Does Windows run better on an M1 over an Intel Mac? Couldn’t Apple have a larger slice of the pc market if they made it easier to use Windows? What made the experience on an Intel Mac not great, and could an M1 improve this experience?
No.Does Windows run better on an M1 over an Intel Mac?
No.Couldn’t Apple have a larger slice of the pc market if they made it easier to use Windows?
If you are referencing Windows, the design of the Mac and software optimization is the problem. Unlike most PCs, Macs has relatively weak cooling system that is hard to deal with Intel chip's heat. This was a problem even in "optimized" macOS, less optimized Windows made this situation even worse.What made the experience on an Intel Mac not great, and could an M1 improve this experience?
If you are referencing Windows, the design of the Mac and software optimization is the problem. Unlike most PCs, Macs has relatively weak cooling system that is hard to deal with Intel chip's heat. This was a problem even in "optimized" macOS, less optimized Windows made this situation even worse.
Although M1 does solve the throttling issue, it does not improve Windows experience so much in my opinion. Windows relies on x86 programs heavily so you have to simulate almost every program you want to run, and Microsoft still ships a lot of arm32 apps that is not compatible with M1.
That's why I said "most".This is not true. Macbooks have had pretty great cooling in comparison to other leading laptops in recent years, even including the 15" Macbook Pro. The problem for all wanting Windows Intel laptops is and have been exactly the same as with Macbooks, see example the leading Dells XPS line of laptops. It's the same.
It's not true as I said, XPS Line I'm referring to is one of the best in terms of cooling system.That's why I said "most".
Intel chips' heap problem is not only a Mac problem, but Mac does suffer from that.
I owned an M1 Mac and windows doesn't work at all really. Yes there is is insider preview of windows for arm you can install, but most programs won't work or have terrible performance. Don't believe the Youtubers running a few benchmarks to test performance and stating; "it's more powerful for windows than ultrabooks" because it's only true in theory, not in practical use.
Microsoft working hard on X86 emulation for its ARM Windows, but it's gonna be more challenging than it was for Apple to create Rosetta since Windows programs are more likely to use more "near hardware" software functionality, which is harder to emulate correctly.
With Rosetta Apple took the decision to remove kernel extensions, which is similar. In other words, advanced app functionality for ARM processors, whether on Windows or Mac can in general not be solved my emulation.
Online file sharing, backup, graphic works, 3d modelling, music production, movie production etc... There is more or less no popular leading app in those segments that doesn't partially require some near hardware complicated functionality that is not emulated well.Not sure what you mean by this. What kind of "advanced functionality" are you talking about?
Couldn’t Apple have a larger slice of the pc market if they made it easier to use Windows? What made the experience on an Intel Mac not great, and could an M1 improve this experience?
Online file sharing, backup, graphic works, 3d modelling, music production, movie production etc... There is more or less no popular leading app in those segments that doesn't partially require some near hardware complicated functionality that is not emulated well.
Take music production, there may be audio problems, and a lot 3rd party plugins/instruments are not emulated good(not work at all even with rosetta), especially plugins requiring these kernel extensions for like mid audio processing or if they have AI kind functionality for analyzing music which mastering plugins have. So no top producer gonna use an M1 mac anytime soon.I have to say, as a reasonably experienced programmer with a decent knowledge of low-level coding, I don’t really understand what you mean. There is no “complicated functionality” here. All these apps use standard CPU features and standard APIs - just like any other app.
You’re right — it was a poor choice of words. I was trying to figure out why Apple didn’t get a bigger slice of the market after the Intel transition — I didn’t know if it was an Intel limitation or not.Intel Macs made it very easy to run Windows, so I’m not really sure what you are asking. I don’t think Apple cares much about selling PCs to run Windows, they want you to run their system and use their services. If you are primarily interested in Windows, there are a lot of great PC makers.
Haha yes, Imagine school officials talking about what computer to buy, "it can only run mac apps, not enough for all classes" , "no it can run windows too!"Without personal experience, I can't say much about how well M1 machines support Windows.
Strategically speaking, though, I think Apple's assumption at this point is that Windows compatibility is not a key factor. They have a bigger prize in mind, compatibility with the iOS world, which is not only comparable in size to the Windows 10 userbase, but has the advantage of being theirs. It also helps perceived system stability, and forced obsolescence, if very few operating systems are compatible with M1 Macs.
As far as Apple's market share, it looks like it was a delayed reaction. Although their sales didn't improve in the first couple of years, they started swinging up in '06. In '07 they had more than double the market share they had in '05. It's hard to know for sure what the immediate cause was, but it's fair to say that Windows compatibility didn't hurt them at all. The famous "Get a Mac" campaign and disastrous Windows Vista rollout also coincided with this time period and may have contributed.
Take music production, there may be audio problems, and a lot 3rd party plugins/instruments are not emulated good(not work at all even with rosetta), especially plugins requiring these kernel extensions for like mid audio processing or if they have AI kind functionality for analyzing music which mastering plugins have. So no top producer gonna use an M1 mac anytime soon.
