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I'm not getting any lag. Whatever problem you guys are having is not universal.
Many of those who are experiencing it are universally set against the idea that different people with different devices can have different experiences (and that most people are either not having the issues, not noticing them, and/or aren't impacted by their trivial nature).
 
It uses OpenGL.

Then tell me why there can't be a toggle between OpenGL UI and Metal UI.

I assumed that people knew that turning off metal would then default to the old way (OpenGL) of rendering the UI.

I find it pretty funny that Apple switched to metal for performance gains, except it did the exact opposite and decreased performance… while the older devices are still fast because they don't have the ability to use this stupid "metal" that Apple has implemented in the newer devices.

THANKS APPLE! Too bad I have a newer iDevice so you could slow it down with your new technology that's half baked.
 
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Is it at a smooth 60 fps or is it dropping frames? if it isnt at a constant 60 fps then its lagging.
I have no idea what framerate it's drawing at, but it looks absolutely no different from before I updated. No apparent stuttering whatsoever.
 
Even my 6S will get animation frame drops in most places within the UI, even 3D touch has frame drops sometimes. The control center is constantly choppy every time, while my iPhone 5 is perfectly smooth.

Its definitely a Metal issue that needs to be fixed in 9.1 or the next beta.
Oh, really? That's actually reassuring, because my 6s Plus drops frames when I launch a 3D Touch menu. I was thinking about exchanging for a 6s because of the stutter. It was worse on the 6 Plus, but it's disappointing that it's still present. More and more, however, I believe this is a Metal issue.
 
It's really not.

Slide it up and down slowly and enjoy the lag.

I just did this on my 6+, several times and at varying speeds and I just don't see it.

You must have the eyes of a hawk. :)
 
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I just did this on my 6+, several times and at varying speeds and I just don't see it.

You must have the eyes of a hawk. :)

It depends on how many icons you have on your screen. I have a couple rows of no icons so my control center doesn't lag until I reach the area with all the icons. Maybe all of your icons are at the top of the screen and you have a lot of blank space? Or perhaps you're using the "Reduce Transparency" option.
 
Oh, really? That's actually reassuring, because my 6s Plus drops frames when I launch a 3D Touch menu. I was thinking about exchanging for a 6s because of the stutter. It was worse on the 6 Plus, but it's disappointing that it's still present. More and more, however, I believe this is a Metal issue.
It's a software issue, exchanging it won't make it any better. I tried a few iPhone 6S and pluses at Best Buy. Every single one of them had some sort of animation stutters such as the 3D menu for apps. Control center was choppy as well.
 
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It depends on how many icons you have on your screen. I have a couple rows of no icons so my control center doesn't lag until I reach the area with all the icons. Maybe all of your icons are at the top of the screen and you have a lot of blank space? Or perhaps you're using the "Reduce Transparency" option.
Reduce Transparency is off. Everything default. Icons fill screen. I don't see Control Center lag. The App Switcher needs to be tweaked, but it isn't like that's life or death. The Phone functions great. That's the important thing to me.
 
Then tell me why there can't be a toggle between OpenGL UI and Metal UI.

I assumed that people knew that turning off metal would then default to the old way (OpenGL) of rendering the UI.
"People knew"? Likely the 6s GPU doesnt have OpenGL drivers.

I find it pretty funny that Apple switched to metal for performance gains, except it did the exact opposite and decreased performance… while the older devices are still fast because they don't have the ability to use this stupid "metal" that Apple has implemented in the newer devices.
it is not as if Metal can be optimized.. *sigh*
 
It's a software issue, exchanging it won't make it any better. I tried a few iPhone 6S and pluses at Best Buy. Every single one of them had some sort of animation stutters such as the 3D menu for apps. Control center was choppy as well.
Ah I wonder only because the 3D Touch menus on the 6s I played with were noticeably smoother. As for my 6s Plus, they seem smoother on 9.0.2.
 
what is the agenda of people not having issues posting on this thread? its not like they are helping matters with solutions that fix it. most surveys show 50/50 split whether ios 9 is slower.

most people here know the tricks, start new, dfu restore, etc and dont really care that yours is working fine. if it is , go enjoy it and let those with trouble vent. Everyone has a different perception..

does having a metal "on/off toggle" really affect those who don't see issues with stutter and lag?
 
