And each time you buy a new game console all your game software becomes incompatible and needs replacing.
Which only happens every 5 or more years.
And each time you buy a new game console all your game software becomes incompatible and needs replacing.
When games can stop working with iOS updates (all 32bit games don't work now), it isn't wise to invest in games for iOS devices.
Which only happens every 5 or more years.
If you built your games like 99.9% of developers in xCode, Unity, Unreal
Then all it requires is a recompile and you're good to go.
Switching to 64 bit is even more rare an occurrence.
And each time you buy a new game console all your game software becomes incompatible and needs replacing.
The latest Xbox One X (2017) will play games from the original Xbox (2001).
ARM breaks backwards compatibility every 3-5 years.
And each time you buy a new game console all your game software becomes incompatible and needs replacing.
I did though? The primary limitation as stated elsewhere in this thread, is people just aren't willing to spend the money. Most of the people I have asked, aren't even willing to spend $2 on an iOS game, why would they spend $60? The hardware is there, controls can be done perfectly well, and the user can adapt. I also own a switch, I don't play it, why, because I have better options on my iPad in terms of games. Its like the difference between console and pc, there are TOOOOONS more indie random/free/mmo on pc then on console.
I do think though at some point in time, mobile gaming will receive higher quality, standard games, its already very slightly happening, as someone who exclusively download paid games on iOS.The mobile market is much more profitable, and larger than that of other gaming platforms. But as stated previously, for as long as consumers aren't willing to spend money, and the evil stigma on mobile platforms, its not going to happen. Even the free to play titles recently, Fortnite, Playerunknowns Battlegrounds, Black Desert Online, the quality of those games are pretty well considering a free to play mobile game, and they are becoming more common.
Your old console doesn't magically stop working when you buy a newer version.
The latest Xbox One X (2017) will play games from the original Xbox (2001).
ARM breaks backwards compatibility every 3-5 years.
This level of tech was available back in 2013.
https://itunes.apple.com/us/app/epic-citadel/id388888815?mt=8
The demand is just not there for us to build it. Triple A titles cost nearly $50million to make. The sale of even 100,000 copies ( which we would never hit ) still would cost over $650.00US in the app store just to break even. A million would cost $65.00, ten million and now we are talking about something, but it is too high a risk.
Compare that to making a casual game for $50,000 and earn ten times that in advertisements. Less risk, more profit. Easy choice for the studios.
The iPad Pro is getting seriously powerful and will get even more so this year. Unreal Engine and Unity already work with metal natively meaning that porting PC/ Console games to IOS would be straightforward. Just hook in a Bluetooth controller and you’re good to go.
After seeing the Witness Ported in its entirety to IOS running just fine on an iPhone 6s and Playerunkown battlegrounds ported to IOS and running again on an iPhone 6s. I wonder just what would be possible on an iPad Pro. Could we see proper console level games ported to IOS?
(I really really want a port of Witcher 3 to IOS)
Edit :
I mean with game pad support for the same controller experience
And each time you buy a new game console all your game software becomes incompatible and needs replacing.
Consoles generate a lot of Heat and Require ventilation. Both the iPad can not deal with. Right now the iPad Pro can deal with PS2 level of quality and games maybe a bit higher given the exteremely high Resolution.
Besides those two problems which are huge.
Comes cost Console level games even porting them takes Millions of Dollars and must sell for $59.99 again not happening on iPad
Last are Controls. I love Vain Glory and FortNite both are above PS2 Quality but the control scheme leaves me unfulfilled.
If the iPad Pro ever gets KeyBoard and Mouse Support Is even see a Starcraft 2 type game Fluorishing.
And a dedicated Gaming Controller would be nice too.
Consoles generate a lot of Heat and Require ventilation. Both the iPad can not deal with. Right now the iPad Pro can deal with PS2 level of quality and games maybe a bit higher given the exteremely high Resolution.
Besides those two problems which are huge.
