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This is the original post (in bold):

It's really a shame Apple couldn't come up with a better work around for people to keep their 32-Bit apps.
- This is a statement of opinion and a comment regarding the circumstances. They arent saying that apple SHOULD find a way to do 32 bit apps. Rather that it's a bummer it's been lost.

And to make matters worse they constantly push and almost trick you into upgrading your device to iOS 11.

- The upgrade notification comes up on a regular basis. The only way to prevent is to install the tvOS profile or delete the update file (which is fine until the next update rolls out). "Trick" is a bit strong here though but that nag is there.

I have 100's of 32-bit apps as well that I didn't want to lose, so I bought a 2nd iPad to keep on the old iOS and a newer iPad I use on iOS 11+.

- Again, guy's not saying apple should bring back 32 bit apps. Unlike OP, he's already come up with his own solution which the other poster has called him "ignorant and a joke"

Saudor seems to be butt hurt thinking I was commenting about keeping an old iOS device to run the 32 bit apps. Saudor is WRONG. The first and second sentence were my targets. I stand firmly that they are Ignorant and a Joke.
 
Finally got sick of Apple spamming me everyday to update my IOS to 11, so I reluctantly upgraded. At least 120 dollars worth of apps that worked on my phone earlier today not don’t work on the same phone now. @“$! You Apple!

Yeah I'm with ya, still pi$$ed off that my $100 PFS/Write I bought for my IIe isn't working on my MBP! I mean WT# am I to do. Don't get me started on Battle Chess for my Macintosh Classic $60 I'll never get back! Stupid apple.
 
I only had three apps that weren't compatible... one really important app I use often and two throwaway apps I never use.

I emailed the developer of the one important app and he finally updated to 64-bit.

So I'm happy. :)
 
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Original post was a Troll Post but the validity of being aggravated at losing beloved (and fun!) apps is a real thing.

I resolved the angst by leaving my iPad 4 (not eligible to upgrade) and iPad Mini-R on iOS 10.3.3. My iPhone 8 Plus is running iOS 11.2.6 and on the iPads I can still use the oldies that I miss. A few of the older apps have a form/style that I liked better, and some PopCap games that I've played (as they updated and on different mobile platforms) since early Palm Hi-Def days (2003).
 
The OPs complaint has merit.
iOS 9 does not have any of these "32 bit apps will not be compliant" warnings. It's just business as usual.
And unless someone crawls Apple news sites on a regular basis, there would be no way to know that iOS 11 will hose all your 32 bit apps.

So whose fault is it for wiping 32 bit apps off the device during an iOS 9 to 11 upgrade with ZERO warning that this is gunna happen? It's NOT the developers fault. It's Apple's. Since Apple loves pop ups, they could have easily had a warning screen pop up before installing iOS 11 warning of the impending 32 bit app carnage about to take place.
But do they? Of course not. Apple desperately wants you to continually upgrade (actually it's a downgrade) the OS weekly to slowly kill your old phone by attrition. THAT is the reason. No other.
Every iOS update has a link to “read more” before you install it. This includes going from iOS 9 to iOS 11.

The iOS 11 “read more” info ended with a specific call out about 32-bit apps not being supported.

iOS 11 is performance optimized for 64-bit apps. 32-bit apps will need to be updated by the app developer to work with this version of iOS.
 
For those of you still thinking it's Apples fault 32-bit apps don't work anymore and think they didn't give much warning, here's an article depicting the timeline. Please note that developers were made aware of the requirements October 2014 and were told new apps sent for approval after Feb 1, 2015 would be rejected if 32-bit and any updated 32-bit apps submitted after June 2015 would also be rejected. So any 32-bit apps still in existence are OLD.

https://www.macworld.com/article/31...nly-apple-to-stop-support-of-32-bit-apps.html

No app is ever 100% bug free. All apps can use new features. Folks, the developers of your 32-bit apps abandoned them, pure and simple. If enough people reach out to them, they may be willing to get back in the game and go through the simple process Apple provided them to convert their code to 64-bit for a small fee.

No emulator needed. All the ARM processors can run 32 bit code just fine. 32 bit support _was removed by Apple_ from iOS 11. There are good technical reasons to do that, but fact is that the processors are not incompatible with 32 bit apps, and no emulator ever had to be written.