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what is the agenda of people not having issues posting on this thread? its not like they are helping matters with solutions that fix it. most surveys show 50/50 split whether ios 9 is slower.

most people here know the tricks, start new, dfu restore, etc and dont really care that yours is working fine. if it is , go enjoy it and let those with trouble vent. Everyone has a different perception..

does having a metal "on/off toggle" really affect those who don't see issues with stutter and lag?
people who don't see the issues wouldn't care if there is a switch for it or not. People who don't see it really don't care about smoothness of the device in the first place.
 
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people who don't see the issues wouldn't care if there is a switch for it or not. People who don't see it really don't care about smoothness of the device in the first place.
Or there are those who aren't having the issues nearly to the same degree as some seem to be. There are also those who care about smoothness but aren't impacted by an occasional quick/small stutter of something (perhaps especially if that's something that don't use that often).
 
people who don't see the issues wouldn't care if there is a switch for it or not. People who don't see it really don't care about smoothness of the device in the first place.

similar to the toggle for reduced motion, that was added because some people were getting motion sickness. it has no effect on those who enjoy the animations.

however, if they added a "turn off metal " toggle and phone ran alot smoother with it off, there would be a problem
 
what is the agenda of people not having issues posting on this thread? its not like they are helping matters with solutions that fix it. most surveys show 50/50 split whether ios 9 is slower.

most people here know the tricks, start new, dfu restore, etc and dont really care that yours is working fine. if it is , go enjoy it and let those with trouble vent. Everyone has a different perception..

does having a metal "on/off toggle" really affect those who don't see issues with stutter and lag?

What's the agenda of the same 10 people all creating their own thread about the same issue that not everyone may have. It floods the forum with nonsense. That doesn't help either. Apple doesn't make changes based on 10 people making 15 threads about the same topic on a forum. Send feedback to Apple, copy/paste it with every new build until it's resolved.

It's been getting better and better with every new build, so they are working on it.

It's not as simple as adding

If x animation stutters
Then be faster
Else make no change
End
 
"People knew"? Likely the 6s GPU doesnt have OpenGL drivers.


it is not as if Metal can be optimized.. *sigh*

If the 6s doesn't support OpenGL, then games written in OpenGL wouldn't work on the 6s.

If Metal isn't optimized, then Apple really lied to us when they told us Metal would make the iPhone perform better than iOS 8, but it's actually opposite of that.
 
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does having a metal "on/off toggle" really affect those who don't see issues with stutter and lag?

Yes, because the entire reason most of us are Apple fans is that we don't have a million technical settings to go through in the menus. Other companies offer that but it's not the Apple way.

Remember these good old days?

ie.jpg


That's about the time period where I started urging family members to get Macs. I was tired of helping them with stuff like this all of the time.

Now, I'm all for the accessibility features on the iPhone that help people out who need it. But "disabling metal" crosses a line into "Disable Script Debugging" territory.

Once we start down that path I would say you've taken the Apple-ness out of the iPhone. So, yeah, I am going to push back against that concept. It does affect me.
 
If the 6s doesn't support OpenGL, then games written in OpenGL wouldn't work on the 6s.

If Metal isn't optimized, then Apple really lied to us when they told us Metal would make the iPhone perform better than iOS 8, but it's actually opposite of that.

I'll get flamed for this.

But Apple never explicitly said the Metal improvements would ship with 9.0 specifically. They just said iOS 9. Which "technically" could mean any version of iOS 9 (So 9.0, 9.1, 9.2 and so on.)

I'm not defending Apple. I've made my feedback to them regarding Metal performance on every build since 9.0 release. I want to see it better. I'm just stating that they never specficically said full benefits right out the gate with 9.0.
 
I'll get flamed for this.

But Apple never explicitly said the Metal improvements would ship with 9.0 specifically. They just said iOS 9. Which "technically" could mean any version of iOS 9 (So 9.0, 9.1, 9.2 and so on.)

I'm not defending Apple. I've made my feedback to them regarding Metal performance on every build since 9.0 release. I want to see it better. I'm just stating that they never specficically said full benefits right out the gate with 9.0.

Yeah, you absolutely have a point. I remember 7.4.x and 8.4.x being the pinnacle of their respective versions. At least if memory serves me correctly...
 
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