Comes cost Console level games even porting them takes Millions of Dollars and must sell for $59.99 again not happening on iPad
Last are Controls. I love Vain Glory and FortNite both are above PS2 Quality but the control scheme leaves me unfulfilled.
If the iPad Pro ever gets KeyBoard and Mouse Support Is even see a Starcraft 2 type game Fluorishing.
And a dedicated Gaming Controller would be nice too.
A few factors may contribute to individuals being reluctant to pay any substantial dollar amount for mobile games.
Psychological price perception: I've grown accustomed to seeing games for $1, $2, $3, etc. and unfortunately, those are the price points I'm expecting for mobile games. Had mobiles games initially started to price their games at $49.99, then I think the willingness to pay anything higher would have been more "acceptable" to a certain extent.
Lower expectations: How in depth are these mobile games really?: Too many terrible simple games made by just about anyone has clouded my perception of what mobile games could be. There's a certain expectation (level of quality) for PS4 and XB1 games -- there's an enormous cost involved to bring a game to light on consoles. But with mobile games, it seems like anyone can put them out.
"Always needing to be connected online. Internet required." Not all games require internet connection, but this has recently left a very bad taste in my mouth when I was looking for a quality mobile baseball game. I'm an offline gamer at heart and will always be. I don't want to be restricted. The only current MLB baseball game that is completely OFFLINE is RBI baseball 18. I bought it for $6.99.
Is the mobile game flooded with microtransactions if I buy the full retail version?
Just let me buy the game outright without constantly being reminded that I can "level up" by using real money to buy virtual currency or virtual token or virtual whatevers.
Graphics and gameplay:
Kind of self explanatory. Graphics should/need to be up to snuff. Gameplay should also have a level of depth to them.
As someone who only plays predominantly sports games, I would be willing to pay for something of quality at the higher cost. The following three video shows the graphical difference between two mobile version of NBA2k and the console version. 2k18 Mobile (exclusively available through the New Zealand store) has the same level of graphical fidelity as the PS4 version. The Tablet "NBA2k18" version available world wide has poorer graphics.
Tablet - "NBA2k18 Mobile" iOS
Tablet "NBA2k18" iOS
Console - NBA2k18 PS4
But is that really the same as updating the iOS. Current consoles continually get updates, but the very first game for the PS4 back in 2013 still works to this day.
Consoles generate a lot of Heat and Require ventilation. Both the iPad can not deal with. Right now the iPad Pro can deal with PS2 level of quality and games maybe a bit higher given the exteremely high Resolution.
Besides those two problems which are huge.
Comes cost Console level games even porting them takes Millions of Dollars and must sell for $59.99 again not happening on iPad
Last are Controls. I love Vain Glory and FortNite both are above PS2 Quality but the control scheme leaves me unfulfilled.
If the iPad Pro ever gets KeyBoard and Mouse Support Is even see a Starcraft 2 type game Fluorishing.
And a dedicated Gaming Controller would be nice too.
Ps2?
Any iPad from 2014 or newer is above ps2 levels.
In fact the grid austopsort developers are on record saying that an a9 is above xbox360 levels. Given the a10x is more than 4x faster than an a9, you can see the potential if developers pushed the iPad Pro hardware.
GRID is way above what you call possible on an iPad.
Check it out. It is happening.
You can also get some nice controllers to enhance gameplay. Again this is happening right now.
Cost. Again it’s not $60. It’s happening.
The 2018 iPads even have headphone jacks. Happening. Again.
No but with each new one all my old stuff is incompatible as I said. Equally annoying.
And each time you buy a new game console all your game software becomes incompatible and needs replacing.
It is not on paper. Grid is an actual running game outputting graphics much higher than what is possible on an xbox360.It’s not the processing power of a chipset on paper. It’s about being able to run a system at the highest performance all the time. Mobile chipsets aren’t designed for that. Although the main reason is business viability due to too many unknown factors and the general consumer attitude towards mobile gaming.