Let me expand my thoughts. A standard ARM processor may contain 32-bit capabilities. I don't know if Apple removed that in their custom A chips. Even if it was still there, doesn't the Kernel need to be coded to run 32-bit apps? A common theme is 32-bit apps cannot directly access hardware with 32-bit drivers. The 64-bit system needs to handle that. For memory, 32-bit is limited to 4 GB by architecture. Correct me if I'm wrong but the 32-bit RAM runs virtually in a 64-bit system. All of this is what I refer to as emulation.
 
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Every iOS update has a link to “read more” before you install it. This includes going from iOS 9 to iOS 11.

The iOS 11 “read more” info ended with a specific call out about 32-bit apps not being supported.

Really... do you actually read every disclosure before installing anything? You must be one of those five people who actually reads the EULA. Good for you.
 
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Saudor seems to be butt hurt thinking I was commenting about keeping an old iOS device to run the 32 bit apps. Saudor is WRONG. The first and second sentence were my targets. I stand firmly that they are Ignorant and a Joke.

Nope. Just stating/questioning observations in a rational manner. vs. resorting to insults. Plus aren't forums there to intelligently discuss the merits of two differing opinions?
 
Nope. Just stating/questioning observations in a rational manner. vs. resorting to insults. Plus aren't forums there to intelligently discuss the merits of two differing opinions?

I wouldn't call it an insult and quite frankly I'm insulted that you say that. If you are going to intelligently discuss anything, you really should look at the whole message and try to understand what the writer was responding to, not what might fit your agenda when taken out of context.
 
Finally got sick of Apple spamming me everyday to update my IOS to 11, so I reluctantly upgraded. At least 120 dollars worth of apps that worked on my phone earlier today not don’t work on the same phone now. @“$! You Apple!

Blame the developers of those precious apps. They obviously didn't care and haven't been providing any updates. This has been known for a long time by the developers (and by you since you've been getting the "still app won't work soon" warnings for some time now.)
 
Bring back PacMan, Defender, Mustang BBS, Members Only jackets, and ten cent payphones. We don't need or want any of this new-fangled technological mumbo-jumbo 64 bit faster and more secure garbage.

How dare Apple move foward.
I'm still outraged that I can't use the hundreds of dollars worth of software I have in OS9 floppies!
 
Unpopular opinion - Apple should have given us the choice for 32bit apps. For example there are certain 32bit apps for work I used to use but were never updated. These apps were life savers. There should have been an option to use them with a warning etc that it may drain resources.

No hate here, just genuinely curious... which 32bit apps did you use for work that were lifesavers that weren't updated and are no longer available to you?
It's possible there are other/better apps available now to accomplish the same purposes.
 
Again - ALL THIS - EVERY LAST BIT OF IT - lands squarely on the shoulders of the developers of the apps that were abandoned.

I've seen this sentiment over and over and over in this thread and I don't buy it. Let's say that a developer puts an app in the App Store. Furthermore, let's say the idea sucks and the developer makes 5 sales. So you now expect that app developer to renew their developer subscription to Apple every year (about $100/year) just to continue to update a crappy app they'll never make another penny off of? You expect them to pay much, much, MUCH more than they'll ever gain back in sales... just so a handful of people can have perpetual access to that app?

That's absolutely a very nice theory. As long as you're not the one stuck in that position. The reality is sometimes developers don't hit the jackpot on the App Store and lose more than they make. Or that one app you love was a turd that didn't sell, so they're dropping support for it. As much as we'd all love free support and updates forever, the reality is that is just isn't feasible in each and every case. I too lost apps I used and enjoyed. I just don't expect them to spend hundreds of dollars over the years because they once made $0.69 (the other 30% going to Apple) from me.

Now, it really stings when it's a big company where the investment doesn't make financial sense long term. Someone who could update that app, but choose not to. But when it's the small, independent developer, and they're just not making a living from it, I have a hard time holding it against them. They tried, they failed and I happened to be caught in the middle. Crap happens.

At the end of the day, the App Store is a gamble in some ways. Especially over the long-term. From time to time you ARE going to lose.

In this case, I can't blame anyone but the person who clicked the Update button. It's not Apple's fault. It's not the developer's fault. It's the fault of the person who initiated an action when they didn't fully understand what they were doing or what the consequences of that action would be.
 
