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seek3r

macrumors 68030
Aug 16, 2010
2,559
3,770
Apple has not been using ARM designs for a while now. Since the A6 the processor cores were designed by Apple. They are pretty much designing their own chips from scratch.
I think you’re thinking of their GPUs or neural net, at least to some extent, their processor component of the SoC is very much an implementation of the ARM ISA and uses ARM designs as the base. The M2/A15 series for ex are ARMv8.5-A processors.
 

quarkysg

macrumors 65816
Oct 12, 2019
1,247
841
I think you’re thinking of their GPUs or neural net, at least to some extent, their processor component of the SoC is very much an implementation of the ARM ISA and uses ARM designs as the base. The M2/A15 series for ex are ARMv8.5-A processors.
Well, you can say that Apple follows the ARM ISA specifications, but Apple AFAIK, do not use ARM's CPU core u-arch. Apple's ARM CPU cores are entirely their own u-arch design. I guess you mean the ARM ISA when you were referring to design? Both are two different things.

This is the reason why Apple's Ax SoC still beats Qualcomm's Snapdragon SoC when it comes to the ARM CPU cores, because Qualcomm uses ARM's core u-arch for their SoC.
 
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quarkysg

macrumors 65816
Oct 12, 2019
1,247
841
Well, that's what I read. They use the ARM's Cortex-A cores. I read that Qualcomm used to design their own CPU cores, but gave up and went back to ARM's core design. Do you have information stating otherwise?
 

senttoschool

macrumors 68030
Nov 2, 2017
2,626
5,482
Currency exchange was the excuse. Now that the exchange rate is much better the EU and UK haven’t seen any price drops.
Companies generally don't drop/increase prices immediately following exchange rate changes. Apple isn't going to change prices every day.
 

Sydde

macrumors 68030
Aug 17, 2009
2,563
7,061
IOKWARDI
Well, that's what I read. They use the ARM's Cortex-A cores. I read that Qualcomm used to design their own CPU cores, but gave up and went back to ARM's core design. Do you have information stating otherwise?

The 8cx uses Kryo, which appears to be a mod of ARM μarch.
 

quarkysg

macrumors 65816
Oct 12, 2019
1,247
841
The 8cx uses Kryo, which appears to be a mod of ARM μarch.
According to Wikipedia the Kyro cores seems to be a derivative of the Cortex A/X series CPU cores.

I'm not knowleagable enough to conclude if Kyro is purely Qualcomm's design or it is a tweaked Cortex A/X design. Anyway, thanks for the link.
 

Basic75

macrumors 68020
May 17, 2011
2,099
2,446
Europe
I think you’re thinking of their GPUs or neural net, at least to some extent, their processor component of the SoC is very much an implementation of the ARM ISA and uses ARM designs as the base. The M2/A15 series for ex are ARMv8.5-A processors.
No, I'm thinking of the CPU. Apple's processor cores since the A6 use an Apple-designed processor core with an Apple microarchitecture that implements the ARM architecture. There are different kind of ARM licenses. Some allow you to use ARM-designed processor cores, others allow you to design your own compatible processors. The ARMv8.5-A standard defines the behaviour of a processor, not the implementation!
 

Scarrus

macrumors 6502
Apr 7, 2011
295
86
It took Apple quite a while to make their own Desktop CPUs if you think about it. They could have since the A7/8 days and it would have been more efficient than Intel back then too.
 

throAU

macrumors G3
Feb 13, 2012
9,198
7,346
Perth, Western Australia
If you are concerned about Windows programs, computer games & ease of repairs/upgrades then you will buy Intel/AMD products.

I haven't tried games in Parallels (I have a gaming Pc for that), but for those who don't own an apple silicon Mac and are worried about losing bootcamp - running Windows 11 in Parallels on an M1 or later machine is as nice or nicer than running Windows 11 natively on PC laptop hardware in my experience. Especially because you're not dealing with trash tier third party drivers. And you get snapshot/rollback of the entire OS.

