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    • I found the more you progress the more bugs raise their head, mostly graphical issues, equally there are certainly some fundamental issues with CP77;
    • Enemy AI is poor, simply que up as bullet sponges, something CDPR said would not be in the game.
    • Enemy balancing is atrocious as is weapon balancing - can shoot multiple solid headshots with the games most powerful sniper rifle, at a fair range and be taken down in 1-2 shots by the same enemy with a handgun...?
    • Games driving AI is near none existent
    • Driving is simply terrible on a PC with KB & mouse
    • Crafting is near pointless as by the time you have the base materials, you'll be finding better weapons with higher DPS
    • Stealth is just serviceable, nothing special, potentially too easy
    • The Looter, Shooter aspect gets old fast, there's far better ways to make the $ in the game
    • Much more of an action game than an RPG which is fair enough, the Skill tree perks don't add up to much whatsoever. I got to a defining point in the game without even bothering, although suspect that the difficulty level will escalate so seems wise to build the character.
    • Don't want to spoil, equally most side quest decisions tend only result in the same outcome. Been done before where the game fools the player into thinking they have the power of decision, when reality the outcome will be basically the same. TBH I don't think it's possible with a game of this scope and the only real player decisions will only be applicable towards the very end of the game
    Main story is good as are the character focused side quests, rest comes across a little more then busy work with a few exceptions which can even be funny, however they are mostly confined to; fetching, planting, saving & taking down. I have enjoyed playing CP77 and been at a point where I can enter the end game for some time.

    TBH in the same realm; stealth, shooting, details, problem solving & human augmentation Deus EX HR & MD, for the Cyberpunk vibe and feel Observer which is more dystopian and presents a darker Blade Runner world. CP77 excels at world building

    I have few doubts CDPR will resolve the bugs, correct & expand the gameplay and game world. What I've written can and does come across as negative, however I see CP77 2020 release as merely being the cornerstone to a far greater experience as time progresses. I've certainly enjoyed the play, however it can get stale on the minor side quests.

    Graphical bugs Youtube, only real one that was problematic was the Mini Map where on a couple of occasions it was pointing in some abstract direction. Reloading saves failed to resolve, I just worked through the environment & mission. I'm an old school gamer where once if you needed a map you'd break out the pencil & graph paper LOL.

    If you get Jonny Silverhand's car, rock up to the club, hit W, S & R car will do spectacular donuts, and then you can do your thing inside 😎 Get to that point you'll know why...

    Q-6

Answered here: https://forums.macrumors.com/threads/fallout-4-vs-cyberpunk-2077.2276851/post-29433599
 
Skyrim VR and Minecraft Dungeons on the ps4. Diablo bad, Minecraft good, according to my boys.
 
I've been away this holiday weekend, it was a nice time to focus on Fallout 76, partly due to my schedule, I couldn't dedicate a lot of time, so casual game play was more important and secondly the events occurring in the FO76 world
 
CDPR outright lied about the state of Cyberpunk 2077 and it's direction, the most anticipated game of the decade is now the most disappointing and misleading game of the decade. Game will likely be patched, yet the game many of us wanted and more to the point paid for is gone...

CDPR personally I will not pre order or buy their games at launch ever again, if at all as they have only served to illustrate that they are no better than many others. Actually worse with blatant lies, compounded by more lies and media manipulation.

As for Cyberpunk 2077, only thing left is to uninstall...

Q-6
 
I will not pre order
I have failed to live by this, but its sound advice regardless of the publisher. Also, by waiting you can get the game for cheaper as well - again advice I rarely follow ;)

One positive aspect of game subscriptions is that you can play without buying, granted this like some other AAA titles are not part of a sub, but I think it bears mentioning, as some titles do land on the subscriptions, like xbox game pass.
 
CDPR outright lied about the state of Cyberpunk 2077 and it's direction, the most anticipated game of the decade is now the most disappointing and misleading game of the decade. Game will likely be patched, yet the game many of us wanted and more to the point paid for is gone...

CDPR personally I will not pre order or buy their games at launch ever again, if at all as they have only served to illustrate that they are no better than many others. Actually worse with blatant lies, compounded by more lies and media manipulation.

As for Cyberpunk 2077, only thing left is to uninstall...

Q-6

That is simply not true of the PC version. There are bugs, but certainly not any worse than Skyrim or any other Bethesda game. But it remains a massive, ambitious and pretty amazing game in spite of those flaws.
 
