Unreal Engine is not the only tool around for 3D gaming, and Epic are the ones shooting themselves in the foot with regards to both Apple and Google. I own an M1 Mac, and I know what does and doesn't run. So not only have I done my research, I'm using it on a daily basis. Gaming is also not nearly as "nonexistent" on the Mac as you falsely claim. Blizzard dropped an M1-native version of WoW on launch day for the new Macs, Apple has emphasized AAA titles such as Tomb Raider and Baldur's Gate 3 at WWDC and the M1 event respectively, and Steam Play (only available in beta at the moment) allows you to run games that either a) are still 32-bit only or b) Windows only) on any Mac. I know this because I've been able to play both Final Fantasy XV Windows Edition and Cyberpunk 2077 that way. So while Apple themselves may not be investing heavily on the gaming side of things, major players in the space such as Activision Blizzard and Steam are. You also keep referring to 3D creation almost exclusively in the context of gaming, ignoring the vast availability of 3D software, and UE still is not relaly used outside the gaming industry, regardless of your misinformed claims to the contrary. Here's a partial list of 3D apps being ported to the M1, and this was from November, so the list has only grown since then:
Discover which 3D, image-editing and rendering apps will support the first Apple Silicon processors when they ship next week.
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