That’s not exactly useful.
No doubt about it. I run multiple VMs: win10, ubuntu, debian on a 16GB 2017 mbp i7. Why not get the best of ALL worlds. Stepped away from bootcamp a while ago as it is (and Apple admits this) under-supported. To each his or her own. The drawback used to be Parallels or Fusion had serious issues with running bare metal - utilizing all native cores and making the best of native drivers. That's what kept heavy duty transcoders away. No longer, they've come a long way. You can't beat the appeal of shutting or suspending a virtual machine down in a second. And since its file based, moving your "machine" around in a suspended snapshot state is a synch. Priceless - something bootcamp doesn't afford easily.Using a VM gets you roughly 90-95% of the bare metal performance and you're still running macOS at the same time as the host OS. Why run just one OS at a time when you can have the best of both worlds, or even toss Linux into the mix and do even more, all at the same time, almost with the performance of running the OSes on the bare metal (within ~5-10% of it)?
Running one OS at a time on today's modern high powered multi-core RAM stuffed super duper hella high speed storage-based computers, that's so quaint, really.
Right I get that. And the CPU utilization is low... but for those talking about the CPU performance under Premiere... it helps level playing field. FCPX uses QuickSync too. I've never heard anybody say it produces lower quality videos though.
I'm new here, but I follow a lot of threads and just created an account so I thought I'd throw in my 2 cents, or at least a little info to contrast this whole fiasco with.
I've been a Mac user since ~2005, Windows before that. I've made my living as a developer for ~15 years and Mac has always felt right for work. Gaming is another story, I love Windows for that.
At the beginning of 2017, I switched back to Windows because I was fed up with the garbage hardware Apple was releasing. I got a 15" XPS for work and an Alienware R3 for gaming. Both of those machines throttled pretty bad and I'm still using the Alienware for gaming. I have to under clock the Alienware and turn off turbo boost. If I don't, the thing will just cook itself and BSOD. I'm assuming this is because of both the cpu and the gtx 1070 working while playing games creating too much heat for the system to handle. The Alienware is a beast compared to these new Macbooks in both size and cooling architecture, and yet, it throttles. The XPS also had to be under clocked or it'd throttle itself down to idle speeds and the whole machine would run like garbage.
Anyhow, earlier this year I switched back to Mac for work because I missed the development environment as it provides the greatest and most efficient workflow for myself. I picked up a 2017 13" i7 dual core, the one without the touch bar. It turns out The 13" was too small of a screen for me and the dual core was not enough power.
I've just received my 15" i9 a few days ago and I think it's an amazing machine. I don't do a ton of video encoding but I do a great amount of Photoshop and XD work and use Premiere and After Effects very little. I'm a programmer so I spend a lot of time in VS Code and the command line using Node, npm, etc... This machine hasn't let me down yet and I don't foresee it will.
I've ran my own tests on the i9 just to confirm it was throttling, and it did when I transcoded a video to hevc with handbrake. I expected as much though. Any laptop I've ever used, even if it was a beast has done the same thing.
All this to say, laptops throttle because of heat. I'm not the global laptop expert, but from my many years experience and even the recent experience with Windows laptops, they throttle, it's just the way it goes when you have heat generators inside a slim form factor. If I needed some heavy lifting, I wouldn't be using a laptop, I'd be using a desktop, but for on the go heavy lifting, I trust my new Macbook Pro i9 to get me through the day.
If you download Volta, set TDP to 45 and run that encode again it shouldn’t throttle. It won’t run at turbo frequencies, but it should reach and maintain base frequencies.
I did this as well and I had the same results as others in this thread. Hoping Apple will resolve this in a future (hopefully not too far future) update that prevents us from having to mess with any 3rd party software. If I was a video editor, I'd probably be a little more concerned with all of this, but I'm not constantly stressing my machine, so using Volta whenever necessary doesn't seem like a big issue for myself, but others, perhaps.
[doublepost=1532218513][/doublepost]Hey guys... any good news in this video? seems like the clock speeds were doing pretty well towards the end of the video.
I might have missed the sarcasm but at the end of the video after multiple runs of cinebench you can see the extreme throttling of the CPU in which wattage/temperature/frequency oscillate:
View attachment 772051
Not sure if this has been posted yet here, but intel removed Mac Version power gadget today. It was gone for a few hours and replaced with an updated version. It's quite possible that 3.5.2 was not compatible with mobile i9. I have not tested the new version 3.5.3, but maybe it will be more accurate as to what the heck is going on.
https://9to5mac.com/2018/07/21/intel-power-gadget-mac-removed/
People need to realize Apple has never optimized for a 6 core mobile chip before. Give it 2-3 months it’ll get better.
I might have missed the sarcasm but at the end of the video after multiple runs of cinebench you can see the extreme throttling of the CPU in which wattage/temperature/frequency oscillate:
View attachment 772051
Here is a very good review. Compact but very informative.I have a MacBookPro15,1 (i9 with 32GB) and, amid so many facts and/or speculations (including the Intel Power Gadget utility download link removed), I looked into an alternate test.
Basically, I created a bash script that builds a large project (over 1000 C++ source files) using incrementally from 1 to 12 threads and measuring the build time of each case. Then, I compared the results with a MacBookPro14,3 (2017 i7 3.1GHz), with threads from 1 to 8.
Results are quite interesting:
As expected, the i9 is faster with only with one thread (it seems that the CPU frequency was over 4GHz). But immediately with only 2 treads, the old i7 is faster.
By comparing the two absolute minimum build time (564s and 614s), there is a gain of only 8%.
I think it’s quite silly to suggest someone should pay an extra $300 for a crippled “upgrade” that does not work as designed and advertised.
Whether it is or is not faster in some cases is irrelevant since it is not as fast as it should be, meaning you simply aren’t getting what you’re paying for in a direct and literal sense.
Yeah no thanks.While this thread has been entertaining, those that do not think MacOS and/or the firmware of the machine cannot be possibly be updated because they had 6 core support in 2003 or whenever need to stop for a moment and think.
New CPU's introduce new timings, hyper-threading, and a host of other features today that the OS must support. Supporting a 2003 CPU is nowhere near the same as supporting a 2018 CPU.
This is all beside the point.
I'm sure Apple does know their user base and designed it for what it sees as the usage of a majority of those users (who will be very happy, as am I, with their i9 and 32gig of ram).
Last message on my 15" mid-2015 i7 2.8 with AMD Radeon R9 M370X as my Time Machine restore to the new one is finally done. It'll be listed soon on Craigslist.
If I were rendering I might think again, though probably not since it's the fastest MacBook available and it's unlikely I would be using it full time for that purpose.
Edit - One other thing is that it might just be a bug in their firmware for that usage. Apple is almost never going to admit that. It would just be fixed in the next security patch or other update.
Edit2 - Other vendors do this all the time to new releases. Hardware is frequently ready before all the optimizations are done. Engineers get asked yeah, but does it work? Then, how long do you need? If it's within a month or two then marketing will override and it's released.
Personally I think they just rushed it a bit because they were, rightfully, getting beat up for not having a release at WWDC.