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JM

macrumors 601
Nov 23, 2014
4,086
6,381
Apple did claim 1 hour extra battery with iOS 9. Maybe this contributes to that. I can't remember it doing it to this degree before iOS 9. iOS 8 also had animations that stuttered the first time they launched.
Agree except that 8 didn't stutter
 
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Shirasaki

macrumors P6
May 16, 2015
16,263
11,764
Prime all animations? Maybe yes, the unlock animation needs to be "primed".

And what about landscape force touch menu lag? This would not become fluent no matter how many times you call it out, on any supported app.

Apple now has too many things pending to be finished, and some of them are way more important in a broader extent. Such as, the heated FBI unlock iPhone case.

I don't like slow animation for sure. But I request an exchange of my previous unit not because the animation is not fluent, but because that unit drains battery in an unusual rate, or I can say, battery is gone too fast.

At least I don't mind slow animation, in most cases.
 

tulpenhaus

macrumors newbie
Mar 11, 2016
13
11
ZEEN0j said:
Apple did claim 1 hour extra battery with iOS 9. Maybe this contributes to that. I can't remember it doing it to this degree before iOS 9. iOS 8 also had animations that stuttered the first time they launched.

iOS 8 did not have animation problems no matter if you just booted or not.
Don't bother with ingorant people. As I said I can do side by side comparisons between 8 and 9 but..yeah they always know better.

Many say "who cares for a little stutter", but actually it's the silky smoothness of iOS which made the people love the system, often without knowing exactly why.
 
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C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
And we are back to the same old "lag" reshash after spending thread after thread on it all already for a number of months.
 
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stevemiller

macrumors 68020
Oct 27, 2008
2,057
1,607
And we are back to the same old "lag" reshash after spending thread after thread on it all already for a number of months.

Probably because Apple fixes one UI glitch and introduces another. Minor and doesn't bother you? Fine. But this is a public forum. Are you the final authority on what is allowed to bug users?

This was definitely introduced with 9.3. It's a shame because other animation glitches (that some on here also said we shouldn't take issue with) were addressed by Apple in this update.

Anyway, rather than argue further, I'm just going to send feedback and I'd encourage those who feel similar to do the same. For those who it doesn't bother, I'm happy for you, enjoy your devices! :)
 
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C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
Probably because Apple fixes one UI glitch and introduces another. Minor and doesn't bother you? Fine. But this is a public forum. Are you the final authority on what is allowed to bug users?

This was definitely introduced with 9.3. It's a shame because other animation glitches (that some on here also said we shouldn't take issue with) were addressed by Apple in this update.

Anyway, rather than argue further, I'm just going to send feedback and I'd encourage those who feel similar to do the same. For those who it doesn't bother, I'm happy for you, enjoy your devices! :)
What does any of that have to do with what I said? :confused:

(And all of this is not related to 9.3 per se and simply iOS 9 in general.)
 
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stevemiller

macrumors 68020
Oct 27, 2008
2,057
1,607
What does any of that have to do with what I said? :confused:

You seemed to be annoyed that people are still talking about laggy animations. I'm saying people are going to keep talking about them as long as they keep showing up.
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
You seemed to be annoyed that people are still talking about laggy animations. I'm saying people are going to keep talking about them as long as they keep showing up.
I seem to be saying that the discussion started going down the same path as many similar threads have taken before. You seem be getting something else out of it entirely.
 

Jayson A

macrumors 68030
Original poster
Sep 16, 2014
2,671
1,935
It's just something I noticed starting with 9.0 that previous iOS versions did not do. Perhaps iOS 8 or whatever stuttered a tiny bit on first animation, but iOS 9 seems to skip the entire thing (like first time hitting tab button in safari) or how the OS freezes for 2 minutes the first time you use private browsing.
 

stevemiller

macrumors 68020
Oct 27, 2008
2,057
1,607
I seem to be saying that the discussion started going down the same path as many similar threads have taken before. You seem be getting something else out of it entirely.

Nope. That's exactly what I got out of it.
 

C DM

macrumors Sandy Bridge
Oct 17, 2011
51,392
19,461
Nope. That's exactly what I got out of it.
Clearly not since you somehow started commenting on me saying that I was assuming to be some authority on what bugs people and other similar things of that nature.
 

I7guy

macrumors Nehalem
Nov 30, 2013
35,155
25,260
Gotta be in it to win it
It's just something I noticed starting with 9.0 that previous iOS versions did not do. Perhaps iOS 8 or whatever stuttered a tiny bit on first animation, but iOS 9 seems to skip the entire thing (like first time hitting tab button in safari) or how the OS freezes for 2 minutes the first time you use private browsing.
What? No freezing here in private browsing and can't ever say it did on any iOS 9 version on 6s or iPad 2.
 

