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Hmm.. maybe it has to do with the Scenery it's loading?
Airports like EHAM (freeware), KIAG (payware), EGLL (Aerosoft with some additions) make X-Plane 10 easily reach 2.8 GB RAM of real memory.
Could also be the plugins...?

Do you have much scenery installed and/or use many plugins?

EDIT: Could you post a screenshot of the memory it uses?

I don't currently have any plugins. The only scenery enhancement I've used is the HD Scenery Mesh. I'll have to check when I get home. 64-bitness will be a very welcome improvement though.

http://www.alpilotx.net/downloads/x-plane-10-hd-scenery-mesh/
 
Would a new 13" Macbook Pro run with good FPS?

I am just about to by my first laptop (currently running Power Mac G5) and I own X-plane 10. Obviously X-plane 10 does not run on my current computer so I'm getting a new one. It needs to be portable for school making my selection narrowed down to a Macbook pro. Due to my limited budget, I can only get a 13" dual core i7 3.6 Gz turbo boosted 500GB HD 8GB RAM with Intel HD 4000 graphics card. That is as I high as I can afford. What I need to know is am I making a good choice or should I not bother and wait for more money for the 15"
 
YES!!! :cool:

I love X-Plane 9!

Can't wait to try it out this weekend!!!

I'll buy this for sure!
I assume.. due to the huge amount of data... it will not be available on the Mac App Store. ;)

EDIT:

Whoa.... phrase rhymes with clucking bell:

X-Plane 10 System Requirements

X-Plane 10 requires, at the minimum,

a 2 GHz, multi-core CPU,
2 GB of RAM, and
a video card with 512 MB of on-board, dedicated video RAM (VRAM).
However, for the best experience, we recommend the following:

a 3 GHz, multi-core CPU (or, even better, multiple processors),
4 GB of RAM, and
a video card with 1 GB of on-board, dedicated VRAM.

Yay! My MP 2.26 8core with 8gb + GTX570 2.5gb can actually run something!!!
 
Yay! My MP 2.26 8core with 8gb + GTX570 2.5gb can actually run something!!!

But by no means will it run X-Plane 10 at max settings.

IMHO, X-Plane 10 with very high render settings, some plugins, a few AI aircraft and a lot of scenery is just too much ATM.
The 32 bits RAM limit (it doesn't matter how much RAM your Mac has installed) is too easily reached.

Once X-Plane 10 goes 64 bit, then we'll have the issue of non-compatible plugins...

TBO, I am getting a bit frustrated with this SIM.
 
10.20 will be when X-Plane goes 64-bit.

Yep.

It sure will be gr8 to be able to let X-Plane get over 3 GB of RAM used!
But, having X-Plane run in 64 bits will result in other issues: incompatible plugins.

X-Plane is, and will always be, a work in progress. Betas or not, this software makes you keep fiddling away.
Which is fun, BTW.
But frustrating at times... :eek:
 
I am just about to by my first laptop (currently running Power Mac G5) and I own X-plane 10. Obviously X-plane 10 does not run on my current computer so I'm getting a new one. It needs to be portable for school making my selection narrowed down to a Macbook pro. Due to my limited budget, I can only get a 13" dual core i7 3.6 Gz turbo boosted 500GB HD 8GB RAM with Intel HD 4000 graphics card. That is as I high as I can afford. What I need to know is am I making a good choice or should I not bother and wait for more money for the 15"

Sorry. With the possible exception of a maxed out Retina, no MBP will run XP 10 well except MAYBE at the lowest settings, and it will look awful.

The CPU may be enough if you don't use additional AI planes or other CPU intensive settings, but the integrated Intel GPU is a no go. Period.
 
Sorry. With the possible exception of a maxed out Retina, no MBP will run XP 10 well except MAYBE at the lowest settings, and it will look awful.

I would say a maxed out non-retina 15" MBP will run it decently. Don't have to have the GPU power the screen and X-Plane.
 
I would say a maxed out non-retina 15" MBP will run it decently. Don't have to have the GPU power the screen and X-Plane.

As a professional user of XP, I can tell you unequivocally that integrated Intel graphics are wholly inadequate. If you want to use even moderate settings/rez in XP 10, you need a fast CPU and a POWERFUL dedicated GPU if you hope to see HD resolution with detailed textures, moderate objects, etc. Add some clouds and you'll really be in trouble. I have a 5.1 Mac Pro with an SSD just for XP, a hex Xeon W3690 turbo at 3.73, 1333 RAM and a 4 GB GTX 670 and still, there are scenarios where FPS are unacceptable in version 10 even at 1920 x 1080.