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That is simply not true of the PC version.
I would agree, I've been playing on the PC and while there were/are bugs, so far they've not been as catastrophic as on the legacy consoles. Additionally, graphically speaking, the game has lived up to the hype - provided your GPU can handle it.

The bottom line is that I'm enjoying the game and while not perfect, I have no regrets over purchasing it. I will try to avoid falling into the pre-order trap though.

CDPR is definitely guilty of lying/deceiving for legacy consoles, so much so I'm of the opinion they should have just positioned the game for next gen consoles, but that's neither here or there.
 
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That is simply not true of the PC version. There are bugs, but certainly not any worse than Skyrim or any other Bethesda game. But it remains a massive, ambitious and pretty amazing game in spite of those flaws.

I would agree, I've been playing on the PC and while there were/are bugs, so far they've not been as catastrophic as on the legacy consoles. Additionally, graphically speaking, the game has lived up to the hype - provided your GPU can handle it.

The bottom line is that I'm enjoying the game and while not perfect, I have no regrets over purchasing it. I will try to avoid falling into the pre-order trap though.

CDPR is definitely guilty of lying/deceiving for legacy consoles, so much so I'm of the opinion they should have just positioned the game for next gen consoles, but that's neither here or there.
Your missing the point. The bugs are one thing and will be patched and of little concern to me on PC. What is my issue is that CDPR completely changed Cyberpunk 2077 from an open world RPG to an on rails looter/shooter. As Keanu Reeves got on board CDPR likely wanted capitalise on his status, doubts? Go look at CDPR's own promotional videos right up until launch the game was never portrayed as an on rails looter/shooter which is effectively what the game is.

A lot of content has been clearly cut out, as has 99% of the players decision making to accomplish a different goal. If you read my posts you would see that, hence;

"CDPR outright lied about the state of the game and it's direction, the most anticipated game of the decade is now the most disappointing and misleading game of the decade. Game will likely be patched, yet the game many of us wanted is gone..."

This IMO is why the game is so problematic as CDPR only changed the games direction in 2018. This is why we see a lot of poorly implemented and or broken systems in the game and a rather short main story as there was simply not enough time to fix & balance everything to the new gameplay and also the significant amount of filler content.

Cyberpunk 2077 as a game isn't bad, nor great, is it what CDPR promised to the early adopters again no, not at all. Ultimately despite the current net outrage Cyberpunk 2077 will likely be a big hit given the sales. The bugs will be patched, yet the gameplay is cast in stone. CDPR made clear that the player would drive the decision making within the game, you simply don't with the vast majority of dialouge being an illusion resulting in a very shallow/superficial experience that lacks any replay value, unless you just like shooting NPC's with bad AI.

CDPR should have been far more up front with the direction of the game and the poor performance on the last Gen consoles. They didn't as CDPR simply sold out and gave their customers the middle finger. Bigger issue is so many are just happy to lap it all up, hence why we get; games that are broken at launch, have totally different content, pay to win, payed DLC's to complete and or fix games, reviews that are effectively meaningless etc.

Typically I buy a couple of years after launch as that way you exactly the state of the game and certainly wont be supporting CDPR with any more pre-orders as they have only illustrated with Cyberpunk 2077 that they are no better than than the likes of EA, Activison etc. if not worse as they have always preached the very opposite.

Should CDPR update Cyberpunk 2077 similar to No Man's Sky I'll give them another shot, if not CDPR remains firmly on the avoid list as they are clearly untrustworthy as they did deliberately lie and mislead customers & investors...

Q-6
 
Your missing the point. The bugs are one thing and will be patched and of little concern to me on PC. What is my issue is that CDPR completely changed Cyberpunk 2077 from an open world RPG to an on rails looter/shooter.
I have to disagree, it is an open world, and it is a RPG game. Is it a strong RPG? Not really, but it is still RPG. As for open world - I've been doing everything and anything besides the main quest, something that would not be possible if it wasn't an open world.

I think the issue with CDPR was how it portrayed legacy console performance, not actual game play. What's interesting is that its still a wildly popular game, even with it now missing on the Playstation store.

I mean it sold over 13 million copies and that's taking into account the refunds as well. On steam it holds the record for most concurrent players and as of today its over 200,000 concurrent players.