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I've seen this sentiment over and over and over in this thread and I don't buy it. Let's say that a developer puts an app in the App Store. Furthermore, let's say the idea sucks and the developer makes 5 sales. So you now expect that app developer to renew their developer subscription to Apple every year (about $100/year) just to continue to update a crappy app they'll never make another penny off of? You expect them to pay much, much, MUCH more than they'll ever gain back in sales... just so a handful of people can have perpetual access to that app?

That's absolutely a very nice theory. As long as you're not the one stuck in that position. The reality is sometimes developers don't hit the jackpot on the App Store and lose more than they make. Or that one app you love was a turd that didn't sell, so they're dropping support for it. As much as we'd all love free support and updates forever, the reality is that is just isn't feasible in each and every case. I too lost apps I used and enjoyed. I just don't expect them to spend hundreds of dollars over the years because they once made $0.69 (the other 30% going to Apple) from me.

Now, it really stings when it's a big company where the investment doesn't make financial sense long term. Someone who could update that app, but choose not to. But when it's the small, independent developer, and they're just not making a living from it, I have a hard time holding it against them. They tried, they failed and I happened to be caught in the middle. Crap happens.

At the end of the day, the App Store is a gamble in some ways. Especially over the long-term. From time to time you ARE going to lose.

In this case, I can't blame anyone but the person who clicked the Update button. It's not Apple's fault. It's not the developer's fault. It's the fault of the person who initiated an action when they didn't fully understand what they were doing or what the consequences of that action would be.

Nice straw man. If it's a crappy app that only sells 5 copies, it needs to die.
 
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Nice straw man. If it's a crappy app that only sells 5 copies, it needs to die.

You're getting stuck on details and completely missing the point. The App Store isn't a free money well for any developer who can get an app approved. It's tough to make money there. And some of those people will get tired of supporting apps at a loss. They will eventually just go away and stop throwing away good money. To suggest that they owe anybody anything is a joke. It sucks. But you certainly can't expect them to keep operating at a loss year after year because you paid your $.99. That's selfish, absurd and don't resemble real-life in the slightest.

To place this user's problems at the feet of the developers is completely unfair. It's not their fault he pushed the Upgrade button. It's not their fault he climbed into a hole and was unaware that 32-bit apps no longer work. It's not their fault this person just jumped in without investigating the ramifications of his actions. It's not their fault he jumped 2 iOS versions without doing any homework whatsoever. The user was tired of seeing the message telling them to upgrade, so they intentionally pushed that button.

This is a user problem and ONLY a user problem.
 
He must also be mad that he can't play his PS1 games on PS4

Ps1 doesn't run ps4 firmwares. Bad analogy.

All ps4 games run on the newest, current ps4 firmware.


"Install 32 bit compatibility libraries? [Yes] [No]"

See how easy it was? It doesn't affect the performance of iPhones that don't have old apps. Stop saying the original poster is selfish.
 
It's really a shame Apple couldn't come up with a better work around for people to keep their 32-Bit apps. And to make matters worse they constantly push and almost trick you into upgrading your device to iOS 11. I have 100's of 32-bit apps as well that I didn't want to lose, so I bought a 2nd iPad to keep on the old iOS and a newer iPad I use on iOS 11+.
Trick? Uh I don’t think so. What you’re referring to is the update downloading in the background, solely for convenience. If you need an example of tricking take a look at Windows 10.
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Really... do you actually read every disclosure before installing anything? You must be one of those five people who actually reads the EULA. Good for you.
Those Learn More links are there for a reason, not simply to be ignored. People always use this scapegoat to whine at Apple when they’re too lazy to read the release notes.
 
It's really a shame Apple couldn't come up with a better work around for people to keep their 32-Bit apps. And to make matters worse they constantly push and almost trick you into upgrading your device to iOS 11. I have 100's of 32-bit apps as well that I didn't want to lose, so I bought a 2nd iPad to keep on the old iOS and a newer iPad I use on iOS 11+.
Apple newest way to make some extra cash. :pSell old hardware. They are a cash cow.
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So 32 bit and 64 bit both run on a very poor OS loaded with security holes that have to be patched monthly. Not useful to me.
Not really the best time to talk about other company’s security issues. Apple had their share lately. All OS’s are so complex there will be security issues.
 
Apple newest way to make some extra cash. :pSell old hardware. They are a cash cow.
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Not really the best time to talk about other company’s security issues. Apple had their share lately. All OS’s are so complex there will be security issues.
The difference is Apple cares to patch all of their phones, Google would rather you buy one every time they release a new OS.
 
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