A dedicated GPU is THE most important PC component for XP 10, assuming you have a decent higher clocked modern CPU. Version 9 it was almost possible. 10 is an entirely different proposition. IF, he goes with a 15 and orders a 650 GPU and runs at no more than native, he might get it running smoothly with reduced settings, but he said he can't afford it, so what I am saying is the models with the Intel 4000 are a waste for XP.
 
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As a professional user of XP, I can tell you unequivocally that integrated Intel graphics are wholly inadequate. If you want to use even moderate settings/rez in XP 10, you need a fast CPU and a POWERFUL dedicated GPU if you hope to see HD resolution with detailed textures, moderate objects, etc. Add some clouds and you'll really be in trouble. I have a 5.1 Mac Pro with an SSD just for XP, a hex Xeon W3690 turbo at 3.73, 1333 RAM and a 4 GB GTX 670 and still, there are scenarios where FPS are unacceptable in version 10 even at 1920 x 1080.

A dedicated GPU is THE most important PC component for XP 10, assuming you have a decent higher clocked modern CPU. Version 9 it was almost possible. 10 is an entirely different proposition. IF, he goes with a 15 and orders a 650 GPU and runs at no more than native, he might get it running smoothly with reduced settings, but he said he can't afford it, so what I am saying is the models with the Intel 4000 are a waste for XP.


I agree with you that in order to play X-Plane 10, you need something more than Intel's POS integrated GPU. I was just saying get the non-retina 15" MBP so the 650 isn't trying to power all the pixels of the retina's display and run X-Plane at decent settings( even if the rMBP's 650 is running 100 Mhz faster than the cMBP).
 
Just installed X-Plane 9.70 on an iMac 2008 model, 2.8 GHz, Radeon 2600 Pro (256 MB VRAM) 4 GB RAM.
All settings "medium", and TBO it looks pretty good! Even with large scenery (stuff like payware KLGA and Manhattan scenery) loaded the iMac handles X-Plane 9 very well.

I forgot how X-Plane 9 felt, as I only have X-Plane 10 installed on my Mac Pro.

Now I'm thinking of installing X-Plane 9.70 on my Mac Pro next to X-Plane 10...

X-Plane 1o is not finished until its 64 bits and all plugins compatible.
 
Just installed X-Plane 9.70 on an iMac 2008 model, 2.8 GHz, Radeon 2600 Pro (256 MB VRAM) 4 GB RAM.
All settings "medium", and TBO it looks pretty good! Even with large scenery (stuff like payware KLGA and Manhattan scenery) loaded the iMac handles X-Plane 9 very well.

I forgot how X-Plane 9 felt, as I only have X-Plane 10 installed on my Mac Pro.

Now I'm thinking of installing X-Plane 9.70 on my Mac Pro next to X-Plane 10...

X-Plane 1o is not finished until its 64 bits and all plugins compatible.

Yep, version 9 is a vastly superior product in terms of performance when compared to version 10, which needs not only 64 bit coding, but numerous bug and regression fixes as well. There are some nice new features in 10, but nothing worth the drop in FPS and loss of certain functionality.
 
You have to admit though, with X-Plane 10, flying at night over a city with HDR on and all the graphics settings maxed out is quite beautiful.

Uh, no I don't. The so-called "plausible world" eye candy, aside from being, by definition, unrealistic, has, along with other "improvements," absolutely killed performance in comparison to ver. 9. I am disappointed in ver. 10 and the direction XP seems to be headed, just like Apple. It feels as if it is being dumbed down for mass consumption. From a business standpoint, I get it. As a pro user, not so much.

Example: Try flying a downwind leg at a major airport at night and tell me how "pretty" it is. Hint: You won't see the runway when parallel to it. MASSIVE fail. Not an issue in the earlier version.
 
I'm using xplane 10.1 r1 iMac 3.4GHz 2GB VRAM

I have been having a bit of a problem with the 32bit RAM limit when I have my textures set to extreme uncompressed even though xplane indicates it's only using a bit over 1GB of VRAM and my card is a 2GB card.

So my question is this... In the 32bit 3.5GB RAM limit, does this include the VRAM because I assumed that the VRAM was separate and not included in the 3.5 32bit RAM limit but now I'm not sure.
 
I'm using xplane 10.1 r1 iMac 3.4GHz 2GB VRAM

I have been having a bit of a problem with the 32bit RAM limit when I have my textures set to extreme uncompressed even though xplane indicates it's only using a bit over 1GB of VRAM and my card is a 2GB card.