GamesIndustry.biz
Cyberpunk 2077 has sold over 13m copies
That count is as of December 20, and takes into account returns submitted thus far

Its a fun immersive game with graphics that is probably the best and while it takes some seriously high end GPUs, its still a visually stunning game. Its a deep game in that, how long it takes just to do the prologue, and the side missions really fill out the game. Bugs aside, overall I think CDPR produced a great game for the PC. How it performed for the legacy consoles, is a different issue, in that they were dishonest in portraying performance, stability, and visual quality.

The PC has bugs too, but I think overall it seems nothing to what folks on the legacy consoles were dealing with.
 
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@Queen6 I agree with your critiques of the game, I can already see that side quests are shallow, that there are other flaws but I need to get back to the main quest to really judge the game, and even though the luster has somewhat dulled, I’m not by any means ready to uninstall it as it is still ground breaking on the amount of activity taking place in Night City.

The ultimate question is will I feel compelled to play through it again? Unknown, questionable because of the main character loner aspect and what I’ve observed already.
 
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I might consider this for VR when I can get it on sale.
Half-Life: Alyx is on sale right now.

If money is not an issue you can buy it now without installing it until you acquire a VR HMD. Of course, it should go on sale again at some point but that might not coincide with whenever you purchase your VR HMD.

Heck, most of the games I've purchased in the past couple of months are waiting in the wings. I still have tons of titles to play.

I'll buy Cyberpunk 2077 when it is deeply discounted and even then I may just shelve it.

For VR game titles, Half-Life: Alyx is the gold standard. It is on pretty much every single "Top Games of 2020" list from all of the various game media sites.

Too bad CDPR didn't execute CP2077 like Valve did with Alyx or Ubisoft did with Assassin's Creed: Valhalla. Ambitious games are achievable; it's up to the individual development team to decide when it is ready for release.

CDPR chose poorly.
 
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Half-Life: Alyx is on sale right now.

If money is not an issue you can buy it now without installing it until you acquire a VR HMD. Of course, it should go on sale again at some point but that might not coincide with whenever you purchase your VR HMD.

Heck, most of the games I've purchased in the past couple of months are waiting in the wings. I still have tons of titles to play.

I'll buy Cyberpunk 2077 when it is deeply discounted and even then I may just shelve it.

For VR game titles, Half-Life: Alyx is the gold standard. It is on pretty much every single "Top Games of 2020" list from all of the various game media sites.

Too bad CDPR didn't execute CP2077 like Valve did with Alyx or Ubisoft did with Assassin's Creed: Valhalla. Ambitious games are achievable; it's up to the individual development team to decide when it is ready for release.

CDPR chose poorly.
Can you play it in your office chair?
 
Can you play it in your office chair?
I have played much of it from my couch or the space in front of it. There are certain situations where you need to be standing but a lot of the navigation doesn't require it.

There are many VR applications that require the user to be standing but thankfully Valve made some deliberate and wise choices about how to write this game.

Another thing is that the handheld Oculus controllers aren't simply a standard gamepad split into two.

These are some critically important UX decisions that don't show up in a screenshot of the game.

Sadly there are plenty of other VR games whose development teams made poor choices in how to implement UX.

Half-Life: Alyx is a milestone in how VR technology can be deployed comfortably and this is just the tip of the iceberg. Other VR developers will be studying (and copying) this game for years.
 
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I have to disagree, it is an open world, and it is a RPG game. Is it a strong RPG? Not really, but it is still RPG. As for open world - I've been doing everything and anything besides the main quest, something that would not be possible if it wasn't an open world.

I think the issue with CDPR was how it portrayed legacy console performance, not actual game play. What's interesting is that its still a wildly popular game, even with it now missing on the Playstation store.

I mean it sold over 13 million copies and that's taking into account the refunds as well. On steam it holds the record for most concurrent players and as of today its over 200,000 concurrent players.

GamesIndustry.biz


Its a fun immersive game with graphics that is probably the best and while it takes some seriously high end GPUs, its still a visually stunning game. Its a deep game in that, how long it takes just to do the prologue, and the side missions really fill out the game. Bugs aside, overall I think CDPR produced a great game for the PC. How it performed for the legacy consoles, is a different issue, in that they were dishonest in portraying performance, stability, and visual quality.

The PC has bugs too, but I think overall it seems nothing to what folks on the legacy consoles were dealing with.
Cyberpunk 2077 or more to the point Night City is an open world devoid of life. You can go where you want, yet there is nothing to do outside of the missions. The vast majority of missions are mostly the same repetitive content beyond the main mission & character driven missions, all being; fetch something, plant something, kill/incapacitate someone or save someone barring the very occasional few where humour may be injected or a turn for the worse may occur. Go to a bar or restaurants all that happens is that items you purchase are just placed in the same inventory screen. There's no NPC interaction or real dialouge, just manakins and menu screens if your lucky, as an open world RPG it fails miserably as there's literally no content outside of the quests, with the vast majority being repetitive.

