Nah, you should stop. You're the dude posting word salad. "the cycle goes up to and across peak more smoothly"? "gating was being designed to respond properly at lower differentials"? I'm a professional in the field and none of that makes sense.Say what? The trajectory of IC design has been the opposite of that. At higher frequencies, the cycle goes up to and across peak more smoothly when the difference between 0 and peak is less. '70s/'80s machines used +5 as peak, operating in the 001~300Mhz range; once we started getting close to the Ghz mark, voltages started to drop, in part because gating was being designed to respond properly at lower differentials. So, please stop blorting nonsense.
Thanks for taking the time to reply.My point was that you cannot possibly conclude based on the presented data, which shows that the M2 is less efficient than the M1, that it has anything to do with architecture - my point was it has everything to do with voltage. And if you look at an iso-voltage scenario, you will see that the M2 is architectural more efficient than the M1 (e.g. work/cycle/Cdyn is higher for M2 compared to M1.)
Sill waiting for evidence that such thing exists...Fake MSAA 8x on MacOS
Sill waiting for evidence that such thing exists...
You'd be surprised.How is it possible that an increase of 0.3 GHz results in a 25% efficiency loss?
More power draw, more heat...Same process node, larger chip, high frequency, less passive cooling
I’ll wait. It’s up to you to show that MSAA 8x is « fake » on macOS. Until then, I’ll consider this to be just another BS claim from you.If launching a game and setting AA to MSAA 8x is too difficult then keep waiting. Seems to be a MacOS issue/limitation since Google also ran into the issue.
You know the rules here, make a claim, back it up.If launching a game and setting AA to MSAA 8x is too difficult then keep waiting. Seems to be a MacOS issue/limitation since Google also ran into the issue.
Not trying to take the burden, I wonder if setting a game to 8x MSAA doesn't actually apply 8x MSAA, like it caps out at 4x MSAA.I’ll wait. It’s up to you to show that MSAA 8x is « fake » on macOS. Until then, I’ll consider this to be just another BS claim from you.
Not trying to take the burden, I wonder if setting a game to 8x MSAA doesn't actually apply 8x MSAA, like it caps out at 4x MSAA.
You know the rules here, make a claim, back it up.
MSAA is broken? Is it an API issue? Is it broken on Intel Mac systems?More like setting MSAA 8x is like no AA so benchmark comparisons are misleading compared to other systems with working MSAA 8x.
I can't force people to open their eyes. Just look at the screen shot comparisons.
More like setting MSAA 8x is like no AA so benchmark comparisons are misleading compared to other systems with working MSAA 8x.
Is all MSAA (as in 2x/4x/8x) free?You know that MSAA on Apple hardware is essentially free, right? One of the benefits of TBDR architecture.
Is all MSAA (as in 2x/4x/8x) free?
You know that MSAA on Apple hardware is essentially free, right? One of the benefits of TBDR architecture.
It’s not really free, but much cheaper than on other architectures.
I see, PCMR types like SSAA (cause we have power to burn in non-4K situations)....It’s not really free, but much cheaper than on other architectures. MSAA is bandwidth-heavy, but you don’t have to pay the bandwidth cost on Apple hardware because everything stays within tile memory.
MSAA is broken? Is it an API issue? Is it broken on Intel Mac systems?
I know AA is broken on the Uningine stuff (OpenGL). I haven't redownloaded BG3 to check if AA there works or not.On AS MacOS it appears to be a wider issue and not per game. Discovered it in early July but apparently there's a similar MSAA 8x Google bug report opened since 3/12/2022. No Intel Mac heaters allowed here.
The story is all over the place. Now it's Apple Silicon macs can't do msaa, a few weeks ago this person was accusing people of misleading benchmarks because of a 10 year old Intel mac game!opengl is broken on macOS. Apple has not updated it in a long time.
all future games will be made with Metal 3 like No Man's sky and RE: Village
On AS MacOS it appears to be a wider issue and not per game. Discovered it in early July but apparently there's a similar MSAA 8x Google bug report opened since 3/12/2022. No Intel Mac heaters allowed here.
So using Batman as the example, what happens if you choose 8x MSAA? I know in Uningine Heaven you have to disable AA to get anything to show up on the screen, does Batman do the same thing?Which issue? Which bug report? Can you be more concrete? It's like pulling teeth with you.
FWIW, Apple Silicon only supports 4x MSAA. Maybe that's what this is all about.
So using Batman as the example, what happens if you choose 8x MSAA? I know in Uningine Heaven you have to disable AA to get anything to show up on the screen, does Batman do the same thing?