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Jayson A

macrumors 68030
Original poster
Sep 16, 2014
2,671
1,935
This I don't agree with. After a few minutes my 6+ works normally. What the heck would take days to cache?

It doesn't cache the animation until you've run it for the first time, so if I reboot my device and go a couple days without using photos.app for example, the animations that photos.app uses, won't be cached yet. Why is that hard to understand?

Do you think I wanna reboot my device and go through every animation to make sure they're all cached?

I think the problem here is, iOS 8 loaded the animation into memory before it started (causing a slight delay when you tapped something, but the animation would play smoothly after) whereas iOS 9 tries to play the animation while it's loading it into the ram causing a hiccup because it can't do both things at the same time efficiently.
 

Shirasaki

macrumors P6
May 16, 2015
16,263
11,764
There are lags even on Apple Watch!
Yes, even after the release of Watch OS 2.
I just tried this out, no lag or stutter in landscape.
[doublepost=1459175761][/doublepost]
I don't know I was playing with them in the store recently and they were lag and stutter free.
Maybe, the unit I am playing with is different from the one you are playing with. Mine is Samsung chip and yours is TSMC?
I think the real question is: Who honestly cares about something so insignificant?
Perhaps a certain number of users is asking for what they have paid for.
I dunno.Maybe the folk who paid 700 bucks for 11GB storage to get a premium experience
And their files are stored on a RAM disk. 1GB/s r/w. ;)
 

Ashin

macrumors 6502a
Jun 19, 2010
959
201
It's most likely a way to "cheat" boot-up times if anything.

Less to load initially = boots quicker.
 

I7guy

macrumors Nehalem
Nov 30, 2013
35,155
25,260
Gotta be in it to win it
Yes, even after the release of Watch OS 2.

Maybe, the unit I am playing with is different from the one you are playing with. Mine is Samsung chip and yours is TSMC?

Perhaps a certain number of users is asking for what they have paid for.

And their files are stored on a RAM disk. 1GB/s r/w. ;)
I have a TSMC but I can't believe that matters.

Don't you think your money buys you a lot: unparalleled support and at least 5 years of support out of the device.
 

GreyOS

macrumors 68040
Apr 12, 2012
3,358
1,694
I've noticed this as well. The animation data is probably on flash which is a lot slower than memory. Once it gets loaded into memory it doesn't have to be loaded again and is much smoother from then on.

I think iOS should preload all these animations as part of the boot process. It would make a freshly booted phone feel a lot more responsive.

if your analysis is correct we should also bear in mind it's also saving some amount of battery by not loading animation data that you might not need
 

Shirasaki

macrumors P6
May 16, 2015
16,263
11,764
I have a TSMC but I can't believe that matters.

Don't you think your money buys you a lot: unparalleled support and at least 5 years of support out of the device.
Yes, a lot. But that is still not enough. We also want top quality of our devices, proven we have paid the top price. Samsung Galaxy S7 Edge is almost as expensive as iPhone 6s Plus (16GB?), but it is still a little bit cheaper.

No matter, next gen iPhone will all use TSMC so no more chipgate unless TSMC has major production flaw.
 

adamhenry

macrumors 68000
Jan 1, 2015
1,621
611
On the Beach
It doesn't cache the animation until you've run it for the first time, so if I reboot my device and go a couple days without using photos.app for example, the animations that photos.app uses, won't be cached yet. Why is that hard to understand?

So, what is it you want the phone to do? Make a pass through all of flash at boot time finding all apps, then read through all of each apps code finding all animations for each app so that all animations for each app can be preloaded into memory whether they will ever be used or not? Some of these app collectors with more than a hundred apps will be screaming that their phones become unusable every time they boot.
 

Ashin

macrumors 6502a
Jun 19, 2010
959
201
So, what is it you want the phone to do? Make a pass through all of flash at boot time finding all apps, then read through all of each apps code finding all animations for each app so that all animations for each app can be preloaded into memory whether they will ever be used or not? Some of these app collectors with more than a hundred apps will be screaming that their phones become unusable every time they boot.

You are not really understanding the issue here, and just inventing random conjecture that makes you look really uninformed and rather silly. We we talking about core system animations.

Things like - first time you open a folder, bring up the keyboard, open app switcher, pull up control centre, pull down notification centre, etc. All of these animations will be jerky as all hell the first time they are shown after a reboot - after that they are fine.
 
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adamhenry

macrumors 68000
Jan 1, 2015
1,621
611
On the Beach
It doesn't cache the animation until you've run it for the first time, so if I reboot my device and go a couple days without using photos.app for example, the animations that photos.app uses, won't be cached yet. Why is that hard to understand?

You are not really understanding the issue here, and just inventing random conjecture that makes you look really uninformed and rather silly. We we talking about core system animations.

Things like - first time you open a folder, bring up the keyboard, open app switcher, pull up control centre, pull down notification centre, etc. All of these animations will be jerky as all hell the first time they are shown after a reboot - after that they are fine.

Silly me, I wasn't aware that the photos app was a core system function.
 

Jayson A

macrumors 68030
Original poster
Sep 16, 2014
2,671
1,935
Silly me, I wasn't aware that the photos app was a core system function.

I think he means that there are core animations that take place inside photos app (such as bringing up the share menu for the first time for example).
 

adamhenry

macrumors 68000
Jan 1, 2015
1,621
611
On the Beach
Let's say you haven't used the music app in a while and you restarted your phone a few days ago. The first time you tap any button in the music app, it's gonna stutter. It doesn't matter how long your phone has been on.

I think he means that there are core animations that take place inside photos app (such as bringing up the share menu for the first time for example).

So, what are you talking about? Any button in the Music app is not a core function? So again, I ask if you expect iOs to scan flash at boot time for all apps and then preload the animations for all apps whether they will ever be used or not?
 

I7guy

macrumors Nehalem
Nov 30, 2013
35,155
25,260
Gotta be in it to win it
Yes, a lot. But that is still not enough. We also want top quality of our devices, proven we have paid the top price. Samsung Galaxy S7 Edge is almost as expensive as iPhone 6s Plus (16GB?), but it is still a little bit cheaper.

No matter, next gen iPhone will all use TSMC so no more chipgate unless TSMC has major production flaw.
My opinion with iPhone 6s experience is top notch.
 

tulpenhaus

macrumors newbie
Mar 11, 2016
13
11
There are lags even on Apple Watch!
I don't own an Apple Watch so I can't really comment on that, but please be aware of the difference between lag and stutter.

We had a thread on that a while ago. iOS devices usually don't lag, while they have started stuttering with the last updates.

This thread is about the stutter that comes with a fresh bootup.
 

Vexxx

macrumors regular
Oct 19, 2014
122
40
I think that this is to save battery. Probably most of the stutter introduced in ios9 is due to trying to save battery. It seems that power is throttled down quickly when not touched and when touching it is brought up in such pace that battery is saved (and so fps varies).
 

stooovie

macrumors 6502a
Nov 21, 2010
836
314
The big-ass Springboard stutter is really new in final 9.3, at least for me on my Air 2. Wasn't there on any previous iOS version, beta or otherwise. NOT only after reboot, but worse after it, yeah.
 
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