The main mission and story arc is completely on rails, as is the character driven side quests. You have a very few dialouge options that add up to anything truly meaningful in the game with the most profound ones opening the possibility of a semi hidden ending. The prologue is simply a cover up for the lack of any real choice and character generation/development as all three lead to exactly the same place and only impact a limited number of dialouge options that don't alter the gameplay.

The enemy AI is laughable with the likes of FEAR's enemy AI running rings round it and that's 15 years old. GTA 3 has better police mechanics and it's what 20 years old. Crafting is broken as is the in game economy, by the time you can upgrade your weapons, you'll be finding better ones due the levelling, with the only solution being to find faster ways than looting to bring in funds which is a sheer grind. Majority of NPC AI is brain dead as are the NPC cars. Turning up the hit points does not result in smart enemy AI, simply bullet sponges and dull gameplay.

What Cyberpunk 2077 does well is world building and some decent story telling and wow's the player with it's eye candy. The rest of the game is average to poor and overall rather superficial. The game now plays like a highly stripped down GTA5 with a fresh new coat of paint. Less so as by the nature of being a looter/shooter the gameplay is shallow with some clever tricks to fool players into thinking they have agency, they don't. I don't see much replay value unless you just love the game or are a completionist adding in a stack of filler to pad out the game does not fill the game world out in my mind.

I've competed the game (and endings 170 hours), just passing on some of the filler content (side missions) as the repetitiveness simply gets too much. Much of what's wrong with Cyberpunk 2077 CDPR said they would never do, yet that's exactly what they did do when they decided to flip the game from a story driven open world RPG, with deep character & dialouge choice with an FPS focus to a shallow looter/shooter with impressive graphics.

I even asked my daughter who is far more likely the target audience, she told me she's stopped playing, as had the majority of her friends. As once completed beyond the main story there's little of substance in the game and she's a ranked player on Rainbow Six and several other competitive games.

I'm not saying people are not enjoying the game, I'm simply stating the facts that CDPR misled and lied to customers for it's own financial benefit. The only hope is CDPR adds in the cut content or the modding community does. As it stands Cyberpunk 2077 is just an average to poor game with spectacular graphics.

I do think that CDPR will do something as a lot of people are well and truly pissed off on GOG (CDPR's digital store), as like me they too pre-ordered off the back of what CDPR promised/claimed the game would be and CDPR never once alluded the games direction would change, even putting out gameplay that is now cut from Cyberpunk 2077! Significant patches are scheduled for Jan & Feb 2021 as is a "free" DLC early 2021....

Want a semi open world FPS with a good story Metro Exodous, want more and better done cyberworld with good stealth Deus EX Human Revolution & Mankind Divided, want deeper & darker more immersive Cyberpunk Observer System Redux, want a crime focused game even Mafia III is better, want action & adventure with parkour Dying Light, want less than straight forwarded SciFi Prey. Problem being Cyberpunk 2077 wants to be all this yet masters none, barring Night City itself and the eye candy if you've got the hardware.

I can clearly see the hard work put into the game and the clever references to films & games of the genre, even small references that add that nice touch, yet as a game Cyberpunk 2077 remains very lacking and feels incomplete. So I wont give CDPR a free pass as they failed to uphold their end of the deal for many of us...

Q-6
 
Cyberpunk 2077 or more to the point Night City is an open world devoid of life. You can go where you want, yet there is nothing to do outside of the missions.
I disagree, its packed full of people, and while the dialog choices open to us, is limited, I see that more of a limitation of the state of technology, time and money. I don't know any game where you can go up to any NPC and start full dialogs

The main mission and story arc is completely on rails, as is the character driven side quests. You have a very few dialouge options that add up to anything truly meaningful in the game with the most profound ones opening the possibility of a semi hidden ending. The prologue is simply a cover up for the lack of any real choice and character generation/development as all three lead to exactly the same place and only impact a limited number of dialouge options that don't alter the gameplay.
It is a RPG game that has a story to tell, a beginning middle point and ending, so yeah, you do need to follow a course. Its not an open world that you can do anything and there's no real plot - this isn't No Man's Sky

The enemy AI is laughable
Yes, its not perfect, and enemy AI is an issue even the developer acknowledged.

