I don't feel that pessimistic about VR and metaverse technoloogy, either broadly or specifically. First from a broad perspective, humans are resilient and adaptable. Just as other changes in communication, such as writing, moveable type, the telegraph, the telephone, and email, surely caused consternation and angst at first, VR may seem malevolent right now. But I am confident that if few positive uses emerge for VR, it will remain on the fringes of most people's lives and will become just another some-do-it-even-though-it's-unhealthy activity.
Specifically, the failure of Google Glass, the irrelevance of Second Life despite the sustained hype it received, and the inability of Meta to make it's VR products and services mainstream–or even attractive to its massive user bases–all point to a minimal societal or generational threat. Apple Vision Pro, especially given its high price, isn't going to break this pattern, in my opinion. And even if it did, I think there are a lot more pressing and immediate threats to people's well-being, safety, and health currently than using a legless avatar in a deserted "town plaza" to order a pizza.