iOS 8 did not have animation problems no matter if you just booted or not.
That's a lie.
I just explained why it occurs. UI elements are freshly loaded into RAM.
Has always happened.
iOS 8 did not have animation problems no matter if you just booted or not.
Agree except that 8 didn't stutterApple did claim 1 hour extra battery with iOS 9. Maybe this contributes to that. I can't remember it doing it to this degree before iOS 9. iOS 8 also had animations that stuttered the first time they launched.
Don't bother with ingorant people. As I said I can do side by side comparisons between 8 and 9 but..yeah they always know better.iOS 8 did not have animation problems no matter if you just booted or not.
Agreeing with you again. It is low impact though.
And we are back to the same old "lag" reshash after spending thread after thread on it all already for a number of months.
What does any of that have to do with what I said?Probably because Apple fixes one UI glitch and introduces another. Minor and doesn't bother you? Fine. But this is a public forum. Are you the final authority on what is allowed to bug users?
This was definitely introduced with 9.3. It's a shame because other animation glitches (that some on here also said we shouldn't take issue with) were addressed by Apple in this update.
Anyway, rather than argue further, I'm just going to send feedback and I'd encourage those who feel similar to do the same. For those who it doesn't bother, I'm happy for you, enjoy your devices!
What does any of that have to do with what I said?
I seem to be saying that the discussion started going down the same path as many similar threads have taken before. You seem be getting something else out of it entirely.You seemed to be annoyed that people are still talking about laggy animations. I'm saying people are going to keep talking about them as long as they keep showing up.
I seem to be saying that the discussion started going down the same path as many similar threads have taken before. You seem be getting something else out of it entirely.
Clearly not since you somehow started commenting on me saying that I was assuming to be some authority on what bugs people and other similar things of that nature.Nope. That's exactly what I got out of it.
What? No freezing here in private browsing and can't ever say it did on any iOS 9 version on 6s or iPad 2.It's just something I noticed starting with 9.0 that previous iOS versions did not do. Perhaps iOS 8 or whatever stuttered a tiny bit on first animation, but iOS 9 seems to skip the entire thing (like first time hitting tab button in safari) or how the OS freezes for 2 minutes the first time you use private browsing.
Prime all animations? Maybe yes, the unlock animation needs to be "primed".
And what about landscape force touch menu lag? This would not become fluent no matter how many times you call it out, on any supported app.
You seemed to be annoyed that people are still talking about laggy animations. I'm saying people are going to keep talking about them as long as they keep showing up.
Oh, then that is an even weirder way to "prime" the animation. Sorry for my short sight and narrow mind in this case. I fail to "prime" landscape lag correctly. Thank you for your advice.Want your mind to be blown?
So newer devices using Metal shows poorer animation performance than old devices?Metal which was introduced for system animations in iOS 9 seems deeply flawed. On a Mini 2 iOS 9.0, 9.1 and 9.2 stuttered a fair bit in normal usage, a lot of which has been fixed in 9.3, however every time I turn my iPad on (And this happens once or twice a day for me), the unlock animation stutters, the folder opening animation stutters, the control centre animation stutters. It all stutters and is beyond annoying, and is one reason I have avoided Android for so many years.
My iPhone 5 which doesn't use metal is capable of not lagging with the first animation. I can forgive random occasional stutter on older devices, but when its every time, its just annoying and obviously a bug.
So newer devices using Metal shows poorer animation performance than old devices?
Oh...
I don't see so many stutters on my iPhone 6s Plus, or previous iPhone 6 Plus. Maybe I don't really mind stutter and lag.
Or maybe your phone doesn't stutter or lag.So newer devices using Metal shows poorer animation performance than old devices?
Oh...
I don't see so many stutters on my iPhone 6s Plus, or previous iPhone 6 Plus. Maybe I don't really mind stutter and lag.
But no. It stutters and lags as other phones. It is obvious. Landscape force touch menu lag is the most obvious one I have ever seen.Or maybe your phone doesn't stutter or lag.
During an API test created by Futuremark, I notice that metal theoretical performance against OpenGL just blows OpenGL away. Over 5 times of score difference. This is huge.No, they show exhibit different animation issues, though my iPhone 5 seems to cope better than my Mini 2. The newer and more powerful 64 bit devices seem to have enough grunt to deal with any issues metal has, where as devices like my Mini 2 apparently don't.
During an API test created by Futuremark, I notice that metal theoretical performance against OpenGL just blows OpenGL away. Over 5 times of score difference. This is huge.