I've competed the game (and endings 170 hours),
You can rush through the game in 1/2 that time and you can do all sorts of side gigs/missions and probably double that time.

I think you wanted or envisioned the game to be X but instead got Y. CDPR never promoted it as X but said you could do X, Y and Z.

To sum it up, its just a game, if you don't enjoy it, find something else. I've put way too much brain power into something that [for me] is a diversion and hobby.
 
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I disagree, its packed full of people, and while the dialog choices open to us, is limited, I see that more of a limitation of the state of technology, time and money. I don't know any game where you can go up to any NPC and start full dialogs


It is a RPG game that has a story to tell, a beginning middle point and ending, so yeah, you do need to follow a course. Its not an open world that you can do anything and there's no real plot - this isn't No Man's Sky


Yes, its not perfect, and enemy AI is an issue even the developer acknowledged.


You can rush through the game in 1/2 that time and you can do all sorts of side gigs/missions and probably double that time.

I think you wanted or envisioned the game to be X but instead got Y. CDPR never promoted it as X but said you could do X, Y and Z.

To sum it up, its just a game, if you don't enjoy it, find something else. I've put way too much brain power into something that [for me] is a diversion and hobby.
Dude I could have finished Cyberpunk 2077 main story in less than 15 hours and that's a first play through! Told you look at CDPR's own game footage they lied and misrepresented the game, nor am I in isolation by any means.

Actually CDPR stated they would produce X and delivered Y and they did promote the game as such up to the last minute, the footage is out there for the record. Dialog choices are limited as the main game is on rails and the No Man's Sky reference is in regard to fixing the game not directly comparing.

Yes it's just a game, equally when you pay for something you expect to get what's promoted & advertised not something entirely different, worse diluted and that pisses me right off. Given this site is Apple centric; if I ordered a 2020 M1 MBP and got a 2016 Intel MBP I'd have every right to complain, that's exactly what CDPR has done...

Q-6
 
Dude I could have finished Cyberpunk 2077 main story in less than 15 hours and that's a first play through! Told you look at CDPR's own game footage they lied and misrepresented the game, nor am I in isolation by any means.
And CDPR said, please don't rush through it.

You seem more emotionally invested in the game then I, so I'll not debate the merits or failings of CP77. I think its a fun game, as millions of others and leave it at that

I'd have every right to complain,
You're right, and with that I'll bow out, simply bcause its a fun game, but arguing over it isn't ¯\_(ツ)_/¯
 
I have to disagree, it is an open world, and it is a RPG game. Is it a strong RPG? Not really, but it is still RPG. As for open world - I've been doing everything and anything besides the main quest, something that would not be possible if it wasn't an open world.

I think the issue with CDPR was how it portrayed legacy console performance, not actual game play. What's interesting is that its still a wildly popular game, even with it now missing on the Playstation store.

I mean it sold over 13 million copies and that's taking into account the refunds as well. On steam it holds the record for most concurrent players and as of today its over 200,000 concurrent players.

GamesIndustry.biz


Its a fun immersive game with graphics that is probably the best and while it takes some seriously high end GPUs, its still a visually stunning game. Its a deep game in that, how long it takes just to do the prologue, and the side missions really fill out the game. Bugs aside, overall I think CDPR produced a great game for the PC. How it performed for the legacy consoles, is a different issue, in that they were dishonest in portraying performance, stability, and visual quality.

The PC has bugs too, but I think overall it seems nothing to what folks on the legacy consoles were dealing with.
Last night I got into the Main Quest The Pickup, lots of fun, impressive character interactions, after siding with Militech, met my first real boss, Royce in a mech suit, which was a challenge, a lot of running around boxes avoiding the energy beam that infernal mech possessed. Despite all the points I’ve put into blades and hand guns, I found that close proximity to Royce with my katana meant a quick death. I ended up relying on my shotgun and jack rabbiting around. :D Now I’m on to The Heist and this is also great fun. sitting with Jackie and talking to the bar tender was very immersive.

That said I can only wish the CP77 Devs had put as much work into side quests and Gigs as the main quest. As is, they just feel like breaking heads and collecting loot, while earning XP.

As a reference, in Fallout 4, there are 4 factions their quests, of which the main quest is mingled in there, and they all feel, if not as intriguing as searching for a lost child in the main quest, they did feel compelling, interesting, cohesive, with themes based on situations in the Commonwealth, helping Synths escape, rebuilding settlements, helping settlers fight off threats, setting up safe houses, trying to keep the Brotherhood of Steel somewhat in check* my approach, and all of these aspects pulled me in to a point where I am still in love with F4.

