No, OpenGL is being replaced by Metal/Vulkan. OpenCL "can" be replaced with Metal, but won't be on software that uses Vulkan+OpenCL. Since Metal is not portable back to Windows/Linux, you won't see OpenGL and OpenCL removed from OS X until wrapping layers are created so backwards compatibility isn't destroyed in the process. Cross-platform software vendors like Adobe, and Autodesk are not going to create software that targets an Apple-only API if it increases their development costs. It's just simple economics "If all platforms support OpenCL and Vulkan, that is what we will use"
As it is, people need to think beyond games. OpenCL is popular to do things with audio and video compression, and that has nothing to do games. OpenCL can also run on the CPU or GPU, regardless of the underlying architecture.
So I don't see OpenCL disappearing. I could see OpenGL development being depreciated in favor of Vulkan, but you're not going to see it depreciated in favor of Metal because that will just prevent developers from porting non-OSX software to it.