Lol, I kinda want that game.The iPad Pro is indeed a solid device! Am playing fully 3D games on it sans lag. See this as example (any lag on this video is due to encoding issues).
Lol, I kinda want that game.The iPad Pro is indeed a solid device! Am playing fully 3D games on it sans lag. See this as example (any lag on this video is due to encoding issues).
It is not on paper. Grid is an actual running game outputting graphics much higher than what is possible on an xbox360.
Absolutely no frame drops or detectable throttling when running grid on my iPad Pro for long sessions.
GRID is way above what you call possible on an iPad.
Check it out. It is happening.
You can also get some nice controllers to enhance gameplay. Again this is happening right now.
Cost. Again it’s not $60. It’s happening.
The 2018 iPads even have headphone jacks. Happening. Again.
Just one random game doesn’t change the industry. We’ve seen many games from time to time with really good graphics but they didn’t catch on. Consumer trend and expectations matter a lot.
I can still play games on my consoles from the 80s/90s. I have games from just a few years ago that no longer work in iOS, with no way of running them at all (by downgrading, etc).
Just because you buy a new console doesn't mean any of your current stuff is affected one bit. The only difference is your new games will be for the new console.
You don't have to replace a single thing.
Yes but it has to push much higher resolutionI think you rather underestimate how powerful the A10x chip in the iPad Pro is. While not as powerful as say a PS4 its more powerful than a PS2 by a long way.
iPad Pro 10.5" GPU is 460Gflops
xBox 360 is 240Gflops
PS3 190Gflops
So markedly more powerful than consoles only 1 Gen back. This years iPad Pro will hopefully make ground on that again.
How did you get to the assumption that it takes $50 million to make a fun game. Triple A titles are expensive, triple A titles are not necessarily fun. This is why we do not make them. That is a huge gamble. We can make casual games in six months and make quite a bit on advertisements or grants.Why does it take 50 million to make a fun game? It seems like more could be done for less.
Price of evolution. My favorite green screen games of the past no longer work either: Zork. ( we do have emulators, give enough time I bet we get your favorite 32bit iOS games on an emulator as well, so all is not lost ).When games can stop working with iOS updates (all 32bit games don't work now), it isn't wise to invest in games for iOS devices.
How did you get to the assumption that it takes $50 million to make a fun game. Triple A titles are expensive, triple A titles are not necessarily fun. This is why we do not make them. That is a huge gamble. We can make casual games in six months and make quite a bit on advertisements or grants.
To be perfectly candid, we would love to make $50million dollar games, they are awesome. It is not the studios that have made this decision, it is the consumers. We make what the consumers purchase. That is our metric.
[doublepost=1524055069][/doublepost]Price of evolution. My favorite green screen games of the past no longer work either: Zork. ( we do have emulators, give enough time I bet we get your favorite 32bit iOS games on an emulator as well, so all is not lost ).
Wrote my first game in 1981, sadly I can no longer play that either. Don't even have a YouTube video of it. So sad.
Unfortunately, it's not available in the US.
The Stanley Parable is proof that games can be cheap run on very modest hardware specs and still be awesome
Unfortunately, it's not available in the US.
Ahh therein lies the genius of the Stanley Parable, a game that questions what a game is and why we enjoy them.Really depends on the type of games you’re into.
And if my old console hardware breaks I can no longer avail of new replacements. Everything dies one day. Console games are in theory lasting forever only if the hardware components never die.
Yes in iOS it will come down to the developer ‘s responsibility to develop a game so that it works for a long time .
I'm really not sure what you are getting at mate. But some knowledge to add to your comment:The Stanley Parable is proof that games can be cheap run on very modest hardware specs and still be awesome
Have you tried Darkest Dungeon? It is amazing, well, I think it is amazing.There are many reasons why I can't even pretend to be interested in or willing to put any money towards iOS games, though I can why some people go for the inexpensive ones that are well suited enough for the interface (like puzzle games).
I'm really not sure what you are getting at mate. But some knowledge to add to your comment:
The Stanley Parable was built on a Triple A title that cost over $40 million to develop in 2004 ( half-life 2 engine ). Today's money it is something like $52 million.
You can always replace older consoles. Better yet, you can emulate them and run them on any modern computer, make a little arcade from a Raspberry Pi, etc...
The options are endless. I still play several great PC games from the 90's and early 00's.
There are many reasons why I can't even pretend to be interested in or willing to put any money towards iOS games, though I can why some people go for the inexpensive ones that are well suited enough for the interface (like puzzle games).
Unfortunately, it's not available in the US.
make a japan itunes account.
I cannot buy new hardware for any of my consoles from Sega. For example.
I have no intention of fiddling around with emulators or such. These are nothing but workarounds. I would never call them “even better” and anything I need a computer to emulate kills the console experience. At least to me. Closed systems and their users move on, at least the majority does, every 5-10 years.
Lol reallllly? Noise isn’t that bad. Clean your fans!