*The Project Valkyrie mod’s options or maybe it was the other one, Outcasts and Renegades that allow me to orchestrate the take over of the BoS and the Institute were greatly satisfying as compared to the vanilla story line options.

Here is the difference. For myself F4 set a standard, that CP77 has not, at least when it comes to side quests. The CP77 main quest is very impressive. I have yet to evaluate the critique that ”you are on a rail and story choices don’t matter“. If choices are inconsequential to the ending, this would be another valid critique directed at the game, yet it’s still visually impressive and fun. :)
 
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I bought Stellaris and the Stellaris DLC in the Steam winter sale.

It's a real time strategy (not turn based) space game where you need to explore and expand your empire.

I have enjoyed it so far although I find managing your empire towards the middle / end can be overwhelming.

Unknown.jpeg
 
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And CDPR said, please don't rush through it.

You seem more emotionally invested in the game then I, so I'll not debate the merits or failings of CP77. I think its a fun game, as millions of others and leave it at that


You're right, and with that I'll bow out, simply bcause its a fun game, but arguing over it isn't ¯\_(ツ)_/¯
Your right it's just a game, nor am I so invested as you think. It's more a point in principle; you get what you paid for or you accept what your given and there lies the differnce...

Q-6
 
Last night I got into the Main Quest The Pickup, lots of fun, impressive character interactions, after siding with Militech, met my first real boss, Royce in a mech suit, which was a challenge, a lot of running around boxes avoiding the energy beam that infernal mech possessed. Despite all the points I’ve put into blades and hand guns, I found that close proximity to Royce with my katana meant a quick death. I ended up relying on my shotgun and jack rabbiting around. :D Now I’m on to The Heist and this is also great fun. sitting with Jackie and talking to the bar tender was very immersive.

That said I can only wish the CP77 Devs had put as much work into side quests and Gigs as the main quest. As is, they just feel like breaking heads and collecting loot, while earning XP.

As a reference, in Fallout 4, there are 4 factions their quests, of which the main quest is mingled in there, and they all feel, if not as intriguing as searching for a lost child in the main quest, they did feel compelling, interesting, cohesive, with themes based on situations in the Commonwealth, helping Synths escape, rebuilding settlements, helping settlers fight off threats, setting up safe houses, trying to keep the Brotherhood of Steel somewhat in check* my approach, and all of these aspects pulled me in to a point where I am still in love with F4.

*The Project Valkyrie mod’s options or maybe it was the other one, Outcasts and Renegades that allow me to orchestrate the take over of the BoS and the Institute were greatly satisfying as compared to the vanilla story line options.

Here is the difference. For myself F4 set a standard, that CP77 has not, at least when it comes to side quests. The CP77 main quest is very impressive. I have yet to evaluate the critique that ”you are on a rail and story choices don’t matter“. If choices are inconsequential to the ending, this would be another valid critique directed at the game, yet it’s still visually impressive and fun. :)
Your really soaking it up :) Did you find Brick? Royce is easily dealt with PM for details as don't want to spoil the experience for others.

Cyberpunk 2077 isn't a bad game by any means, however; broken promises, misrepresentation, media manipulation and blatant lies. Ironically all very fitting for Night City, CDPR fully deserves to be called out...

Q-6
 
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I’m playing Divinity Original Sin 2, this time on Xbox having already okayed in steam and switch

This is how you do an RPG and after all the hype and false promises, it’s what i expected from Cyberpunk, truly being able to play game how you want and using the rules of the game to your advantage.

Truly amazing game and huge.

To me, at the moment, Cyberpunk just feels like a ps3 / xbox 360 era FPS with some stats thrown in. The ai feels atrocious and Deus Ex did all what cyberpunk does (with exception of the open world) so much better
 
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This just bust out on the GOG forum...

One of many sources, Quote below: https://gamefaqs.gamespot.com/boards/778998-cyberpunk-2077/79177975/948379792

From a thread where supposed CDPR developer was speaking anonymously so take this with a grain of salt:

This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.
There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.

There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.

The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.

Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.

We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So looks like the game was butchered, yet may still be redeemable. Like all on the web you need to take with a pinch of salt, equally a lot said does ring true and we'll all see soon enough one way or the other...

Q-6
 
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