It is genuinely snappy (no fan either) and if I was to put it in front of someone for "serious use" I very much doubt they'd be able to tell it wasn't native in a blind test. it feels as snappy as my R9-5900X+RX6900XT PC in "general desktop use".

The Arm version of Win11 can run intel windows binaries just fine.
 

AltecX

macrumors 6502a
Oct 28, 2016
550
1,391
Philly
Once I can play something like Cyberpunk or Hogwarts on a mac as well as my AMD/3080 can then I'll get rid of my desktop. Till then Aple will only make my laptops.
 
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bcortens

macrumors 65816
Aug 16, 2007
1,324
1,796
Canada
Once I can play something like Cyberpunk or Hogwarts on a mac as well as my AMD/3080 can then I'll get rid of my desktop. Till then Aple will only make my laptops.
I'm hoping to setup a PC at some point and hopefully do some sort of Remote Desktop streaming to actually use my Mac as the main interface to the games.
 

Rafterman

Contributor
Apr 23, 2010
7,267
8,809
Any examples? I've run 32 bit proprietary wireless carrier network hardware configuration tools from 32 bit windows XP on it?

Drivers for hardware, games and apps will only work if they’re designed for a Windows 10 ARM-based PC.

64-bit (x64) apps won’t work. You’ll need 64-bit (ARM64) apps, 32-bit (ARM32) apps, or 32-bit (x86) apps.

Certain games won’t work. Games and apps won’t work if they use a version of OpenGL greater than 1.1.

Apps that customize the Windows experience might have problems. This includes some input method editors (IMEs), assistive technologies, and cloud storage apps.

Some third-party antivirus software can’t be installed.

Windows Fax and Scan isn’t available, nor are Windows RSAT (Remote Server Admon Tools).


I myself couldn't run PGA Tour 23k on ARM (works fine on Parallels on an Intel Mac), so I can confirm #3 above. Granted, most apps for most people will run OK on ARM, but there are some limitations.
 

seek3r

macrumors 68030
Aug 16, 2010
2,559
3,770
Drivers for hardware, games and apps will only work if they’re designed for a Windows 10 ARM-based PC.

64-bit (x64) apps won’t work. You’ll need 64-bit (ARM64) apps, 32-bit (ARM32) apps, or 32-bit (x86) apps.

Certain games won’t work. Games and apps won’t work if they use a version of OpenGL greater than 1.1.

Apps that customize the Windows experience might have problems. This includes some input method editors (IMEs), assistive technologies, and cloud storage apps.

Some third-party antivirus software can’t be installed.

Windows Fax and Scan isn’t available, nor are Windows RSAT (Remote Server Admon Tools).


I myself couldn't run PGA Tour 23k on ARM (works fine on Parallels on an Intel Mac), so I can confirm #3 above. Granted, most apps for most people will run OK on ARM, but there are some limitations.
You’re out of date on a lot of this, for ex windows 11 on ARM handles x86_64 apps
 

throAU

macrumors G3
Feb 13, 2012
9,198
7,346
Perth, Western Australia
You’re out of date on a lot of this, for ex windows 11 on ARM handles x86_64 apps
Definitely, because if you're talking about Windows 10 on ARM that isn't supported at all on non-surface devices.

Windows 11 is officially supported in Parallels; I'd suggest to re-try with an officially supported configuration.

Yes drivers will be arch specific and some games may make demands that the virtual GPU driver can't support. But in terms of application support I have yet to run into any problems. I haven't tested games; if you're trying to game on a MacBook (either x64 or ARM) with PC games you bought the wrong platform.
 
Last edited:

Rafterman

Contributor
Apr 23, 2010
7,267
8,809
Definitely, because if you're talking about Windows 10 on ARM that isn't supported at all on non-surface devices.

Windows 11 is officially supported in Parallels; I'd suggest to re-try with an officially supported configuration.

Yes drivers will be arch specific and some games may make demands that the virtual GPU driver can't support. But in terms of application support I have yet to run into any problems. I haven't tested games; if you're trying to game on a MacBook (either x64 or ARM) with PC games you bought the wrong platform.

