I can understand that other gamers have difference preferences, but i think its a little simplistic to say that the WiiU and initial 3DS sales were hampered primarily due to their licencing policies and/or online support(or lack thereof). The 3DS price drop and sales show that price was a big factor for that system. And don't get me started with the myriad of other(IMHO more important) issues with the WiiU. (IE While I had no issue with the online/licensing models on either of those systems, I never wanted/owned a WiiU for a host of other reasons).
I'm not just talking about the VC, I'm talking about Nintendo's culture as a whole. The Wii U was the purest distilled essence of Nintendo's offering in that it was virtually an outcast. It was a crucible that showed precisely how much draw that Nintendo IP has on its on in the context of a console that does not meet the basic operating criteria of the product category in which it competes, and that draw was laughable. Nintendo cannot afford to 'go its own way again'.
And yes, price was certainly a factor in it, but the value prop loss of that price was compounded by a lack of VC on the 3DS at launch. People want options and, as I've pointed out numerous times, Nintendo's stock in trade is nostalgia. You don't get consumers buying the same VC games over three success devices (Wii, Wii U and 3DS) otherwise.
My overall point is that its insanity for anyone supporting the Switch to justify a value prop loss by saying that they're not interested in it, especially when the intended positioning for the device is as the universal play hub. Home and on the go, console and mobile titles. If it's going to be the jack of all trades, because God knows it does not have the material wherewithal to compete traditionally, then it needs to do all trades, not just the ones that are important to you.
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Anyways ... 7 more days and finally we can play Zelda either on Wii U or Switch. That prospect is still something to look forward too.
I'm sure you are, most people that are buying the Switch seem to hold that out as the saving grace. But I should like to point out that it's a Zelda title. Not only have Zelda titles never gone beyond 8m units sales, ever, the only time that Zelda was a launch title (Wii) it was the second worst core IP (Mario, Zelda, Metroid, Kirby, Smash) launch title of all time by sales, and the weakest in attachment by far.
NES
Super Mario Bros. 40.2m (65% attachment)
SNES
Super Mario World 20.6m (42% attachment)
N64
Super Mario 64 11.9m (36% attachment)
GCN
No core launch title
WII
LoZ: TP 7.6m (7.5% attachment)
WIIU
NSMB U 5.4m (39%)