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Don’t expect a response. The OP isn’t touching this thread with a 10 foot pole. Probably embarrassed.
Or just rage quit and never come back. Either way, he is gone for good.
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Backward Compatible
Microsoft will die without this. Not like those “Linux” system will do this surprisingly well either.
 
I find it comical that Apple apologists blame indie devs for not updating their old apps/games and expect that they be updated for eternity, when Apple doesn't even provide updates to their hardware for eternity.

Just because Apple gave advanced notice that 32 bit support was being removed, does not make it acceptable. If a bully gave advance notice of when he was going to beat you up, that does not make it ok.
Some others have made some good rebuttals to this folderol.

But be that as it may, Apple supports hardware for 5 years. I would expect an app developer to update their apps at some point in time over those 5 years. Those app developers who have moved on and left their apps in limbo, stinks for the end-users but nothing can be done about it.
 
A quick look at the OP’s post history makes that highly likely. lol
Meh. Some Windows User Group decided to send out a few minions to post trash so they can feel better. Apparently it soothes the butthurt over the Windows Phone. Whatever.
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Really... do you actually read every disclosure before installing anything? You must be one of those five people who actually reads the EULA. Good for you.
I read EVERY SINGLE PAGE of my mortgage agreement while the finance dude in sat in his chair and squirmed. It’s the least I can do for the amount of money I’m spending.

I read every EULA. Consequently I’m never blindsided by anything that compels me to whine like a toddler on a forum. Go figure.
 
I find it odd that you would know the exact amount of money spent on particularly 32-bit apps that have to be several years old.

Plus the OP's entire post history is very critical/negative posts about Apple. Doesn't seem genuine to me.
 
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Apple is responsible for discontinuing support for their own Bento product. I bought Bento for my Mac and I bought Bento for my iOS. While the Bento for my Mac still functions (but there are problems), I can no longer synch all of those databases I made with my iPad.
 
It is not as simple as you thought though. Of course people like my wife and dad would never know how to keep update even sent to your iOS devices. The constant nagging itself is enough to promot people update, this is exactly why Apple choose to nagging people in the first place. If this is not forced update, then what is?

Update download itself, constant nagging people update, then disallow any downgrade. I think it is forced.

I did because I installed Apple TV beta profile. Until Apple devices to get ride of this method, then I am using this. This does requires you do some researches and really trust site where you download the Apple TV beta profile. I don’t think this is some average joe would able. Not people like my father and my wife.

What I wrote is right, and I believe what I wrote - I'm not trolling. BUT...on a scale of 1-10 for truth, you get 10. I have had family members update when they didn't mean to...and if you have been reading here for a while it's obvious that a lot of people managed to blow by the on-screen warnings about 32-bit apps. Still, Apple has to strike a balance and I'm generally ok with their call on these things. That doesn't mean I would make the same calls, but I'm not running the company, either...fwiw. (not much ;) )
 
I find it odd that you would know the exact amount of money spent on particularly 32-bit apps that have to be several years old.

Plus the OP's entire post history is very critical/negative posts about Apple. Doesn't seem genuine to me.

Uh, yeah. I was going to comment on that. Honestly, I didn't know you could spend that much on 32-bit apps that hadn't been upgraded. When all was said and done, I wound up with exactly one app that didn't upgrade, and I think it was originally free. I know there are zombie games, and maybe some of them were relatively expensive - can't say. It is a very surprising dollar amount.
 
Lots of people actually keep track of the costs of their software purchases. I have done so with Bento that is no longer working on on my iOS devices.
I know it's possible, I just find it an interesting coincidence. Prices change and we're only talking about 32-bit apps here, not all, so it would take some detailed analysis of several years to calculate. That or easy to remember purchases, such as in-app ones, or particularly expensive apps.
 
So uTunes or App Store don't have ones history of purcases?

With OS X I would check a web site with each new OS X version to see what version was needed to be compatible.

MacUpdate use to help, old Version tracker, but that has "declined "

Don't think more reasons and understanding are wanted here.
 
Interestingly, I can run pretty much any Windows 3.1 app on windows 10 with very little effort.

Running an emulator or VM isn't the same as natively supporting Windows 3.1 apps in Windows 10(which they aren't if you're using 64 bit windows). Surprise, I can run a VM on the Mac and run Windows 3.1 apps too.
 
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Interestingly, I can run pretty much any Windows 3.1 app on windows 10 with very little effort.

Yeah, with VMs/emulators you can run pretty much anything on desktop. It's great.

Even anything 32-bit still runs on Windows 10 64-bit. There's some games and software from the mid-late-90s that still work fine today. Pretty incredible.

Meanwhile, there are iOS apps from just a few years ago that I likely will never again be able to use. Apple loves the locked-down concept, for sure, but it's also interesting how Apple's updates seem to break software so easily. The number of times even major software like the Adobe suite wouldn't work properly following a seemingly small update to macOS is really something.
 
It's really a shame Apple couldn't come up with a better work around for people to keep their 32-Bit apps. And to make matters worse they constantly push and almost trick you into upgrading your device to iOS 11. I have 100's of 32-bit apps as well that I didn't want to lose, so I bought a 2nd iPad to keep on the old iOS and a newer iPad I use on iOS 11+.

As a developer I can tell you it takes literally 30 seconds to create a 64-bit build in Xcode. If the developers couldn't even do that then it means they are no longer supporting the app.
 
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Meh. Some Windows User Group decided to send out a few minions to post trash so they can feel better. Apparently it soothes the butthurt over the Windows Phone. Whatever.
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I read EVERY SINGLE PAGE of my mortgage agreement while the finance dude in sat in his chair and squirmed. It’s the least I can do for the amount of money I’m spending.

I read every EULA. Consequently I’m never blindsided by anything that compels me to whine like a toddler on a forum. Go figure.

Ive read both. A mortgage agreement and a EULA are completely different examples. Something the toddlers might not understand.
 
As a developer I can tell you it takes literally 30 seconds to create a 64-bit build in Xcode. If the developers couldn't even do that then it means they are no longer supporting the app.
I know several app developers and I can assure you that is not true. It all depends on the tools originally used to create the apps. In many cases the apps had to be 100% rewritten to work in 64-bits.
 
Running an emulator or VM isn't the same as natively supporting Windows 3.1 apps in Windows 10(which they aren't if you're using 64 bit windows). Surprise, I can run a VM on the Mac and run Windows 3.1 apps too.

The point being I can still run the Apps if needed. Yeah if you're just using your device as a toy for facebook or email you aren't going to worry about it. But there are cases where you simply can't run a newer version of something.

You simply can't run older Apps on the new iOS; there are no emulators or VMs to let you do it. There's a heck of a big difference between "you can easily do it with a VM" and "you can't do it at all".

I used to write financial trading back-end software. Our program cost several million dollars for a single "license" which included thousands of person-hours of customization. Nobody is going to pay to upgrade that software because a new OS came out that broke it. Of course this software also wasn't running on somebody's desktop iMac either.
 
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