Tubamajuba

macrumors 68020
Jun 8, 2011
2,188
2,446
here
Prime all animations? Maybe yes, the unlock animation needs to be "primed".

And what about landscape force touch menu lag? This would not become fluent no matter how many times you call it out, on any supported app.

Want your mind to be blown? Swipe down on Spotlight when in landscape mode, then try using 3D Touch on the home screen again. Completely lag free. Weirdest way to "prime" an animation that I've seen.

You seemed to be annoyed that people are still talking about laggy animations. I'm saying people are going to keep talking about them as long as they keep showing up.

Factually speaking, threads that devolve into "lag-bickering" have been closed by moderators in the recent past. The initial focus of this thread was on a specific issue, which is never a problem. But "lag" is like the MacRumors version of Hitler*- the longer a thread goes, the more likely it is that someone is going to complain about lag, and then the thread almost never recovers. We're not quite at that point yet with this thread, and it seems like it will end up being fine. I'm just trying to put C DM's comments into context.

*To be clear, I'm not saying that laggy animations = Hitler. However, both topics ultimately have a similar effect in their respective contexts.
 
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Shirasaki

macrumors P6
May 16, 2015
16,263
11,764
Want your mind to be blown?
Oh, then that is an even weirder way to "prime" the animation. Sorry for my short sight and narrow mind in this case. I fail to "prime" landscape lag correctly. Thank you for your advice.
 

oldmacs

macrumors 601
Sep 14, 2010
4,941
7,182
Australia
Metal which was introduced for system animations in iOS 9 seems deeply flawed. On a Mini 2 iOS 9.0, 9.1 and 9.2 stuttered a fair bit in normal usage, a lot of which has been fixed in 9.3, however every time I turn my iPad on (And this happens once or twice a day for me), the unlock animation stutters, the folder opening animation stutters, the control centre animation stutters. It all stutters and is beyond annoying, and is one reason I have avoided Android for so many years.

My iPhone 5 which doesn't use metal is capable of not lagging with the first animation. I can forgive random occasional stutter on older devices, but when its every time, its just annoying and obviously a bug.
 
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Shirasaki

macrumors P6
May 16, 2015
16,263
11,764
Metal which was introduced for system animations in iOS 9 seems deeply flawed. On a Mini 2 iOS 9.0, 9.1 and 9.2 stuttered a fair bit in normal usage, a lot of which has been fixed in 9.3, however every time I turn my iPad on (And this happens once or twice a day for me), the unlock animation stutters, the folder opening animation stutters, the control centre animation stutters. It all stutters and is beyond annoying, and is one reason I have avoided Android for so many years.

My iPhone 5 which doesn't use metal is capable of not lagging with the first animation. I can forgive random occasional stutter on older devices, but when its every time, its just annoying and obviously a bug.
So newer devices using Metal shows poorer animation performance than old devices?
Oh...
I don't see so many stutters on my iPhone 6s Plus, or previous iPhone 6 Plus. Maybe I don't really mind stutter and lag.
 

oldmacs

macrumors 601
Sep 14, 2010
4,941
7,182
Australia
So newer devices using Metal shows poorer animation performance than old devices?
Oh...
I don't see so many stutters on my iPhone 6s Plus, or previous iPhone 6 Plus. Maybe I don't really mind stutter and lag.

No, they show exhibit different animation issues, though my iPhone 5 seems to cope better than my Mini 2. The newer and more powerful 64 bit devices seem to have enough grunt to deal with any issues metal has, where as devices like my Mini 2 apparently don't.
 

Radon87000

macrumors 604
Nov 29, 2013
7,777
6,255
I just connected a brand new Apple Watch to my iPhone and THERE IS HORRIBLE lag in animations all over the place.Animations are atrociously stuttering.Thinking about getting a refund.Apple Engineers are really incompetent
 

Shirasaki

macrumors P6
May 16, 2015
16,263
11,764
No, they show exhibit different animation issues, though my iPhone 5 seems to cope better than my Mini 2. The newer and more powerful 64 bit devices seem to have enough grunt to deal with any issues metal has, where as devices like my Mini 2 apparently don't.
During an API test created by Futuremark, I notice that metal theoretical performance against OpenGL just blows OpenGL away. Over 5 times of score difference. This is huge.
But yeah, maybe Apple pushes their own graphics engine too soon. And that engine lacks necessary polish before releasing.
Rushing new products with flaw seems becoming a new "norm".
 

oldmacs

macrumors 601
Sep 14, 2010
4,941
7,182
Australia
During an API test created by Futuremark, I notice that metal theoretical performance against OpenGL just blows OpenGL away. Over 5 times of score difference. This is huge.

I don't doubt the idea of metal being a good one, I just think that for whatever reason the execution has been quite flawed.
 
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