I have a Windows laptop with an Nvidia GEForce 4050. I also have an X-Box X series. But it would be nice to run Mac all the time. And I do have Windows 11 ARM.
 
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960design

macrumors 68040
Apr 17, 2012
3,795
1,674
Destin, FL
Apple was using Intel, not AMD, so I understand that is why people always talk about the process node advantage. Fair enough. But AMD exists, and has been eating Intel’s lunch for years. They have their chips made by the exact same supplier that Apple does. AMD is on 5nm right now.

I find it curious that AMD is seldom brought up in the discussion when talking about process node advantages. Matter of fact, their lower powered APU’s are efficient enough to put into handhelds (Steam Deck, et al.).

Just a curious observation. It’s like a lot of people forget AMD exists. Even the author of that article.
Apple and AMD fan here. ( do I have issues with 'A', I did work hard in school... is this why? ).

Just built a beast of a machine for StableDiffusion rendering and LLaMA for local ChatGPT development.
AMD 7900X, 4090 Suprim X, 32GB 6000mhz, 2TB 6000MB/s M.2 > renders almost instantly
Love AMD!
 

960design

macrumors 68040
Apr 17, 2012
3,795
1,674
Destin, FL
I don't think you realize how big of a deal Metal 3 is. Also, Apple (maybe) added hardware acceleration for Unreal Engine Nanite to their M2. They want this hardware used for gaming, especially since the AR/VR headset is part of their ecosystem. I advise reading up on how hard they tried (and unfortunately failed) with A16. They would have been the first company with:
  • A mobile GPU with hardware ray tracing. Qualcomm now holds that title.
  • A GPU with ray sorting and reordering for greater (power) efficiency. Nvidia now holds that title.
The tough part is convincing the old school bosses that have been developing .NET for 30+ years to switch. It is like talking to a brick wall. It literally breaks their brain.
 

bradl

macrumors 603
Jun 16, 2008
5,952
17,447
Drivers for hardware, games and apps will only work if they’re designed for a Windows 10 ARM-based PC.

64-bit (x64) apps won’t work. You’ll need 64-bit (ARM64) apps, 32-bit (ARM32) apps, or 32-bit (x86) apps.

Seriously? Time to grab Windows 10 ARM, load up Duke Nukem 3D, kick ass, and chew bubble gum...

... and I'm all out of gum! 😁

BL.
 
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v0lume4

macrumors 68030
Jul 28, 2012
2,544
5,279
Apple and AMD fan here. ( do I have issues with 'A', I did work hard in school... is this why? ).

Just built a beast of a machine for StableDiffusion rendering and LLaMA for local ChatGPT development.
AMD 7900X, 4090 Suprim X, 32GB 6000mhz, 2TB 6000MB/s M.2 > renders almost instantly
Love AMD!
What a beast!!

I’m a big AMD fanboy as well (as if my profile picture didn’t give it away). Recently bought my father a new computer… you can probably guess what brand of CPU I put in there. :D
 
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satcomer

Suspended
Feb 19, 2008
9,115
1,977
The Finger Lakes Region
This whole M1-2 area taught me was old time feeling or when Mac OS X first came out and how m any applications took Years to update their applications (think Photoshop) and took them about the same time making a Universal version a year and half after the start of M1! Also some shareware/freeware that seems to never update even once seem to have moved on! it seems like many many applications seem to halve a self life I it life! I now know that Intel only applications seem to be absent these last few years and has moved on!
 

Tagbert

macrumors 603
Jun 22, 2011
6,254
7,280
Seattle
I think you’re thinking of their GPUs or neural net, at least to some extent, their processor component of the SoC is very much an implementation of the ARM ISA and uses ARM designs as the base. The M2/A15 series for ex are ARMv8.5-A processors.
Apple does not use Arm chip designs, they use the IPA which is more like the chip’s API. It is not the circuitry design. Of course there is some ancestral relationship but Apple has been doing their own chip design for more than a decade.
 
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