So my question is this... In the 32bit 3.5GB RAM limit, does this include the VRAM because I assumed that the VRAM was separate and not included in the 3.5 32bit RAM limit but now I'm not sure.

Based on what the XP gurus say, yes, the limit of 3 to 3.5 GB RAM includes VRAM. In a very limited set of circumstances, you could hit it before, but it is a much bigger issue in 10. This should be fixed when XP goes 64 bit, currently targeted for 10.20.
 
First post....

Just got my copy of X-Plane 10. :D
Ordered Xmas Eve. Delivered to the UK today 30th Dec.
Used the USPS service which was quoting 1 to 3 weeks!:)

Running it on a IMAC 27", I7 3.4, 16gb Ram, AMD 2gb graphics card.
Using Saitek X52 Stick / Throttle.

It is awesome. Running most options at max and its smooth.

Could you post a screenshot of your render settings?
 
Frames Per Second Plug In

I just discovered this neat plug in that replaces the big ass display that you get when you have the frame display operating, with a tiny two digit display.
 
Based on what the XP gurus say, yes, the limit of 3 to 3.5 GB RAM includes VRAM. In a very limited set of circumstances, you could hit it before, but it is a much bigger issue in 10. This should be fixed when XP goes 64 bit, currently targeted for 10.20.

Yep.
Really, as X-Plane 10 is now (10.10 rc2) it is getting completely unusable with high grfx settings, lots of custom scenery, some AI aircraft and few plugins installed.

Either I have to turn down the grfx settings annoyingly low, or disable most of my favourite scenery for this SIM to even start.

Like I said earlier though, once it (finally) has gone 64 bits, other issues will arise: incompatible plugins. And I hope it ends there...

X-Plane 10 still has lost of issues. The ATC still is unusable too.
 
I have X-Plane 10 set to all the highest graphics settings and have never run into an out of memory error, even with 20 AI aircraft. Maybe it's harder to hit the memory limit in Windows. I will have to try it in Mac OS.
 
I have X-Plane 10 set to all the highest graphics settings and have never run into an out of memory error, even with 20 AI aircraft. Maybe it's harder to hit the memory limit in Windows. I will have to try it in Mac OS.

It's not just the grfx settings, it's the scenery and plugins etc. it has to load too.
Take a look at this document regarding X-Plane 10 and RAM usage:

32-bit Windows: 2 or 3 GB, depending on OS settings.
64-bit windows: 4 GB
OS X: 3.5 GB
Linux: 3 GB – I think.

Download EHAM (freeware) and start your plane there and see how much RAM that takes up, vs a "non-scenery" airport.

If I set my rendering settings to extreme res. the amount of RAM X-Plane consumes sky-rockets off the 3 GB limit easily. Very, very easily... Far too easily... :eek:

I also have plugins active like: Airport Navigator,
Groundservices, IGMaps, Airtrack and also the X-Plane EFIS.app which I am sure all use some amount of RAM....
 
misc questions...

I haven't used X-plane since v8 I believe and I'm thinking of picking it up again. I've heard so many good things about v10 but have a few questions.


Can it take advantage of a 4GB gtx 680?

Turn hyperthreading on or off? I have a cad/cam/cae app that doesn't like hyperthreading as well as the games that we currently play so I'd like to keep it off unless absolutely necessary.

Do I have to buy extra scenery or any other important software? When I bought v8 the world scenery was extra.

Does X-Plane still play well with CH Products controllers?
 
I haven't used X-plane since v8 I believe and I'm thinking of picking it up again. I've heard so many good things about v10 but have a few questions.


Can it take advantage of a 4GB gtx 680?

Turn hyperthreading on or off? I have a cad/cam/cae app that doesn't like hyperthreading as well as the games that we currently play so I'd like to keep it off unless absolutely necessary.

Do I have to buy extra scenery or any other important software? When I bought v8 the world scenery was extra.

Does X-Plane still play well with CH Products controllers?

Ref 680: Yes, after XP goes 64 bit in next major build release (10.2X) it can use the entire 4 GB. It will scream (relatively speaking), especially on Windows.

Ref HT: Doesn't matter too much. As presently coded, XP still wants CPU speed and throughput more than numerous cores, despite being multithreaded, unless you get nuts with a bunch of AI aircraft.

Ref Extras: Up to you. World scenery included in full version and there are many other add-ons to choose from if desired. XP is fully featured right out of the box.

Ref CH: Check the hardware subforum at xplane.org. There are a few threads on the subject. Generally yes.
 
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