Google File Stream doesn't still work, maybe cause it's functionality can't take advantage of Rosettasince it's not an app you use standalone. Or maybe because it's using some system kernel stuff. So it had to be completely rewritten to work at all.
And 3d and rendering software is a lot of trouble getting working correctly since the GPU is now something completely different. There are Cinema 4D with M1 support now thanks to Apple investing to help developers make these 3D programs now a days. But trouble persists since the plugins situation which is very important (cinema 4d is often more of a hub than a standalone program) is not good.
I would say good functional emulation of 3D software, which would include games is not gonna happen on Windows ARM anytime even remotely soon is my guess. And Since Windows is more of 3D home ground than MAC, Microsoft have a problem. Apple is more or less starting on a clean sheet with 3D now. Investing a lot into it. So intel/AMD Windows gonna be home to 3D the upcoming closest years.
it's funny though that at the same time as apple investing in making MAC a home for 3D software, they are in a lawsuit against Epic, that potentially could be the one with the best 3D software the upcoming years.
You’re right — it was a poor choice of words. I was trying to figure out why Apple didn’t get a bigger slice of the market after the Intel transition — I didn’t know if it was an Intel limitation or not.
Maybe it's a good idea to remind people that Apple is not merely after just market share. Apple is going after the best profit margin. Take the iPhone. Android became the majority marketshare, but majority of the profits go to Apple. The same with PCs. Most PC OEMs are running razor thin margins, and their large volume sellers are their lower end models. Apple obviously doesn't want to touch that, even if that means they won't have a larger market share. They want to gain market share due to people desiring their brand and spending the money, not being the loss leader.You’re right — it was a poor choice of words. I was trying to figure out why Apple didn’t get a bigger slice of the market after the Intel transition — I didn’t know if it was an Intel limitation or not.
Makes sense. At this point, the mobile part is more important, and thus supporting iOS is a bigger priority than Windows. Besides, majority of things are now cloud based, even on enterprise stuff. For many people, the OS doesn't matter anymore.Without personal experience, I can't say much about how well M1 machines support Windows.
Strategically speaking, though, I think Apple's assumption at this point is that Windows compatibility is not a key factor. They have a bigger prize in mind, compatibility with the iOS world, which is not only comparable in size to the Windows 10 userbase, but has the advantage of being theirs.
As far as Apple's market share after the Intel switch, by the end of '07 (with the first Intel iMac coming out Jan '06) they had more than double the market share they had in '05. It's hard to know for sure what the immediate cause was, but it's fair to say that Windows compatibility didn't hurt them at all. The famous "Get a Mac" ad campaign and disastrous Windows Vista rollout also coincided with this time period and may have contributed.
It's not true as I said, XPS Line I'm referring to is one of the best in terms of cooling system.
I have respect for you though, I'm sure you help a lot of people etc.. I never really do help. But you wrong here.
I'm just bored, gonna leave now. But yes Macbooks are best in class in cooling and are similar to the best windows laptop for cooling. So it's really same
Online file sharing, backup, graphic works, 3d modelling, music production, movie production etc... There is more or less no popular leading app in those segments that doesn't partially require some near hardware complicated functionality that is not emulated well.
Take music production, there may be audio problems, and a lot 3rd party plugins/instruments are not emulated good(not work at all even with rosetta), especially plugins requiring these kernel extensions for like mid audio processing or if they have AI kind functionality for analyzing music which mastering plugins have. So no top producer gonna use an M1 mac anytime soon.
Google File Stream doesn't still work, maybe cause it's functionality can't take advantage of Rosettasince it's not an app you use standalone. Or maybe because it's using some system kernel stuff. So it had to be completely rewritten to work at all.
And 3d and rendering software is a lot of trouble getting working correctly since the GPU is now something completely different. There are Cinema 4D with M1 support now thanks to Apple investing to help developers make these 3D programs now a days. But trouble persists since the plugins situation which is very important (cinema 4d is often more of a hub than a standalone program) is not good.
I would say good functional emulation of 3D software, which would include games is not gonna happen on Windows ARM anytime even remotely soon is my guess. And Since Windows is more of 3D home ground than MAC, Microsoft have a problem. Apple is more or less starting on a clean sheet with 3D now. Investing a lot into it. So intel/AMD Windows gonna be home to 3D the upcoming closest years.
it's funny though that at the same time as apple investing in making MAC a home for 3D software, they are in a lawsuit against Epic, that potentially could be the one with the best 3D software the upcoming years.
Good point, and I agree that this the better position for anyone in any market. I believe they do want to make the experience as good as possible, and creating an environment that is equally good for macOS and Windows would probably lead to a product that isn’t good for either.Maybe it's a good idea to remind people that Apple is not merely after just market share. Apple is going after the best profit margin. Take the iPhone. Android became the majority marketshare, but majority of the profits go to Apple. The same with PCs. Most PC OEMs are running razor thin margins, and their large volume sellers are their lower end models. Apple obviously doesn't want to touch that, even if that means they won't have a larger market share. They want to gain market share due to people desiring their brand and spending the money, not being the loss leader.