https://www.anandtech.com/show/14384/arm-announces-cortexa77-cpu-ip
This curve is not flattening for Intel actually Intel had gain near 50% since
conservative base clock isn't really a IPC constraint. From article referenced above.
"...
and Arm is proclaiming a similar 3GHz peak target frequency as its predecessor. Naturally since frequency isn’t projected to change much, this means that the core’s targeted +20% performance boost can be solely attributed to the IP’s microarchitectural changes.
To achieve the IPC (Instructions per clock) gains, Arm has reworked the microarchitecture and introduced clever new features, generally beefing up the CPU IP to what results in a wider and more performant design. ..."
There are a number of things that the x86 implementors are already doing that the ARM folks are just getting to with expanded transistor budgets. Apple is ahead of where A77 is getting to. However, a major reason for that is that they are not side-tracked with chasing other implementations of ARM aimed at completely different areas than iOS devices.
Can Apple manage to walk and chew gum at the same time is more operative question then whether general scope of all ARM architecture is somehow hamstrung or not.
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This made me cringe... I know its a really requested feature- I just wish people cared about Mac more than iOS sometimes..
Why would people care about something they don't have ( and aren't buying)? The number of folks who own an iOS device who do not have a Mac is far, far, far bigger than those who own both.
The iPod didn't completely take-off until it was decoupled from being essentially "mac only". The iPhone never was hard coupled that way. Neither was the iPad.
Where the users overlap Apple does put some focus on making the synergy better. But "Macs first and everything is has to be second place" that horse left the barn a long time ago.
The core problem is not whether iPods and now iOS got bigger than Macs. The real core issue is Apple's limited ability to walk and chew gum at the same time. The zero-sum game that they spread too wide over products ( even within just the Mac product line up. ). They don't have to do a 180 turn and shoot for "too many" products, but the scoping is off on what is "as simple as possible, but no simpler".