excited that with the move to Intel CPUs Macs at last could indeed start seeing some AAA titled games, but sadly, that really wasn't the case. I don't see much changing, but its just my opinion and time will tell.Thats a chicken and egg scenario. Do they not make games for Macs because there are noMac gamers or are there no Mac gamers because there's no games?
My point is that many current macOS games will not support Apple Silicon and other PC game developers will still not port games to macOS.
Except that you'll not be playing Outer Worlds on your apple watch. You're counting every ARM device that device apple produces and its quite evident that apple won't be selling several hundred million Macs, so your faith perhaps misplaced.
You're right that Blizzard hasn't been releasing their latest games on Mac, even though they used to be very supportive of the platform.